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SMH....at what point are people going to say enough is enough and stop feeding this cancer.
Played about 3 hours of the beta in the first 2 evenings it was out and then never felt the need to pick it up again. Its amazing how a game that basically seems like BF4 DLC can manage to feel so much worse in every way than BF4, to the point where if this game actually was BF4 DLC it would be a better game.
IMO hotwire is the only redeeming feature of this game because its the only game mode that offers anything unique, and it was the only one that actually managed to make me smile while playing. If this mode was the focal point of the game, fleshed it out with unique cars and better scenery, and renamed it Need For Speed: Hotwire instead of "battlefield" I might actually buy it.
Really, so you're hung up on a word in the title. Very rational.
I understand reading comprehension isn't a skill everyone possesses, so let me explain my post again for you. They should never have made this game a "battlefield" game because all the parts that fit in with the "battlefield" franchise suck. If they didn't try to shoehorn this crap gameplay into the battlefield franchise by making the primary game modes battlefield-style game modes, and instead designed a game around their most creative game mode it would be a better game. The fact that EA owns a franchise that would fit with that game mode even better (i.e. NFS) is just icing on the cake. It has nothing to do with the name and everything to do with the fact that they took the existing franchise and tried to figure out how to sell more of it (lets make it cops vs robbers!) rather than coming up with something creative and then figuring out which franchise it fits best with (or even releasing it as original IP)
I found Hotwire to be terrible. IMO the game would have been better if they did the following:
-There are other game modes besides Hotwire, if no one else is playing them, there is a reason behind this.- Dropped Hotwire.
-Again, there are infantry only game modes on Infantry focused maps, like Heist during the beta. Hardline is taking the approach of designing the maps around the game mode.- Dropped the vehicles (since they're rather dull).
-Cause military weapons in a cops and robbers game make sense (see beta 1 for reference).- Ported over extra weapons from BF4 to make up for lack of vehicles.
-See points 1 and 2.- Be "infantry" only.
-There is in the options, and its pretty clearly marked.- Give an option to turn off the damn radio music.
-Getting no argument from me here, see EA's stance on everything is an RPG and needs a grind.- Make the unlocks less grindy. Make accessories/groups free; get 70 kills with a weapon and you can use any optic you want as an example.
-See point 3 and add that an additional complaint was why are bad guys using cop weapons and cops using robber weapons. Plus, you can unlock the weapon as a cross faction unlock once you get Mastery.- Make all weapons useable by both factions, since 90% of the weapons aren't used by criminals or American police anyways.
-You lost that argument with Battlefield Bad Company and later infantry focused content for BF3 and 4.- Dropped the pink camo and golden gun crap. They're slowly pealing away at what separated BF from CoD.
Again, you are arguing in a sense for more like COD, when you want it to be less like COD, make up your mind.Obviously the lack of vehicles would be odd for a Battlefield game, but it would better differentiate itself as an offshoot of the series better than trying to shoehorn boring vehicles in. Criminals running around with automatic weapons state side itself is hardly believable, but adding mini guns to SUVs and giving them helicopters is even more out of place. Though I suppose BF is not known for presenting faction correct equipment anyways.
I found Hotwire to be terrible. IMO the game would have been better if they did the following:
- Dropped Hotwire.
- Dropped the vehicles (since they're rather dull).
- Ported over extra weapons from BF4 to make up for lack of vehicles.
- Be "infantry" only.
- Give an option to turn off the damn radio music.
- Make the unlocks less grindy. Make accessories/groups free; get 70 kills with a weapon and you can use any optic you want as an example.
- Make all weapons useable by both factions, since 90% of the weapons aren't used by criminals or American police anyways.
- Dropped the pink camo and golden gun crap. They're slowly pealing away at what separated BF from CoD.
Obviously the lack of vehicles would be odd for a Battlefield game, but it would better differentiate itself as an offshoot of the series better than trying to shoehorn boring vehicles in. Criminals running around with automatic weapons state side itself is hardly believable, but adding mini guns to SUVs and giving them helicopters is even more out of place. Though I suppose BF is not known for presenting faction correct equipment anyways.
So... you want them to make Call of Duty without custom weapon skins?I found Hotwire to be terrible. IMO the game would have been better if they did the following:
- Dropped Hotwire.
- Dropped the vehicles (since they're rather dull).
- Ported over extra weapons from BF4 to make up for lack of vehicles.
- Be "infantry" only.
- Give an option to turn off the damn radio music.
- Make the unlocks less grindy. Make accessories/groups free; get 70 kills with a weapon and you can use any optic you want as an example.
- Make all weapons useable by both factions, since 90% of the weapons aren't used by criminals or American police anyways.
- Dropped the pink camo and golden gun crap. They're slowly pealing away at what separated BF from CoD.
Obviously the lack of vehicles would be odd for a Battlefield game, but it would better differentiate itself as an offshoot of the series better than trying to shoehorn boring vehicles in. Criminals running around with automatic weapons state side itself is hardly believable, but adding mini guns to SUVs and giving them helicopters is even more out of place. Though I suppose BF is not known for presenting faction correct equipment anyways.
