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best for HL2

Rollo said:
Man, I wish. (but I voted for Ronald Reagan, remember)

Your arguments were full of flaws, so I had to fix them for you.

No one really cares if you think EXR HDR is right or wrong, it's the only version we have and it makes the game look better. (waits for ATI !!!!!! comeback "Well, it's no good if you can't run it at 8X FSAA at 16X12! Because I say so!)

No one really cares if you think Soft Shadows "aren't worth it" because it's how the game is meant to be played? Saying otherwise is like saying "HL2 is meant to be played at DX8.1 because it's faster that way!" Doesn't make sense?

No one cares if you think UBI was "paid off" because that won't help them play the game with modern shaders, only a nVidia card will.

Like hatebot says, ATI can do softshadows, they can do HDR, and with a correct method BOTH BOTH BOTH cards can do it with AA.

Yes, many people who fell cheated because they cant play a game with as many details as possible, ATi users with SP:CT and Nvidia users with HL2.

Jesus, would you learn that argueing and try to call me a !!!!!! will not work, being a !!!!!! has nothing at all to do with this.
 
Rollo said:
No one really cares if you think EXR HDR is right or wrong, it's the only version we have and it makes the game look better. (waits for ATI !!!!!! comeback "Well, it's no good if you can't run it at 8X FSAA at 16X12! Because I say so!)

Its your opinion, not fact, that it looks better with HDR. Most of the time, its too over-the-top for me. And the fact that you cant run AA with it, is bad for a lot of people. Because HDR puts such a hurt on frames.

Some people like AA, rather than HDR in Farcry. There is no "better", its subjective.

But you already knew that, just trying to skew things your way, as usual.
 
It's funny how people are saying that companies are being "paid" to use SM3.0. It's like saying Exxon paid Dodge to make the Viper. Companies are using SM3.0 because they want their games to look better. Yes it sucks that your video card company did not upgrade their cards for the latest technologies and you have to wait, go cry in the corner.

Unreal 3 will work just fine with SM3.0 on a 6xxx series card. I say this because, what card do you think they are using to test it on?

If it makes you feel better to make s*** up.....whatever.....I know how much your post count means to you :rolleyes:
 
PRIME1 said:
It's funny how people are saying that companies are being "paid" to use SM3.0. It's like saying Exxon paid Dodge to make the Viper. Companies are using SM3.0 because they want their games to look better. Yes it sucks that your video card company did not upgrade their cards for the latest technologies and you have to wait, go cry in the corner.

Unreal 3 will work just fine with SM3.0 on a 6xxx series card. I say this because, what card do you think they are using to test it on?

If it makes you feel better to make s*** up.....whatever.....I know how much your post count means to you :rolleyes:

See, your wrong though. SM3.0 doesnt offer anything that makes it look better than SM2.0, like it was said before, everything that's possible in SM3.0 is possible in SM2.0. There was no reason to use SM3.0, a extremely limites user based compared to SM2.0. So why would you do it? Oh yeah, that money looks good.

Every possible with the 6XXX cards in Unreal 3 engine will be possible with an X8XX card. BTW: I honestly doubt they would be using just one card. That'd be stupid, you can bet they are trying their hardest to allow the engine to be playabled and look on as many cards as possible.

Yes, its fun watching you say wrong information.
 
Man, did anyone ever think of initializing a [H]ard ]Debate[ ]Team[? I think that would make friday nights around this place more interesting :p.
Honestly, you could choose a high end card by its damn color and LEDs, it wouldnt make a difference. They're all great and perform so close within each other that it doesnt matter. I like my 6800GT for its O/cing ability, features, and price; everyone has their reasons for liking their cards. I HAD a 9800Pro and still think ATi is a good company. Both companies are good, and do support consumers (sometimes). Nvidia made a better driver for HL2, Ati made a better driver for Doom3, things patched up and were damn close. I think speculation only leads to these ongoing fights, and nobody really has any die hard proof until we see the next generation of games and cards come out. Can't we all just get along until then :p
 
Shifra said:
Rollo you're so fuckin far gone if you think the 6800's DX9.0C technologies give them this clear lead.
If that were it, I'd agree with you. When you add in soft shadows, EXR HDR, and most of all, SLI that is a commanding lead. Look at the sales of 6800GTs vs all other X800 cards if you don't believe me? There are as many 6800GTs on the Steam User Survey as X800Pros, X800 XT PEs, and X800XTs combined? (i.e. the gaming community seems to share my opinion?)

