Youn
Supreme [H]ardness
- Joined
- Jan 22, 2007
- Messages
- 5,973
impressive... looks fun
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its pretty obvious no one here has played bad company 2. nothing really looks different though i think the rounds have less drop which is very, very good.
Hmmm, is this getting more like Project Reality where there aren't any kill messages or X registrations when you hit the enemy?
This was a SP trailer. The MP footage still has hit registration and messages.
Hit registration is just wrong :S It allows you to kill people without knowing where they are
Canceled my Duke Nukem: BoS edition pre-order, and pre-ordered this.
I am full on erect right now, hopefully a customer does not walk into my office and make me have to get up to talk to them, that would be kind of off putting.
I absolutely cannot stand the arcade feel to these type of games. Like the CoD series with the small maps and perks that give you super human abilities. The maps are so small, you can guess where foot traffic will be and tomahawk players. It's just retarded. Sure, those games are fun and a great way to kill 20 - 30 mins at a time but for me, Battlefield has always had enough room on the maps and maintained enough realism that I felt I could project enough skill and strategy to kill more people than what could kill me. I typically can kill 2.5 to 1, sometimes 3 to 1. That's with a few different weapons. That's why I absolutely love the Battlefield series. One thing I did notice after watching this video about 10 times is, the tanks leave no tracks in the sand lol. But it's hard to notice unless you are really paying attention. Not that I'm a detail snob. My 1st ex-wife's fathers sisters ex husband was an A-10 pilot during the 1st gulf war and I sent him the link over facebook and asked for a comment. The only thing he said was that the M1 "heaves up a massive amount of debris" when it's 120mm fires due to the muzzle pressure. He thought that wasn't well represented when the tanks were at a stand-still. He said during movement the tanks would only be very briefly in that cloud of sand the main gun kicks up. He also said those 50 cal bullets love to ricochet all over the battlefield and he didn't see much of that. But it was a pre-alpha. Can you imagine the additional detail they will get added to final product? Can't wait. Looks amazing.
*Looks at my GTX275 video card*
FUCK.
*Looks at my GTX275 video card*
FUCK.
hey cannon i was too a tank loader in germany back when the first gulf war was on. i was stationed in velseck and grafenwoer. but i didnt last long as i was transfered to drive the hemmetts. when i arrived in velseck i was with the 1-37th AD then went to i think 1-32nd AD. but anyways that tank seen reminded me of my tank days. best of times for sure.
hey cannon i was too a tank loader in germany back when the first gulf war was on. i was stationed in velseck and grafenwoer. but i didnt last long as i was transfered to drive the hemmetts. when i arrived in velseck i was with the 1-37th AD then went to i think 1-32nd AD. but anyways that tank seen reminded me of my tank days. best of times for sure.
Yeah, some of these ex real life tankers will tell you, the targeting system on the M1 does not miss. They of course are the experts that should be speaking here but as long as the targeting system has a clear LOS, they can put several direct hits down range much further than portrayed in the game. I'm taking 800 yard kills. I'm sure the people working on BF3 have all the numbers right and of course, they have to simplify the experience to keep it fast moving, exciting and fun. As far as the targeting system goes, they had to greatly ... GREATLY reduce the real life accuracy of the tanks to keep it fun. Wouldn't be any fun if you never missed now would it? lol
They used tanks to take out a rocket battery, but used A10's to soften the base that housed the rocket battery - the A10's do runs on the base about 50ft from the rockets that are in plain view. That doesn't make any sense what so ever from a strategic point of view.
Damnit! I need a 2nd GTX 580 to push that eye candy on my 30"!
This is just going by my bad memory but the M1 could lase a target 2000 meters away but the main gun could easily shoot farther than that. But it isn't as easy as you are making it sound either. The tank isnt a smart missle which would continue to follow the target. The gunner still had to track the target and fire at the correct point. All the lase did was put the correct range into the computer so the gunner didn't have to worry about the ballistic tragectory. So you could still miss but you had alot more in your favor.
The gunner has to track a target but not lead a target. It Fire Control System uses the range and the rate at which you are tracking the target to determine where the target will be and add on the proper lead for you.