I also saw the invisible enemy bug. Sometimes reloading didn't seem to work. A couple of small, but IMO annoying bugs. Best of luck on the devs fixing them before release.
Also partially take back what I said about the weapon recoil earlier. I guess when you unlock the compensators, the recoil is cut down. Some weapons like the Uzi and CZ-75 actually have believable recoil. I suppose it just takes certain attachments for some weapons. They also swapped the properties of the muzzle breaks/compensators which was nice. Funny how a the breaks with side way ports reduced vertical recoil in BF4.![]()
Point by point:
-Cause military weapons in a cops and robbers game make sense (see beta 1 for reference).
-There is in the options, and its pretty clearly marked.
-See point 3 and add that an additional complaint was why are bad guys using cop weapons and cops using robber weapons. Plus, you can unlock the weapon as a cross faction unlock once you get Mastery.
So... you want them to make Call of Duty without custom weapon skins?
It's a insincere game that Dice made and they know it.... and it shines though as something that isn't what they are good at
which is making a immersive game that doesn't place a stupid soda machine next to a garage while being hit with a invisible sniper.
It's a insincere game that Dice made and they know it.... and it shines though as something that isn't what they are good at
which is making a immersive game that doesn't place a stupid soda machine next to a garage while being hit with a invisible sniper.
Right? I would think that would make so much more sense for a cops/robbers tie-in than battlefield and would be fun as hell.I wish there was a NFS game where you could Hotwire a car.
That would be pretty cool. Hell make a whole game dedicated to boosting vehicles with some FPS shooting segments and we got something.
You're right when you say that its a completely different game technically, in the sense that it really isn't just a mod. Everything has been sort of re-created from the ground up.... but in such a way that it really could just be a mod without much changing on its face. Unfortunately for Visceral this means that all their hard work winds up getting compared directly to DICE's and it doesn't really look all that favorable, to the point where I would take a re-skin of BF4 with these game modes over Visceral's best DICE impression.DICE did not make Battlefield: Hardline. Visceral Games did. Visceral's best known work to date is the Dead Space trilogy of games.
The only thing DICE had a hand in for Hardline is developing the Frostbite game engine and many game assets from BF4.
You could say that DICE indirectly created it since so much of Hardline is borrowed from BF4. But the new game types, map layout, design work, weapon choice, and the mechanics of those weapons (rate of fire, recoil, etc) are all the work of Visceral. Some of the weapons may share the same names from BF4, but have completely different specs. Specifically the M416 which fires much faster than in BF4, and the RPG-7, which has a more massive blast radius than BF4. Unfortunately, this discussion is where much of the "glorified BF4 mod" ideology comes from, since no one can agree on how much change in design constitutes a completely different game.
Unfortunately, this discussion is where much of the "glorified BF4 mod" ideology comes from, since no one can agree on how much change in design constitutes a completely different game.
I really enjoyed the beta and I look forward to the final release, I find the criminals hilarious with all their trash talking and being able to play another battlefield variant is a plus for me. I will purchase the game and I will play it along side BF4.
I play video games for fun and what I enjoy with the battlefield series is that I can usually sit in front of my pc for about an hour and get my gaming fix, I'm not the best or most skilled but that doesn't matter to me - its fun for me and that's the only thing that matters.![]()
What about Battlefield: Bad Company 2: Vietnam? That one expansion that came out and was similar but at the same time quite different (à la Hardline) and was sold for $14.99? Yeah, that's why Hardline really has me salty.
What about Battlefield: Bad Company 2: Vietnam? That one expansion that came out and was similar but at the same time quite different (à la Hardline) and was sold for $14.99? Yeah, that's why Hardline really has me salty.
What about Battlefield: Bad Company 2: Vietnam? That one expansion that came out and was similar but at the same time quite different (à la Hardline) and was sold for $14.99? Yeah, that's why Hardline really has me salty.
Vietnam isn't really an apples to apples comparison, as I don't recall a full SP campaign in that. And based on my enjoyment of the Dead Space series, Visceral knows how to do a SP campaign right, and probably better than DICE. So I'm actually looking forward to the one in Hardline even though I'll be focused on multiplayer.
Let's face it, if Hardline was a $15 "BF4 DLC", no fewer people would be finding reasons to bitch about it. "It should've been free with BF4 Premium", blah blah blah.
So in the end the developer just has to do what they think is best and what fits their vision. Because if they did every little thing that entitled gamerkids demanded, they'd be out of business very quickly.
I don't agree that there're is a whole lot of content. Nine maps isn't a whole lot, it is actually low for an mp game.
Its not low in the Battlefield universe.
BFBC2 launched with 10
BF3 launched with 9
BF4 launched with 10
BF:Hardline launching with 9
Replies in red.You mean in the current BF universe where DICE/EA gouge users for additional content? Its low when you are expected to pay for additional shitty maps which just fragment the player base.
BC2 launched with 10 and received an additional 4 for free.
And had Vietnam DLC with 4 maps for $15. BFBC2:Vietnam was never patched in for free.
BF2142 launched with 10 and received an additional 7 for free, and then a further 3 when Northern Strike was patched in for free.
