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What's the point? Compared to consumer chips, they're slow and they're expensive.XEON perhaps?
Xeons can be divided into three basic categories.XEON perhaps?
Best case would be if you could use CUDA or similar - but that's obviously well beyond the scope of what you're looking for.
Sandy bridge 2600k w/ quicksync will smoke anything!
However it will not use qs unless coupled to h67 chipsets.
Will be mainly for encoding, something to run complex models as well as statistical analyses.
Pref. $400 price range, but I would like to know what all out there is good in a "good" "better" "best" scheme.
Thanks!
My Q9450 can do 130-200fps first pass and 60-80fps second pass on x264 at 3.6GHz.
Not sure what the settings were, probably 300kbps+ at 720x480 at the least. This was years ago -- I haven't really done any encoding for that long. :\ You'll have to believe me when I say it was DDDDDDDDDDDDDDDDDD: fast. My eyeballs were poppin' out of their sockets when I saw how fast it was encoding stuff. I will see what I can at least dig up. I did this through MeGUI.proof/settings?
<?xml version="1.0"?>
<GenericProfileOfx264Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Unrestricted 2pass HQ @ x kbps (Qwerty)</Name>
<Settings>
<EncodingMode>4</EncodingMode>
<BitrateQuantizer>517</BitrateQuantizer>
<KeyframeInterval>250</KeyframeInterval>
<NbBframes>3</NbBframes>
<MinQuantizer>10</MinQuantizer>
<MaxQuantizer>51</MaxQuantizer>
<V4MV>false</V4MV>
<QPel>false</QPel>
<Trellis>false</Trellis>
<CreditsQuantizer>40</CreditsQuantizer>
<Logfile>.stats</Logfile>
<VideoName />
<CustomEncoderOptions />
<FourCC>0</FourCC>
<MaxNumberOfPasses>3</MaxNumberOfPasses>
<NbThreads>0</NbThreads>
<x264Preset>99</x264Preset>
<Turbo>migrated</Turbo>
<X264Nalhrd>migrated</X264Nalhrd>
<x264PresetLevel>medium</x264PresetLevel>
<x264Tuning>0</x264Tuning>
<QuantizerCRF>3072</QuantizerCRF>
<EncodeInterlaced>false</EncodeInterlaced>
<NoDCTDecimate>false</NoDCTDecimate>
<PSNRCalculation>false</PSNRCalculation>
<NoFastPSkip>false</NoFastPSkip>
<NoiseReduction>0</NoiseReduction>
<NoMixedRefs>false</NoMixedRefs>
<X264Trellis>2</X264Trellis>
<NbRefFrames>5</NbRefFrames>
<AlphaDeblock>-1</AlphaDeblock>
<BetaDeblock>-1</BetaDeblock>
<SubPelRefinement>6</SubPelRefinement>
<MaxQuantDelta>4</MaxQuantDelta>
<TempQuantBlur>0</TempQuantBlur>
<BframePredictionMode>3</BframePredictionMode>
<VBVBufferSize>-1</VBVBufferSize>
<VBVMaxBitrate>-1</VBVMaxBitrate>
<METype>2</METype>
<MERange>16</MERange>
<MinGOPSize>25</MinGOPSize>
<IPFactor>1.4</IPFactor>
<PBFactor>1.3</PBFactor>
<ChromaQPOffset>0</ChromaQPOffset>
<VBVInitialBuffer>0.9</VBVInitialBuffer>
<BitrateVariance>1.0</BitrateVariance>
<QuantCompression>0.6</QuantCompression>
<TempComplexityBlur>20</TempComplexityBlur>
<TempQuanBlurCC>0.5</TempQuanBlurCC>
<SCDSensitivity>40</SCDSensitivity>
<BframeBias>0</BframeBias>
<PsyRDO>1.0</PsyRDO>
<PsyTrellis>0</PsyTrellis>
<Deblock>true</Deblock>
<Cabac>true</Cabac>
<UseQPFile>false</UseQPFile>
<WeightedBPrediction>true</WeightedBPrediction>
<WeightedPPrediction>2</WeightedPPrediction>
<NewAdaptiveBFrames>1</NewAdaptiveBFrames>
<x264BFramePyramid>0</x264BFramePyramid>
<ChromaME>true</ChromaME>
<MacroBlockOptions>2</MacroBlockOptions>
<P8x8mv>true</P8x8mv>
<B8x8mv>true</B8x8mv>
<I4x4mv>true</I4x4mv>
<I8x8mv>true</I8x8mv>
<P4x4mv>true</P4x4mv>
<AdaptiveDCT>true</AdaptiveDCT>
<SSIMCalculation>false</SSIMCalculation>
<QuantizerMatrix>Flat (none)</QuantizerMatrix>
<QuantizerMatrixType>0</QuantizerMatrixType>
<DeadZoneInter>21</DeadZoneInter>
<DeadZoneIntra>11</DeadZoneIntra>
<OpenGop>0</OpenGop>
<X264PullDown>0</X264PullDown>
<SampleAR>0</SampleAR>
<ColorMatrix>0</ColorMatrix>
<ColorPrim>0</ColorPrim>
<Transfer>0</Transfer>
<AQmode>1</AQmode>
<AQstrength>1.0</AQstrength>
<QPFile>.qp</QPFile>
<fullRange>false</fullRange>
<x264AdvancedSettings>false</x264AdvancedSettings>
<Lookahead>40</Lookahead>
<NoMBTree>true</NoMBTree>
<ThreadInput>true</ThreadInput>
<NoPsy>false</NoPsy>
<Scenecut>true</Scenecut>
<Nalhrd>0</Nalhrd>
<X264Aud>false</X264Aud>
<X264SlowFirstpass>false</X264SlowFirstpass>
<PicStruct>false</PicStruct>
<FakeInterlaced>false</FakeInterlaced>
<NonDeterministic>false</NonDeterministic>
<SlicesNb>0</SlicesNb>
<MaxSliceSyzeBytes>0</MaxSliceSyzeBytes>
<MaxSliceSyzeMBs>0</MaxSliceSyzeMBs>
<Profile>2</Profile>
<Level>15</Level>
</Settings>
</GenericProfileOfx264Settings>
Dun dun dunnn! hahahaCerulean, I know this sounds like a dick joke, but....
it's not the size of the cache that counts, it's where you put it.
Shared L3 caches have proven (well, at least in the Nehalam and Sandy Bridge architectures) to be more effective than large private L2 caches (at least in Anand's runs at video encoding).
1090T from AMD if you want the best bang for the buck CPU/MOBO. 2600K if you don't mind spending more for slightly more performance, and more on that same MOBO but 2600k uses less power so prob better if you will use it for a few years you might make up the difference in electric bills over time.
How about a dual C32 rig? 12 cores of AMD goodness should be right around ~ 400 or so.
Link
As a bonus, I think you can use up to 32GB ddr unreg (cheapie) ram, and the dual socket asus board is around $280.
The more physical cores > virtual is only applicable when scaling or comparing Intel with Intel. AMDs architecture is so far behind an i7 920 would do a better job and it has 2 less cores.
I think this depends on the software. Can OP clarify?
Will be mainly for encoding, something to run complex models as well as statistical analyses.
Pref. $400 price range, but I would like to know what all out there is good in a "good" "better" "best" scheme.
Thanks!
How about a dual C32 rig? 12 cores of AMD goodness should be right around ~ 400 or so.
Link
As a bonus, I think you can use up to 32GB ddr unreg (cheapie) ram, and the dual socket asus board is around $280.
From what I understand both Quicksync and GPU methods do not produce the same results as using the CPU.