^ This.Sustained fire, controlled bursts, single shot, doesn't matter. Even when firiing first by a substantial margin, I still get popped by returned aimed fire. Yet, if someone sneezes in my general direction I loose the ability to have any accuracy at all.
I assume it is because I have not figured out how to defeat suppression, aim while being suppressed or whatever it is that the other player is doing. I just dont understand the metrics involved so am forced to accept that I will die, even when firing first.
Yo Joe! Knowing is half the battle... er something.
http://www.reddit.com/r/battlefield3/comments/t7201/im_a_hacker_and_i_have_some_information_for_the/
This lead to my next finding, as I turned on the hack when I suspected someone of hacking. There are many, many more people using some feature or form of this hack(or a similar one) on almost every server than I thought possible.
What I mean by that Is I found that on nearly every 64 man server, during the course of a two round span, it's almost a certainty that someone is hacking - and most times more.
Here's how I was able to know (not surmise) that people were hacking.
The hack can be set so that when you aim near someone (whether you have line of sight or not), it will show you how close they are aiming to you - in a percentage.
100% means that they are aiming at you, perfectly. Running around, watching people, I could instantly see some issues.
As you would imagine, holding a 100% aim on a moving target is nearly impossible. But I found people, time and again, who, once they 'took notice' of me - Could hold that 100% as long as they wanted.
In other words, they were seeing me (in many cases across the map from spawn, through buildings and the like) as soon as I spawned - and they had me dialed in, even as I ran, and changed directions.
They were using their own hack to hold an aim on my head, as they got into range/line of sight.
Possible explanation. Also worth noting is the fact that the massive spread factor a suppressed player experiences is random, and you're only noticing when you suppress someone and they pull off a flukey shot because of the improbability of it, and that when you successfully suppress and kill someone who doesn't pull it off, that you simply don't think anything of it?