Is the destruction in BF3 going to be procedural/real-time (as in blowing something up is different each time) or is it going to be cut and paste like BC2 (where it was the same hole in the wall every time you blew it up)?
I've watched some videos and just can't seem to tell. Don't get me wrong, it looks damn good, but I just want it to be a different experience each time a map is loaded up and not all predictable like it was in BC2.
That is all.
I've watched some videos and just can't seem to tell. Don't get me wrong, it looks damn good, but I just want it to be a different experience each time a map is loaded up and not all predictable like it was in BC2.
That is all.