Northern Strike wasn't free initially. It too was $15 until the 1.51 patch 4 years later in 2011...less than a year from BF3 release and BC2 had already split the community when it launched in 2010.
BF2 launched with 13 and received an additional 4 for free, and then a further 6 when Euro Forces and Armored Fury were patched in for free.
You forgot the Special Forces Ex-Pack, which was $30 initially and never patched in for free, and Euro Force and Armored Fury were initially $15 each. Those last 2 got patched in for free in 2009, 3 years after they were released. That's 3 years of user base fragmentation, meanwhile BF2142 had split the community when it released in 2006.
BFV had 18 in total after additional maps were released for free.
The only Battlefield game that didn't have a post release paid DLC or ex-pack so far. No argument here. 18 total maps is pretty pathetic compared to the others.
BF1942 launched with 17 and received an additional 5 for free.
And had paid ex-packs of Road to Rome and Secret Weapons of WWII, which were never patched in free and cost $15 each
Replies in red.
Oh how people forget.
They get as much money for as long as possible, then start releasing previously paid for content for free when things start to die out or they are about to release something new.
Blade-Runner said:You mean in the current BF universe where DICE/EA gouge users for additional content? Its low when you are expected to pay for additional shitty maps which just fragment the player base.
BC2 launched with 10 and received an additional 4 for free.
And had Vietnam DLC with 4 maps for $15. BFBC2:Vietnam was never patched in for free.
So what? That's still 5 more maps compared to Hardline. And at least BFBCV actually felt like a substantive worthwhile expansion rather than a couple of crappy maps.
BF2142 launched with 10 and received an additional 7 for free, and then a further 3 when Northern Strike was patched in for free.
Northern Strike wasn't free initially. It too was $15 until the 1.51 patch 4 years later in 2011...less than a year from BF3 release and BC2 had already split the community when it launched in 2010.
Actually it was $9.99, and that still doesn't detract from the fact that there were 17 maps for the base game as compared to 9 for Hardline. And suggesting that BC2 served to split the community from 2142 is a straw man argument considering that it was a full fledged sequel to a different series within the BF universe.
BF2 launched with 13 and received an additional 4 for free, and then a further 6 when Euro Forces and Armored Fury were patched in for free.
You forgot the Special Forces Ex-Pack, which was $30 initially and never patched in for free, and Euro Force and Armored Fury were initially $15 each. Those last 2 got patched in for free in 2009, 3 years after they were released. That's 3 years of user base fragmentation, meanwhile BF2142 had split the community when it released in 2006.
Again so what. Ignoring the expansions and DLC, BF2 still had 8 more maps compared to Hardline. The booster packs were also only $9.99, not $15.00, but more to the point were absolutely dead within 4 to 6 weeks from release, any fragmentation was negligible.
BFV had 18 in total after additional maps were released for free.
The only Battlefield game that didn't have a post release paid DLC or ex-pack so far. No argument here. 18 total maps is pretty pathetic compared to the others.
I would rather have a pathetic 18 maps available to everyone rather than a miserly 9 maps and an expectation that everyone has to shell out for more.
BF1942 launched with 17 and received an additional 5 for free.
And had paid ex-packs of Road to Rome and Secret Weapons of WWII, which were never patched in free and cost $15 each
So what? That's still 13 more maps available for everyone to be played as part of the base game compared to Hardline.
DICE has never released all the expacks and DLC for the previous games for free. I don't expect them too start now. The free content you keep lavishing about from BF2 (Euro Force and Armored Fury via patch 1.50) and BF2142 (Northern Strike via patch 1.51) came 3-4 years after they initially went on sale. 3-4 years is a helluva long time also. If DICE does ever does release the DLC free for BF3 and BF4, I expect them to wait no less than 3 years. This I pointed out clearly in my previous post.Surely you jest! Let me know when EA/DICE start releasing all the BF3 & 4 DLC for free, you might be waiting a while!
Blade-Runner said:And even ignoring the free inclusions of booster packs for BF2 and 2142, there was still a hell of a lot more map content for the base game than what we get now.
DICE has never released all the expacks and DLC for the previous games for free. I don't expect them too start now. This I pointed out clearly in my previous post.
The only game where there where "a hell of a lot more map content" was 1942, and even then not by much. BF4 might as yet surpass it with the new DLC this year.
I did some research and my Google-fu came up with the original prices. I misquoted them in my previous post....bla, bla, bla, bla.
I don't see you making any headway on this argument of yours. People always paint a rosy picture of the past.
This isn't a new thing with the Battlefield franchise as you are implying.[/U][/B]
The reality is the cost of the battlefield franchise hasn't changed in 15 years. You get the same, if not more for your buck than you did in 2002 once you start factoring in all the additional content like different weapons and game modes.
If you think EA/DICE is gouging the consumer now, then you have to concede that its always been that way.
Replies in red.
Oh how people forget. You seem to think this is a new thing with EA/DICE, it most assuredly is not. They get as much money for as long as possible, then start releasing previously paid for content for free when things start to die out or they are about to release something new.
Yeah, even if the series is known for few maps and it does have a bunch of game modes (80% of which are worthless) 9 maps is still not many.