Battletoads Release Date Announced

SeymourGore

2[H]4U
Joined
Dec 12, 2008
Messages
3,052
I seem to recall there was a level warp during the sled portion (I think placed right before a wall) and that was how I would normally get past it. I remember beating the level legitimately but the final section with the small islands and midair ramp jumps - yeah, it was a monster. Mind you, I was in grade school so maybe it actually wasn't that difficult.

Actually, this section of Battletoads reminds me of my grandfather. This was one of the only video games he'd watch me play, as he found it hilarious when the toad hit a wall. So, I'd have to get through this difficult section and whenever I'd fail my grandfather would usually be laughing at me (or the toad dying).
 

GoldenTiger

Fully [H]
Joined
Dec 2, 2004
Messages
19,554
View attachment 266095

Anyone have idea how LONG that level took to beat? XD
It was a monster. I'm unsure I actually ever beat it, or if I did I had one life and couldn't get much further.

Another tough one was Milton's secret castle.... Never beat that system would overheat even with people taking shifts to progress it. We all hit a certain level anyways that we couldn't get past.
 
Joined
Nov 17, 2012
Messages
2,968
It was a monster. I'm unsure I actually ever beat it, or if I did I had one life and couldn't get much further.

Another tough one was Milton's secret castle.... Never beat that system would overheat even with people taking shifts to progress it. We all hit a certain level anyways that we couldn't get past.
My childhood neighbor and I stayed up all night beating Rampage. That was the most anticlimactic EVER.
 

sfsuphysics

I don't get it
Joined
Jan 14, 2007
Messages
14,093
I didn't find the first game very fun... a mixture of TMNT (obviously), and Double Dragon... just didn't feel very fun at the time especially given the difficult of it.
 

RanceJustice

Supreme [H]ardness
Joined
Jun 9, 2003
Messages
5,889
Its an impressive feat. If I recall back in the day, many of those notorious games had either a pattern that would be the same each time and thus memorization could work, or there were distinct audio cues that you could follow. Rather impressive design for a small computing power budget!

Oh while we're talking Battletoads, I know everyone always talks of the Turbo Tunnel level with the jetbikes, noteworthy for both how early in the game it arrived and its length/difficulty. Does anyone recall the OTHER late game vehicle level? For some reason I thought it was perhaps equally if not more difficult back then - each toad was hanging onto something kinda like a unicycle with suction cups on it and you needed to race it through a course that wasn't just at ground level, but would go up walls, around structure, and even upside down!

So glad the new game is coming to PC via Steam - and soon too!
 

iRevert

Limp Gawd
Joined
Jun 7, 2012
Messages
463
Reminds me of the guys who beat Mike Tyson's Punch Out blindfolded.
Zallard1 is a great to watch playing punchout (or his blindfold runs, but he isn't the only one) my favorite was watching him at AGDQ doing Punchout+Super punchout at the same time on one controller. Being able to play two games at the same time on the same controller was just crazy to watch, some of the stuff the speedrun community puts out is just mind boggling.


Still though that no death turbo tunnel by TMR was insane to watch live.
 

whateverer

[H]ard|Gawd
Joined
Nov 2, 2016
Messages
1,245
You feel like a damned superhero when it's finally beaten. Especially that final section where the screen just flashes barriers/ramps at you.

It's just easier for me to hit the warp point hallway through that last speeding walls section.

I could never beat the third level with enough lives left to conquer the Ice Caverns, so I just skipped ahead to the much easier river level.

The second race level (level 5) sis completely fucking impossible, though, I very rarely made to the Snake Pit without using emulator savestates.

This looks interesting though. I'm liking the f-zero style racing.
 
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MaZa

2[H]4U
Joined
Sep 21, 2008
Messages
2,974
It's pretty easy if you just hit the 10th wall. It's a warp to a later level.
But even for that you have to be pixel perfect to hit the expanding "particle effect" because if you miss the warp anf hit the wall instead. 😅
 

Meeho

Supreme [H]ardness
Joined
Aug 16, 2010
Messages
4,982
If an IGN writer thinks it's tough but not sadistic, it's probably ultra easy, and the art style is atrocious.
 
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