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Gx6? find a choke point, throw an ammo pack, g g g g g g g g g g g g g g g g g g g
But lets say Steam didnt exist, what would it be?? EA or amazon? or something else?
Is this thread breaking a record for size of an "official" thread for a product that's not going to be out for many months or is the ES V thread in the General Gaming area going for it?
I say that light heartedly since I'm looking forward to both of those games quite eagerly myself.![]()
I think I'm the only one whos not going to be purchasing BF3. I bought Bad Company 2 for like $6 on Steam Powered and I put in about 40 hours on multiplayer and got to level 12 before I realized that it's the biggest waste of time ever. BC2 (and BF3) is like WOW. People make fun of people who play WOW for 5+ hours a day but BC2 is the same thing, this game is so addicting. I'll play STALKER or MAFIA 2 or FEAR for an hour and get bored with it and get off the computer but BC2 I'll play for 4+ hours before realizing how much time I've spent.
I think I'm the only one whos not going to be purchasing BF3. I bought Bad Company 2 for like $6 on Steam Powered and I put in about 40 hours on multiplayer and got to level 12 before I realized that it's the biggest waste of time ever. BC2 (and BF3) is like WOW. People make fun of people who play WOW for 5+ hours a day but BC2 is the same thing, this game is so addicting. I'll play STALKER or MAFIA 2 or FEAR for an hour and get bored with it and get off the computer but BC2 I'll play for 4+ hours before realizing how much time I've spent.
I think I'm the only one whos not going to be purchasing BF3. I bought Bad Company 2 for like $6 on Steam Powered and I put in about 40 hours on multiplayer and got to level 12 before I realized that it's the biggest waste of time ever. BC2 (and BF3) is like WOW. People make fun of people who play WOW for 5+ hours a day but BC2 is the same thing, this game is so addicting. I'll play STALKER or MAFIA 2 or FEAR for an hour and get bored with it and get off the computer but BC2 I'll play for 4+ hours before realizing how much time I've spent.
Dude waste of time is so relative. I mean what's a waste of time..playing a video game? Riding your bike for 3 or 4 hours? taking a walk? watching tv? reading a book? Working on your car? constantly fix or making additions to your house? Get where I'm going here? What's a waste of time to one isn't to another. Playing a game that is enjoyable for 4 hours is no more or less a waste that anything else. If it's entertainment, enjoyable and or your hobby what's it matter?
Looking forward to this. That said, worst debut trailer ever. Seriously Un-epic.
Dude waste of time is so relative. I mean what's a waste of time..playing a video game? Riding your bike for 3 or 4 hours? taking a walk? watching tv? reading a book? Working on your car? constantly fix or making additions to your house? Get where I'm going here? What's a waste of time to one isn't to another. Playing a game that is enjoyable for 4 hours is no more or less a waste that anything else. If it's entertainment, enjoyable and or your hobby what's it matter?
I think I'm the only one whos not going to be purchasing BF3. I bought Bad Company 2 for like $6 on Steam Powered and I put in about 40 hours on multiplayer and got to level 12 before I realized that it's the biggest waste of time ever. BC2 (and BF3) is like WOW. People make fun of people who play WOW for 5+ hours a day but BC2 is the same thing, this game is so addicting. I'll play STALKER or MAFIA 2 or FEAR for an hour and get bored with it and get off the computer but BC2 I'll play for 4+ hours before realizing how much time I've spent.
I think I'm the only one whos not going to be purchasing BF3. I bought Bad Company 2 for like $6 on Steam Powered and I put in about 40 hours on multiplayer and got to level 12 before I realized that it's the biggest waste of time ever. BC2 (and BF3) is like WOW. People make fun of people who play WOW for 5+ hours a day but BC2 is the same thing, this game is so addicting. I'll play STALKER or MAFIA 2 or FEAR for an hour and get bored with it and get off the computer but BC2 I'll play for 4+ hours before realizing how much time I've spent.
As long as you have priorities sorted out, a game is no more a waste of time then a night out at the bar. (omg, I just made it to lvl 10 drunk!)
i wouldn't mind a level-up system for drinking. i'm fairly certain i'd be at least a Brigadier General by now.
a game is no more a waste of time then a night out at the bar. (omg, I just made it to lvl 10 drunk!)