[Q] How about ATI's tempral AA [/Q]
A new kind of AA with issues- woot.

and bringing 3Dc to the market,
A feature not in one game AFAIK, that they have open source anyway in hopes it will be adopted?

not to mention the 9700Pro being the first and only true graphics card for almost 2 years to fully support DX9.
That was then, this is now? Besides that, there weren't really games to take advantage of this back then?

Im sorry, ATI hasnt done anything new on their own?
Well you said this, not me?

Until the 6XXX card, did you know Nvidia never followed Microsofts DX reference recomendation to the letter?
I don't believe that no TNT1-GF4 card followed MS DX spec, link please?

Infact they still havent with no FP24 which was the max under DX9.
The spec has been FP32 for a year?

Year after year ATI constantly finds out what they have to offer, and supports it.
Not for the last year? See above.

As far as this year goes, i absolutly believe they were too far along with a finished product to drop it and restart for support. Its still a hell of a card so i think they made the right choice. You babble on like an idiot about how superior it is, do you even notice you're the only one?
See the Steam survey if you think I'm the only one. See the guy in this thread who said "Pawned by Rollo" if you think I'm the only one. Etc.

You get me totally wrong anyway. I had an X800XTPE and loved it. I've had every flagship ATI card for the last decade and loved it, I've often gone to a slower card just to use ATI.

However, if you're talking which card to buy today ATI is not even in the race because they're basically just selling double piped 9800Pros till they get their real card finished. Who wants old tech when they can have new for about the same price?
 
Man I cant believe this thread.
The massive amount of Ignorance coming from Rollos mouth....
Really man I had respect for you.
Well still do My family voted Bush both times as well! :D
Meh. Prime your SM3.0 vs SM2.o Arguements have no back bone.
I suggest you google SM3.0 vs SM2.0 or just look at the article on this very website to find out more.
 
Skrying said:
See, your wrong though. SM3.0 doesnt offer anything that makes it look better than SM2.0, like it was said before, everything that's possible in SM3.0 is possible in SM2.0. There was no reason to use SM3.0, a extremely limites user based compared to SM2.0. So why would you do it? Oh yeah, that money looks good.

Every possible with the 6XXX cards in Unreal 3 engine will be possible with an X8XX card. BTW: I honestly doubt they would be using just one card. That'd be stupid, you can bet they are trying their hardest to allow the engine to be playabled and look on as many cards as possible.

Yes, its fun watching you say wrong information.

http://www.hardforum.com/showthread.php?t=895240

You don't know anything at all do you? Go to this thread to learn the difference between 2.0 and 3.0. There is a visual difference, even if you are afraid to admit it. There are several things that can be done in 3.0 that CAN NOT be done in 2.0. Because of this there are many things that can be done on a 6xxx card that can not be done on a X800 card. This is why ATI is including SM 3.0 in the R520. Unreal 3 will work on a lesser card it just won't look as good. Just like HL2 will run on a older card you just have to turn a lot of the visual effects off.

A true engine written using Shader Model 3.0 would have a clear visual difference from 2.0 because the game would benefit from a longer pixel shader length that would give you more shading and lighting. A higher texture coordinate count that would allow for more per-pixel inputs. A longer vertex shader length for more detailed character lighting and animation. Higher dynamic lighting at the vertex level, etc. Not too mention the numerous performance increases.

Now stop making s*** up. :rolleyes:
 
PRIME1 said:
http://www.hardforum.com/showthread.php?t=895240

You don't know anything at all do you? Go to this thread to learn the difference between 2.0 and 3.0. There is a visual difference, even if you are afraid to admit it. There are several things that can be done in 3.0 that CAN NOT be done in 2.0. Because of this there are many things that can be done on a 6xxx card that can not be done on a X800 card. This is why ATI is including SM 3.0 in the R520. Unreal 3 will work on a lesser card it just won't look as good. Just like HL2 will run on a older card you just have to turn a lot of the visual effects off.



Now stop making s*** up. :rolleyes:

SM2.0 can do that in multi passes.......

