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Nvidia really needs to just port the API to OpenCL and make it a standard that works for free on AMD cards. License it off in consoles, they'd make more money anyway.
I remember reading before that some people have been able to use their main ATI GPU (in my case my 6970) for graphics, and another nVidia gpu for Physx, is this easy and reliable to pull off?
Honestly, they've been showing the same stuff since ~2008: flowy banners, ludicrous amounts of debris, etc. It's even less impressive now.
When am I going to see a game where PhysX is an integral part of the game play and not just some ugly looking afterthought.
two things.
so like, why can't my 12 core 8 ghz cpu do this?
Fuck, much better(looking, performing) physics engines have been made w/o the need for PhysX bullshit.
It has but coders are too lazy to make their own. I mean only cpu generated physics made from scratch for a game was that ghostbusters remake... the game sucked though... barely 10 hours play but the cpu physics are top notch. You can license a physic engine I forget it's name but Fallout, Oblivion, Skyim use it... sorry the name escapes me...
You guys do realize that you don't need to have a nVidia GPU to run this game right? Physx is just extra fancy looking stuff..
And btw, you can actually set in the physx driver to run on CPU, and I believe that's what it will automatically be if you do not have the appropriate GPU in your system.
What's the big deal? The game will still be great with or without it anyway.
That's not how Linus Thorvald feels about it.most of the people in this thread are idiot. unlike AMD Nvidia acually tries to help its customers and wants to gain new customers. So it spends time and money helping developers use its products. This is what competent companies do, Nvidia is one, AMD is not, that simple.
That's not how Linus Thorvald feels about it.
I was poised to buy stock in Nvidia the second he made his comments about a driver release expecting a huge overnight slump. Never happened. Was pissed.
Because of the fundamental differences in the design of a general purpose processor compared to GPU. Due to its complexity, a general purpose processor sacrifices parallelism for its complexity. You ONLY have 12 cores.
A GPU, on the other hand, is significantly less complex, and hence you can cramp hundreds or even thousands of cores into a single chip.
So, see the difference between your 12 core CPU with a GPU that have more than a thousand "cores". Physic processing doesn't require all the additional advance branch prediction, scheduling and so its extremely inefficient to run them on a general purpose processor.
It has but coders are too lazy to make their own. I mean only cpu generated physics made from scratch for a game was that ghostbusters remake...
Proprietary is bad, nvidia isn't the only one that does it, but their the only ones doing it in this instance so they will get harped on.
NVIDIA does work closely with developers and encourages them to use their PhysX API. NVIDIA has even invested money with game developers in order to "help" them out and those titles often have PhysX in them.
Thanks for that tidbit, Dan_D. That answers my request for evidence. Any statement from the [H] staff is good enough for me.
Many games use software PhysX and nothing hardware accelerated. Mass Effect 3 is a perfect example of that.
To add: If only nVidia would release some sort of official driver to allow a PhysX-only nVidia card to work with any other card. They would still get money from people buying cards for PhysX and AMD users wouldn't have much reason to whine incessantly.
talk about useless waste of resources. physx is crap. why some people tend to praise that stupid shit is beyond me
It has but coders are too lazy to make their own. I mean only cpu generated physics made from scratch for a game was that ghostbusters remake... the game sucked though... barely 10 hours play but the cpu physics are top notch. You can license a physic engine I forget it's name but Fallout, Oblivion, Skyim use it... sorry the name escapes me...
It's going to be interesting to see what kind of performance hit there is with PhysX enabled in B2. Hopefully will still be able to play the game @ 2560x1600 with a single 680gtx.
I've noticed a lot of folks have expressed frustration toward Gearbox and nVidia for implementing a propriety system into the game. Some claiming it was underhanded and poor business ethics. Personally, I don't think it is.. There is something in the business world called "Point of difference". Where a company offers a product or service that no other company does.
Besides, nVidia even went on record back in 2008 saying, "We are committed to an open PhysX platform that encourages innovation and participation," and added that Nvidia would be "open to talking with any GPU vendor about support for their architecture."... AMD/ATI did not pursue this offer.
Bit-Tech Article
although that's not really analogous
developers have to pay to license Havok whereas developers get assistance from nVidia for PhysX. So clearly PhysX is the better option for developers who don't already have Havok licenses or the money to pay for them.
AMD could license PhysX from nVidia and it'd be a lot less expensive than it cost nVidia to buy AGEIA and continue developing PhysX. Then all the developers could continue using it without having to pay individual licenses and AMD customers would be able to run physics on their GPUs...where they belong.
So it's odd to hear all this bellyaching about proprietary this or that and hear those same people championing Havok.