What you consider a drawback, 90% of gamers would call it "immersion". I simply love it when I can lose track of time in a video game and let it take me in. As long as you have priorities sorted out, a game is no more a waste of time then a night out at the bar. (omg, I just made it to lvl 10 drunk!)
I think you either need a long break from gaming, or a stop to it altogether. Sounds like you have other important priorities.
+1
And you know what? Life is just a game. I really enjoy when games have mini-games within them. And if minigames had games within them I'd probably play them too.
It's just a game within a game within a game within a game within a game. And I love it.
Yes. I am 100% sure. Look for the official BFBC2 server requirement documentation. I am unable to find the exact document online at this time, but I have downloaded several official ea documents (in pdf format) that are from previous server versions of BC2 (and the beta also) that all mention that one 32 player server uses up approximately 50% of one core of a Xeon quad core processor. I remember specifically the document mentions the newest Xeon 5600 series when it made that comparison. The documents also state that Microsoft Windows Server 2003 is the preferred OS over Windows Server 2008 due to certain bugs that might pop. When I get home I will find the pdf's and try to find a link to them online.Are you 100% sure that's true? I play on a server that claims it runs duel quad cores with 48 gigs of ram. You'd have to do some good convincing to make me believe that server isn't more accurate/less laggy than other servers.
+1
And you know what? Life is just a game. I really enjoy when games have mini-games within them. And if minigames had games within them I'd probably play them too.
It's just a game within a game within a game within a game within a game. And I love it.
Better a game within a game, than a dream within a dream.![]()
Are you 100% sure that's true? I play on a server that claims it runs duel quad cores with 48 gigs of ram. You'd have to do some good convincing to make me believe that server isn't more accurate/less laggy than other servers.
Yes. I am 100% sure. Look for the official BFBC2 server requirement documentation. I am unable to find the exact document online at this time, but I have downloaded several official ea documents (in pdf format) that are from previous server versions of BC2 (and the beta also) that all mention that one 32 player server uses up approximately 50% of one core of a Xeon quad core processor. I remember specifically the document mentions the newest Xeon 5600 series when it made that comparison. The documents also state that Microsoft Windows Server 2003 is the preferred OS over Windows Server 2008 due to certain bugs that might pop. When I get home I will find the pdf's and try to find a link to them online.
The server my clan rents from NFOservers.com has roughly the same configuration. The reason for these massive configurations is because EA only has select partners that can run the ranked servers. For this reason, there is no such thing as a "dedicated" server for BFBC2 in the traditional sense that a dedicated server only runs one game on it and gives the owner full access to all the game and OS files. Combine the low hardware requirements with zero need for the end user to have 100% access to the game files and operating system, and game server providers will host several games on one physical server. Also, the reason the server itself utilizes so little power is because all it handles is the networking, telling each client where each character is and where their bullets hit. All the major processing (such as physics) is done client side.
page 3 said:Performance
A full (32 players) server has been measured to consume approximately 50% of one CPU core when run on a Xeon L5520.
+1
And you know what? Life is just a game.
Yeah. I love this game but the subscription in NY is killing the fun. Gotta look for another world to play in. I'm a Cubicle Wizard at lvl 30.
You?
QFT. The leveling system in the Ny area sucks for sure. I'm on Long Island and while it's still nice out here it's retarded expensive and the people arent so nice either. :/ Everyones always so dam stressed it's bs, not a way to live. Need a new zone myself dude. Looking to a mountainous area eventually to be perfectly honest. I'm a sucker for snow in games and out lol.
The Chicago playing field is rather lax. You should check it out.
Yes. I am 100% sure. Look for the official BFBC2 server requirement documentation. I am unable to find the exact document online at this time, but I have downloaded several official ea documents (in pdf format) that are from previous server versions of BC2 (and the beta also) that all mention that one 32 player server uses up approximately 50% of one core of a Xeon quad core processor. I remember specifically the document mentions the newest Xeon 5600 series when it made that comparison. The documents also state that Microsoft Windows Server 2003 is the preferred OS over Windows Server 2008 due to certain bugs that might pop. When I get home I will find the pdf's and try to find a link to them online.