Even Brent told you YOU were wrong.
 
Hate_Bot said:
err OpenEXR HDR isnt hte only method....


ATI can do soft shadows

Your last poin is pointless.

Talk about pointless? Which game is ATI HDR in Hate_Bot?

Oh yeah. None of them.

I can get women to drop their skirts like Brad Pitt too- they're just women who don't exist yet. But you'll see, when those "Rollo friendly" women are born and grow up, I'll have'm line up at my bed. :rolleyes:
 
{NG}Fidel said:
I suggest you google SM3.0 vs SM2.0 or just look at the article on this very website to find out more.

The article from [H] only covers the Far Cry patch. That's like saying you know all about the ocean because you got a post card from Florida. The Far Cry patch only used SM 3.0 for some "performance enhancements" it did not even scratch the surface of what can truly be done.

You can read here for further facts.
http://www.hardforum.com/showthread.php?t=895240
 
Rollo said:
Talk about pointless? Which game is ATI HDR in Hate_Bot?

Oh yeah. None of them.

I can get women to drop their skirts like Brad Pitt too- they're just women who don't exist yet. But you'll see, when those "Rollo friendly" women are born and grow up, I'll have'm line up at my bed. :rolleyes:

Err, look at far cry, HDR works fine in it...
 
Skrying said:
SM2.0 can do that in multi passes.......

Even Brent told you YOU were wrong.

Can do what?? A pixel or vertex shader length of 65,000, shader anti-aliasing, 32-bit fp interpolated color, 10 texture coordinates, dynamic branching? NO SM 2.0 can not do any of this.

You must really be in denial, sad really.
 
{NG}Fidel said:
Man I cant believe this thread.
The massive amount of Ignorance coming from Rollos mouth....
Really man I had respect for you.
Well still do My family voted Bush both times as well! :D
Meh. Prime your SM3.0 vs SM2.o Arguements have no back bone.
I suggest you google SM3.0 vs SM2.0 or just look at the article on this very website to find out more.

NGFidel-
The only SM3 point I'm making concerns Splinter Cell Chaos Theory being SM3 only, and the possibility other games will follow suit.

Is there something in this you disagree with?

My only point about EXR-HDR is there are no games using any other version?

Is there something in this you disagree with?

My only point about soft stencil shadows is that they only exist in Riddick, only for nVidia?

Is there something in this you disagree with?

My only point about SLI is that it kicks ass and only nVidia has it?

Is there something in this you disagree with?

This is twice now you've questioned me- money where your mouth is time? Links to basis for your disagreement with any of the above, and your justification to call me ignorant, or retraction/apology please?

I think anyone here smart enough to use a computer to be on this page realizes your comments are meaningless unless you can back them up? ;)
 
Rollo said:
Talk about pointless? Which game is ATI HDR in Hate_Bot?

Oh yeah. None of them.

I can get women to drop their skirts like Brad Pitt too- they're just women who don't exist yet. But you'll see, when those "Rollo friendly" women are born and grow up, I'll have'm line up at my bed. :rolleyes:

Holy crap, I dont want to say it, but you are a !!!!!!. Get over it okay. You're wrong. There's no such thing as "ATI HDR" there is such a thing that is a correct method, used by both cards, without causing the focing of other lowering effects.

Did you see the demo Crytec made for ATI? What are those fancy features called? You're either just blind, stupid, or like making yourself look like an ass.

As for you Prime, read your own stupid thread. Brent, proved you wrong. But of course you clearly skip over it because you werent right and couldnt handle that.

Wow.
 
Rollo, its very simple, you spent close to $1000 dollars for your computer even before drivers were supporting any normal amount of games and all you had was Nvidia internal testing. And you simply would never insult it. Its hard to find someone who will admit when their wrong, add the internet to this, and its impossible. You will never change your mind, or back down, regaurdless of the idiocy you continue to spew, so why should anyone care what you think? Nobody here is saying the 6800 is a bad card, yet every post you do is acting like we've all insulted it and called it a POS. All we are saying is that what it supports is absolutly no reason to base a card purchase on it. Simply say "I disagree", and get lost. The crap you spin is so out of date and full of so many holes its not funny. Your argument and posts take the brain power of a 13 year old with attention deficift dissorder.
 
