Brent_Justice
Moderator
- Joined
- Apr 17, 2000
- Messages
- 17,755
Think I'd still like to see how a combo of 2xMSAA and medium/high FXAA looks and performs...sort of best of both worlds and less of huge performance hit from maxing out the MSAA.
Kind of pointless though when FXAA already provides similar to 4X MSAA antialiasing on polygon edges. But we will look at combining MSAA + FXAA and see what happens. I don't like the idea of MSAA taxing my VRAM, and FXAA taxing my shaders, at the same time, seems like a waste of GPU resources. But we will look at it.