The server my clan rents from NFOservers.com has roughly the same configuration. The reason for these massive configurations is because EA only has select partners that can run the ranked servers. For this reason, there is no such thing as a "dedicated" server for BFBC2 in the traditional sense that a dedicated server only runs one game on it and gives the owner full access to all the game and OS files. Combine the low hardware requirements with zero need for the end user to have 100% access to the game files and operating system, and game server providers will host several games on one physical server. Also, the reason the server itself utilizes so little power is because all it handles is the networking, telling each client where each character is and where their bullets hit. All the major processing (such as physics) is done client side.
putting the cart before the horse here, but i'm already looking forward to a revamp of BF2142.
I think I'm the only one whos not going to be purchasing BF3. I bought Bad Company 2 for like $6 on Steam Powered and I put in about 40 hours on multiplayer and got to level 12 before I realized that it's the biggest waste of time ever. BC2 (and BF3) is like WOW. People make fun of people who play WOW for 5+ hours a day but BC2 is the same thing, this game is so addicting. I'll play STALKER or MAFIA 2 or FEAR for an hour and get bored with it and get off the computer but BC2 I'll play for 4+ hours before realizing how much time I've spent.
Thanks for the clarification. I know most of the major resource consuming parts of the game are client side, but I calculating bullet drop, keeping track of destructable environments (I know nothing to do with the physics) would still be more work than I guess it is.
Now my major issue is, why is the "shot well after I was around the corner" type of lag so prevelent in BC2. I know it's all about the netcode, so I'm going to have to spend some time reading into how it all works, though I don't think the BC2 netcode documentation/settings are very publicly available are they? I've never felt my character was nearly as far behind were he apparently actually is in source engine multiplayers. I've spent my fair share of time learning about the network settings in the source engine, so I have a slight idea of how it all works.
I'm also trying to relate this back to why 8v8 servers in CS:S had noticable better registry than 16v16 servers when the server load in that game must've been a fraction of what it is in BC2, which apparently isn't that much. Did they have a higher "resolution" interpolation because there was less data that needed to be sent other than character position?
Now my major issue is, why is the "shot well after I was around the corner" type of lag so prevelent in BC2. I know it's all about the netcode, so I'm going to have to spend some time reading into how it all works, though I don't think the BC2 netcode documentation/settings are very publicly available are they? I've never felt my character was nearly as far behind were he apparently actually is in source engine multiplayers. I've spent my fair share of time learning about the network settings in the source engine, so I have a slight idea of how it all works.
...
Does the fact that my rig isn't exactly running BC2 perfectly affect how laggy the game feels from a network standpoint? I wouldn't think so but I suppose it's possible since the client side is responsible for interpolation and all of that.
SirMonkey is right. I would also like to mention something else that I have personally experienced with my Clanmates during scrimages on our server. We have noticed time and time again that the person who reported they were killed after turning the corner was NOT actually around the corner on the shooter's screen when they dropped dead. Have you ever noticed that when that happens and a medic happens to be nearby to revive you, that you are immediately revived out in the open and not behind the cover?its netcode + shitty anti-lag + retarded hitboxes = getting killed around a corner.
in reality it has a lot to do with your ping vs the ping of the person shooting you.. eg the guy shooting you has a 300 ping and you have a 90 ping for example, the 300 pinger will win 90% of the time because the anti-lag will compensate for your low ping instead of his ping being higher. its a stupid system and has been around since the RTCW/RTCW:ET days. some get it right and some get it horribly wrong (RTCW:ET with the final version of ETpub mod was hell). 300 ping vs 30 ping = the 30 ping players game coming to a screeching halt as the stupid game attempted to compensate for the ping, by the time it compensated you were already dead.
also helps to pay attention what you are hiding behind because theres tons of stuff you can shoot through, wood fences and corrugated metal walls will not stop bullets. i've killed many of people trying to hide behind them.
putting the cart before the horse here, but i'm already looking forward to a revamp of BF2142.
SirMonkey is right. I would also like to mention something else that I have personally experienced with my Clanmates during scrimages on our server. We have noticed time and time again that the person who reported they were killed after turning the corner was NOT actually around the corner on the shooter's screen when they dropped dead. Have you ever noticed that when that happens and a medic happens to be nearby to revive you, that you are immediately revived out in the open and not behind the cover?![]()
spotWater{
if level = hasNoBoats()
then return "Enemy Submarine Spotted";
}
Also, I'm On Defense.
lalalala, there I went and posted on the forums again.