Theres another version of HDR, ATI can do HDR just fine, it might not get that fancy cloud effect, but other things work fine.
 
Shifra said:
Rollo, its very simple, you spent close to $1000 dollars for your computer even before drivers were supporting any normal amount of games and all you had was Nvidia internal testing. And you simply would never insult it. Its hard to find someone who will admit when their wrong, add the internet to this, and its impossible. You will never change your mind, or back down, regaurdless of the idiocy you continue to spew, so why should anyone care what you think? Nobody here is saying the 6800 is a bad card, yet every post you do is acting like we've all insulted it and called it a POS. All we are saying is that what it supports is absolutly no reason to base a card purchase on it. Simply say "I disagree", and get lost. The crap you spin is so out of date and full of so many holes its not funny. Your argument and posts take the brain power of a 13 year old with attention deficift dissorder.

exactly, for some reason Rollos beliefe is that anyone who disagrees with him is a fan boy

Theres nothing wrong with both ATI or Nvidia.
 
Skrying said:
As for you Prime, read your own stupid thread. Brent, proved you wrong. But of course you clearly skip over it because you werent right and couldnt handle that.

Wow.

Where? point it out. I posted facts, you posted lies. Brents article was on the Far Cry patch not SM 3.0 overall. You have nothing to back up the bulls*** f*nboi garbage you are posting.
 
Can do what?? A pixel or vertex shader length of 65,000, shader anti-aliasing, 32-bit fp interpolated color, 10 texture coordinates, dynamic branching? NO SM 2.0 can not do any of this.

I just wonder if you know what most of that means...
also anycard made now of even in three years wont be able to run 65,000 pixel or vertex shaders. Brents Article used Far Cry as an example.
 
Hate_Bot said:
exactly, for some reason Rollos beliefe is that anyone who disagrees with him is a fan boy

Theres nothing wrong with both ATI or Nvidia.

The R520 should have enough FP registers to handle OpenXR HDR, it will also support SM3.0. I supposed by then "some" of the people in this thread will no longer be sad.
 
PRIME1 said:
Where? point it out. I posted facts, you posted lies. Brents article was on the Far Cry patch not SM 3.0 overall. You have nothing to back up the bulls*** f*nboi garbage you are posting.

I dont understand how hes posting fan boy stuff, hes not saying Nvidia cards are bad, just that SM3.0 on this tech, even if it was for Nvidia cards or ATI cards, is kind of pointless.


Even if the X850XT supported SM3.0, I wouldnt believe it as a useful feature on current gen cards.
 
Brent_Justice said:
It's not a misconception, it's true.

You can multipass pixel shader 2.0 programs to achieve whatever effect a pixel shader 3.0 program is doing with one long shader.


Don't confuse what's "easier" with what's "possible".

Prime, this is Brent, personally telling you that everything possible in SM3.0 is in SM2.0 with multiple passes.

"Let the blind lead the blind and we'll just keep tumbling on down"
 
Skrying said:
Prime, this is Brent, personally telling you that everything possible in SM3.0 is in SM2.0 with multiple passes.

"Let the blind lead the blind and we'll just keep tumbling on down"

If we cannot believe the [H]Ard team (is this a mod, or a writer or what?) Then who can we believe?
 
Hate_Bot said:
If we cannot believe the [H]Ard team (is this a mod, or a writer or what?) Then who can we believe?

Hes been reviewer and editor of the video cards section for awhile...Problably used so many they seem bland.
 
Skrying said:
Prime, this is Brent, personally telling you that everything possible in SM3.0 is in SM2.0 with multiple passes.

"Let the blind lead the blind and we'll just keep tumbling on down"


:rolleyes: Prove it. I want to see how mutliple passes can do shader anti-aliasing or vertex shader instancing or display in real time an object with a shader count above 10000.

Good luck.
 
Hate_Bot said:
If we cannot believe the [H]Ard team (is this a mod, or a writer or what?) Then who can we believe?

Brent does all of the video card reviews for [H] if that's who you are refering to.
 
Shifra said:
Hes been reviewer and editor of the video cards section for awhile...Problably used so many they seem bland.

Oh, well then this is settled.

Everything in 3.0 CAN be done in 2.0b...


