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its not tbh. many people with i7's are reporting a studdering problem with HT enabled and are having to disable HT in their BIOS to stop it from happening. apparently DICE did not code the engine with HT in mind just multi core cpu's and having hyperthreading on causes strange performance problems. i imagine they will probably address this in a future patch but at the end of the day HT has never had any positive impact in any games so unless you want it for some non-gaming reason i would say get a 2500k
[21CW]killerofall;1038096208 said:I m curious if a 6 core i7 would help over a 4 core. I have a 6 core i7 970 and when I turn off HT I notice that all 6 cores are being used but with HT on not all 12 threads are being used (I can only tell if the 1st, middle, and last cores/threads are being used in real time) so it uses somewhere between 6 and 11 threads at a time. I would do a benchmark for you guys but I am GPU bottlenecked currently (GTX 260 at 1900x1200) but will be upgrading to a 6950 2GB shortly and then I might be able to. I do have the ability to turn off CPU cores in BIOS so I could test 8 and 10 threads as well. I personally cant tell a difference between HT on and HT off but that might be because of by GPU bottleneck.
i think it has more to do with how it uses the processor. if its heavy L2 cache dependent it could be causing the stuttering issue because the processor is constantly having to balance the L2 cache usage between the threads. thats all a slightly educated guess though. even BFBC2 didn't support hyperthreading though it also didn't have the stuttering issue because it forcefully ignored the extra threads.
Good info. Another overlooked aspect is RAM.....I see 5gb to 7gb RAM being used during 64 player maps.
I wouldn't mind seeing if people can play offline with 1680x1050 at medium settings with cheaper hardware like a Core 2 Duo 8400 and GTX 550 Ti.
Frito, awesome job.
I think, to run in my 2 cents, however, that there is a point where you have enough cpu. For the past couple days I switched to a 6990 that I have from my 590 (and endured the noise). The 6990 is solidly 20% faster or so at 2560 everywhere I go just from eyeballing my frames in fraps, which I do not think would be the case if I was cpu limited as you've also discovered by running higher overclocks. I've noticed my cpu at 4.8ghz is typically 80% or so across all cores.
It would be interesting, if someone with a 6 core i7 or phenom, would be kind enough to try say 2.5-3ghz 4 core vs 6 core.
The best player in my clan, and MVP in most rounds we play, plays on a e5200 overclocked to 2.6ghz and a 9600gs overclocked by about 20% at lowest settings and resolution...so you should be more than good to get in the game.
Good info. Another overlooked aspect is RAM.....I see 5gb to 7gb RAM being used during 64 player maps.
If you pit those two 1gb sticks in, you will still be in dual channel.
Give it a try
for those who are wondering why i have so much interest in this its because when i first got the game my system was a C2Q Q8200 overclocked to 2.8 ghz with 4gb of ram and 1 560 Ti, due to reviews on the net stating this game is not CPU depentant i bought another 560 Ti only to find out it was my CPU holding my GPU back even though it was a quad core. although i can no longer benchmark that CPU because i gave it to my brother i can tell you without a doubt that even my i5-2500k crippled down to basically what amounts to an i3 running at 3.4 ghz without HT the performance i experienced running that test above is still well above what my core 2 QUAD was giving me with the same 2 video cards in SLI.
First off, good job!
Now the question is, do you get better performance increase from a GPU upgrade or a CPU upgrade? Say you still had that C2Q 8200 and you had an older 400 series GPU, would it be better to upgrade the CPU and MOBO, or the GPU?
I am also curious how much performance increase there is going from just the one 560Ti to 2 560Tis?
As for others that have commented on why test BF3 in single player and not multiplayer, that is easier to answer: It is much harder to produce similar play throughs with multiplayer. When you bench, you want as much as possible to be the same between tests. Since multiplayer is much more fluid and has more variables than single player, it is not the best way to benchmark. But I have seen many many posts saying BF3 multiplayer is completely different than BF3 single player, so I don't know that it is a "secret".
for those who are wondering why i have so much interest in this its because when i first got the game my system was a C2Q Q8200 overclocked to 2.8 ghz with 4gb of ram and 1 560 Ti, due to reviews on the net stating this game is not CPU depentant i bought another 560 Ti only to find out it was my CPU holding my GPU back even though it was a quad core. although i can no longer benchmark that CPU because i gave it to my brother i can tell you without a doubt that even my i5-2500k crippled down to basically what amounts to an i3 running at 3.4 ghz without HT the performance i experienced running that test above is still well above what my core 2 QUAD was giving me with the same 2 video cards in SLI.
