Brent_Justice
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I reduced all the in-game settings to the lowest values, and the stuttering went away on 6970 CFX. So now I'm going to bump up each one till I find that culprit that gives me stutter.
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I reduced all the in-game settings to the lowest values, and the stuttering went away on 6970 CFX. So now I'm going to bump up each one till I find that culprit that gives me stutter.
So a 580 @ 1920x1200 should play the game with good fps and some ultra settings?
I reduced all the in-game settings to the lowest values, and the stuttering went away on 6970 CFX. So now I'm going to bump up each one till I find that culprit that gives me stutter.
its nice to see a cutting edge game engine that not only looks absolutely incredible but is well optimized too. its probably still not quite as good as Crysis at simulating a tropical rainforest, but I've had more "OMG WOW" eyepopping graphical moments in three hours of BF3 than I had in all of Crysis. This game is really something else...
But I don't quite get why they'd put so much effort into the graphics to make it more immersive, and then your player character doesn't cast a shadow? le sigh
One note about the stuttering for CFX, the latest CAP is causing that, once you remove it, you should be fine were on it and fixing it as we speak.
Brent_Justice said:the lens effects
not picking on you, but i hate the lens effect. we are suppose to be playing a person not a robot with a camera as an eye. why is human realism mimicking a camera? boggles my mind. plenty of other games use it too.
Why on earth does the Ultra pre-set have both normal AA and post AA turned on? Ridiculous!
That confused me.. are they both supposed to be on? Or if you use Post AA is normal AA supposed to be off? The way they set it up it seems they compliment each other but that seems counter intuitive to design
I watched the guy from dice giving a presentation at that recent Nvidia event, he was saying that the two types of AA compliment each other acting slightly differently and giving a better image quality if used together.
So a 580 @ 1920x1200 should play the game with good fps and some ultra settings?
I set mine to the High preset (and then turned motion blur off) and I was getting 60+ pretty much everywhere all the time. I didn't have time last night to try upping some settings to Ultra - but I'm sure you can at least turn some of them up and still get high rates. I maxed out at about 1200MB of VRAM also.
It is, Antialiasing Deferred is standard traditional Multisample AA. I.E. 2X, 4X, 8X AA.
Antialiasing Post is NVIDIA's Shader Based FXAA method, which provides 4X AA like quality on all surfaces and objects and texture types with barely any performance hit.
You should never have both enabled at the same time, its a waste of resources, and will harm framerates.
Either use MSAA or FXAA, not both. I prefer FXAA to get great image quality with hardly any performance hit.
The options could stand to be labelled better for clarification.
Does the Post AA work on AMD cards as well?
FXAA was developed by Nvidia but also works on AMD....for a change....lol
Yes, as long as FXAA, or MLAA for that matter, are implemented in the game pipeline any GPU can use it. So in this game, AMD and NVIDIA GPUs can use Antialiasing Post (FXAA) in the game.
Q9550 and AMD 6990, poor performance. I hope drivers get better.
Q9550 and AMD 6990, poor performance. I hope drivers get better.
Here you go.Do you plan on doing a little testing on some of the older cards? I know its early, but I'm curious to see how it will run on my gtx 295 for example. Most out there aren't sporting gtx 580's
Many of the extremely competitive Battlefield 3™ players will want as many frames as they can get making MSAA a questionable option! We can also see from both charts provided that FXAA has a relatively low performance cost for the great level of Image Quality it provides. -AMD BF3 Benchmark Guide
I just recieved AMD's "BF3 Benchmark Guide", and even in AMD's own guide AMD is recommending and pushing FXAA as the best option for performance and image quality, stating that MSAA is questionable.
So we will definitely look at this and expand further upon it in our full evaluation.