cageymaru
Fully [H]
- Joined
- Apr 10, 2003
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Chinese game studio Game Science Studio has released 13 minutes of pre-alpha gameplay footage from its upcoming game Black Myth: Wu Kong.
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Chinese game studio Game Science Studio has released 13 minutes of pre-alpha gameplay footage from its upcoming game Black Myth: Wu Kong.
I HATE motion blur.Does anyone actually prefer motion blur? I don't think I know a single person that games, casual or obsessively, that leaves motion blur on.
And it has a tendency to rob you of frames..aka Crysis back in the day could be made (somewhat) playable just by disabling mb.fuck motion blur, its only there to hide shitty frame rates
Per-object motion blur is fine. Full screen vaseline smear is not. I like proper blur because the nature of sample and hold presentation means our eyes can't fill in the proper information to blur things when the viewpoint is moving quickly in a game.Does anyone actually prefer motion blur? I don't think I know a single person that games, casual or obsessively, that leaves motion blur on.
Release window: Summer 2024...still a long ways away
Rabbit Rabbit Rabbit! | Chinese New Year Short Film by Game Science
Mortal Kombat is American not Japanese and didn't really have the freeze/stutter effect that's in Japanese games when it launched outside of the uppercut. The freeze/stutter that was in the SF2 series was not intentional and was a result of the hardware simply not being able to keep up. That's why it's much worse on the home versions but minimal on the arcade versions. It was kept because for some things it ended up working out well. Specifically some of the more complex combos. MK was always the garbage tier of fighting games and incorporated it into their later games as part of their updated combo system and greatly benefited from it. Some of their other changes are iffy though.Those environments are pretty insane. Only minor nitpick is the freeze/stutter in the action when you land a hit, but I realize that aesthetic is something that's kinda always been around in asian/japanese-developed fighting games going back to street fighter, mortal kombat etc.
As well, a lot of us are probably used to the fast-twitch, instant-responsiveness of your character in Dark Souls, so the fighting in this game at times feels like you're running underwater, like a sort of bullet time but faster. Probably just a matter of brain adapting.
Still looks epic, will play for sure. Will be jawdropping on a OLED in 4K, I reckon.
The PS5 is still sort of "new" in the scheme of things. It usually takes a while for developers to extract the full potential of a console. It's not shocking that a Sony funed exclusive where they worked with the devs came out of the gate strongest. It's jaw dropping and a hell of an exclusive that's never going to show up on other platforms.That looks pretty incredible. It has a Sekiro vibe, but it looks a full generation beyond. The snow effects alone are jaw dropping. I feel like everything is playing catch-up to the Demon's Souls remake (graphics-wise) and this is right there with it. Performance looks a little weird, but that might be a heavy dose of motion blur doing that. Either way, I'm very, very interested in this.