It also doesn't help that gamers have been fed the whole games are not CPU dependent bit for years now. This was mainly because (imo) we've had nothing but console ports for years.
I think in my case a CPU/mobo/ram upgrade would be key. So far this card has been a champ. I can play this game on high settings with 40+ fps on anything 32 player or less. Put it this way. If I run around on strike at karkand by myself my fps doesn't drop below 0. Throw 32 more players and I'm.hovering 20's. My CPU is the obvious culprit here. I think the real question is how much upgrading do I need to do to Max out my gpu load. Hmm...
I think you are GPU limited there as well with a 460 GTX. I actually played with my 460GTX OC'd on my i7 920, and then with my i7 2600k OC'd. I was still getting in the mid 40s FPS. When I got my 6950, my FPS jumped quite a bit.
Sorry my post was screwed up and I didn't realize it. I meant to say that if I run around karkand bymyself my fps doesn't drop below 40. Nor on any other map. And karkand is actually the worst for my rig. Like I said I can play on high on any 32 player map and not drop below 40, except Karkand. So basically I need a new CPU to keep my gtx 460 above 40 fps. This game cripples this q6600. Whoever said games aren't CPU dependant were WRONG!! LOL
what's your clock speed? Sorry if I missed it, I'm on my phone
3ghz. Its a b3. I can probably get to 3.4 ghz but my mobo is a giant unstable schizo.
I think this is often misconstrued. It isn't that games are not CPU dependent, it is that most games are more GPU dependent than CPU dependent. Performance of games generally scales better with GPU upgrades rather than CPU upgrades. And upgrading a GPU is typically cheaper than doing a CPU/Mobo upgrade.
This. If you're after a consistent 60fps then you'll be fine with a relatively old quad at stock in BF3. My i7 920 is still at stock speed and I haven't needed to overlclock it. FRAPS says 60 for me. I have 580SLI and I'm waiting for faster GPU's to increase my resolution from 4040x720 to 6060x1080. There is no game so far that is forcing me to upgrade my mobo/ram/cpu.
I only play 32 player though but that's more a limitation of the very small maps.
for me and in my opinion with my rig at 1920 x 1080 my i5 at stock clocks is close to fast enough but its not quite enough to keep multiplayer over 60 fps 100% of the time, an easy overclock to 4.2ghz will make that diff and anything beyond that is just added fps headroom.
I agree, and I'm only running a single GTX460 @ 822/4200.
http://www./Optimize/OPS/Battlefield-3-NVIDIA-GeForce-GTX-460-OPS
I'm running those 1080p settings except with AA deferred off. With 2x MSAA as suggested, my framerates would dip down to ~30 in some spots even OC'd. I was still probably averaging 50ish, but the dips were definitely noticeable.
Anyways, the CPU side of things. I don't run anything to track my FPS average; I just run with render.drawfps 1 and renderdevice.vsyncenable 1. At stock 2500K speeds, I am often at the 60 mark but it definitely dips down to the low-mid 50s and sometimes into the high 40s, but I never really notice it worse than that.
Now that I've gone to a Z68 board, I'm running @ 4.2GHz, and I rarely ever see it move from 60fps. Definitely no noticeable slow-downs anymore.
I was pretty happy at stock speeds, but I am definitely happy at 4.2. I'm eagerly awaiting the next gen cards though to see what they can give me in a ~9.5" card with rear-facing power connectors. I REALLY liked how it looked with even only 2x MSAA. I'd love to run with 4x. Even without any MSAA, AfterBurner is showing that I'm using the entire 1GB frame buffer. Really looking forward to a 2GB 7850/7870 or 760 Ti.
good work m8.
I wonder how my c2duo @ 4GHz stacks up to a sandybridge!
I know I should upgrade but can't stomach ditching my whole rig bar drives and gfx card
Are you using fraps to bench this? Might give it a go.
I was running a Q9550 at 4.1 ghz with terrible fps with my 2 6950's in crossfire. (28-55 usually on High/Ultra) Going to install my new 2500k and overclock it and post my new results later. Can't wait!