(Close thread now)



Im surprised this thread got so offtrack, the simple answer was "The best single card is the X850XT (PE), infinite budget is SLI Ultras" but Rollo had to start spewing crap about longevity and such
 
PRIME1 said:
:rolleyes: Prove it. I want to see how mutliple passes can do shader anti-aliasing or vertex shader instancing or display in real time an object with a shader count above 10000.

Good luck.

Lmao, it can be done. Will I do it? No, its funny, you would have to have a rod shoved through your head with truth before you got it.

BTW: No current hardware can run SM2.0 let alone SM3.0 fully without having unplayable performance.
 
PRIME1 said:
:rolleyes: Prove it. I want to see how mutliple passes can do shader anti-aliasing or vertex shader instancing or display in real time an object with a shader count above 10000.

Good luck.

You might have a problem. No game out or coming out any time soon that im aware of has a shader string of longer then 100. Farcry topped out at 96 or so for the water, HL2 was at 70 something. Good luck getting someone to code in a string for 10000. You'd end up with a graphic looking so real it appears fake. :confused:
 
BEST for HL2

HIGH END - X850XT, X850XT-PE, 6800GT, 6800U, 6xxx SLI

MID RANGE - X800, 6600GT

LOW END - Any card made in the last 2 years at least.

There is a thread about SM3.0 that we can bitch about the other stuff ;)
 
Hate_Bot said:
Oh, well then this is settled.

Everything in 3.0 CAN be done in 2.0b...


(Close thread now)



Im surprised this thread got so offtrack, the simple answer was "The best single card is the X850XT (PE), infinite budget is SLI Ultras" but Rollo had to start spewing crap about longevity and such

I bet you'd love this thread closed, because you've yet to respond to ONE argument put in front of you with anything other than name calling?

There's no way around it Hate_Bot- ATI owners can't see HDR or soft stencil shadows in any current game, SM3 in SC:CT, or use SLI to see next gen performance now. They have nothing to offer but a little faster performance in some games.
 
Hate_Bot said:
OPEN EXR IS NOT HDR, OR THE ONLY WAY TO DO HDR.

http://www.hardocp.com/article.html?art=Njc4LDI=

I think you missed the ATI part...


HDR WORKS WITH ATI CARDS
Even MORE Hate_Bot lies- the page you linked to says :
Also note a few new features, HDR Rendering and MRT Rendering, which are “Disabled”

How are "Disabled" features "working" Hate_Bot??????

Why is HDR only available for nVidia cards with my Roadside Far Cry benchmark utility, but Geometry Instancing available for either.

Don't you know the Baby Jesus cries everytime you tell a lie, Hate_Bot? When will you stop lying to people? What have they done to you that you hate them enough to try and mislead them?

I would be pissed if I bought an ATI card expecting to see HDR in Far Cry because of you, only to find out it's not there? :rolleyes:
 
i have no stencil shadows in riddick, no HDR in farcry, where is my color blending in splinter cell...i must..purchase...nvidia.....*takes ATI card and snaps it in half...proceeds to eat card* i have seen the light that is nvidia, it is so blinding....must buy...
 
Shifra said:
i have no stencil shadows in riddick, no HDR in farcry, where is my color blending in splinter cell...i must..purchase...nvidia.....*takes ATI card and snaps it in half...proceeds to eat card* i have seen the light that is nvidia, it is so blinding....must buy...

1st.) This is a thread about what card to buy for HL2.
2nd.) Discussing the benefits of SM3.0 has nothing to do with NVIDIA.
3rd.) Not only does your ATI card not support those features but is also has no nutritional value ;)
 
Shifra said:
i have no stencil shadows in riddick, no HDR in farcry, where is my color blending in splinter cell...i must..purchase...nvidia.....*takes ATI card and snaps it in half...proceeds to eat card* i have seen the light that is nvidia, it is so blinding....must buy...

Thanks for the laugh, very funny!

Like I said, my info is for buyers only. Loved my X800XTPE for gaming. If I were buying one card now to last me a while, it would be a 6800U.

(or better yet, two)
 
PRIME1 said:
1st.) This is a thread about what card to buy for HL2.
2nd.) Discussing the benefits of SM3.0 has nothing to do with NVIDIA.
3rd.) Not only does your ATI card not support those features but is also has no nutritional value ;)

Might have some Iron in it? :confused:
 
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