Battlefield 3 General Discussion Thread

I just can't wait for the patch to come to the PC and change how the suppressor works (for the better if you ask me).
 
Like it matters, getting the unlocks is easy as fuck. Only tard would pay for that.

I imagine plenty of people would be willing to pay for the unlocks for the jets/helos - getting those now, when everyone else already has them, would be a pain.
 
Does DICE/EA know that the entire community hates them? Do they even care? :confused:

This is not true. Dont demonize DICE. EA is another story. But DICE couldnt have done a better job with this game. Its no BF2 but its still the best thing out right now.

It really boggles my mind how games like modern n00bfare can be more popular.
Battlefield has and always been much more sophisticated then cod.

And the fact that DICE gave us an amazing single player campaign in BF 3 is just more icing on the cake. I was so intrigued by it that Im reading the book now. I need to know more about Dima. And I must say Im hooked on the book too.
 
I imagine plenty of people would be willing to pay for the unlocks for the jets/helos - getting those now, when everyone else already has them, would be a pain.

IMO all counter measures should have come standard and should have had their own equipment slot on the jets/helos.
 
After 2 months of just not feeling like playing bf3 at all, I just played a 2 hour 1800 ticket caspian game. FUN SHIT.

can't believe how bare the landscape was near the end of the round, the place literally got blown to pieces and the area near the forest and checkpoint was just empty with all the cover just gone, looked like a completely different map
 
Got two of my friends hooked on this game. They suck ass as to be expected since they're new, but they're at least keeping an even K: D ratio. They both tried out Conquest a few times, and just like me, they didn't enjoy it nearly as much as TDM.
 
It took me forever to finish unlocking the tank stuff, the infantry stuff has been long unlocked, but I'm about 3/4 of the way done in the LAV/Anti-Air, about 1/3 of the way done in the attack helo, and only 2 unlcoks in the littel bird. I've bene playing for 3 months and finally got my first jet kills yesterday lol

I aint payin' for shit
 
Im noticing a lot of hiccups on full 64 player maps, saw my RAM meter @ 96%

Time to get 16 gb of RAM meh thinks.
 
After 2 months of just not feeling like playing bf3 at all, I just played a 2 hour 1800 ticket caspian game. FUN SHIT.

can't believe how bare the landscape was near the end of the round, the place literally got blown to pieces and the area near the forest and checkpoint was just empty with all the cover just gone, looked like a completely different map

lol I was in Kharkand fighting at D for a good portion of the game, when we lost it I decided to head to C to try and cap it... hot damn, I sure missed alot of action :p

Kinda sucks that you can't blow up all buildings though
 
It really boggles my mind how games like modern n00bfare can be more popular.
Battlefield has and always been much more sophisticated then cod.

Hardware probably is part of it. You can't really run BF3 on old laptops and desktops. CoD is an old old game with a slightly tweaked engine that runs on old hardware. People like easier games too.
 
This is not true. Dont demonize DICE. EA is another story. But DICE couldnt have done a better job with this game. Its no BF2 but its still the best thing out right now.

Dont be silly. DICE could have done many things better, which is why they've changed a lot in patches.

Such as, having a flashlight blind you in the day light. Thats pretty idiotic.
 
Anyone else see this on BF3Blog? The video now says private, someone please post a link if you find it.
If you had problems with the Battlefield 3 user interface, well, you’re not alone. The massive waste of space on the PC version indicates that the UI is primarily designed for consoles. Not to mention the odd design choices and complete lack of intuitive controls. We wondered many times how DICE could make such a bad UI for a game, and now we know how: they didn’t. They outsourced the UI design to a company that doesn’t make games — they make flashy animations and such.
If you want someone to blame for the horrendous UI, blame the guys from “River”, a digital agency that specializes in user interface design, Flash, and stuff like that. Watch the video above and hear them brag on about Battlefield 3′s user interface.
 
They outsourced the UI? How retarded is that? I think we can blame DICE for choosing that company.

That said, I might actually start playing again after this mega-patch. Looks like it fixes/helps a lot of issues I had with the game.
 
Anyone else see this on BF3Blog? The video now says private, someone please post a link if you find it.


That's fucking pathetic, no wonder the UI stinks like a sack of dried out donkey shit. Why they even needed a third party to design the UI rather than simply adapting BC 2 UI's is just unfathomable.

And I still think the blame lies squarely on DICE for outsourcing such an important aspect of the game's functionality rather than simply developing it in house. They had a ridiculous number of employees and resources allocated to development but yet they couldn't spare a few team members to program a decent UI?!? Lead platform my arse :rolleyes:
 
Wow, that outsourcing for the UI is the dumbest thing I have ever seen a game company do. Talk about something simple that could be done with ingame people (no way in hell a UI has to have millions to develop, tell that to ALL of the GUI modders out there who do it for FREE in a matter of days for other games all of the time).

There was ZERO wrong with the BF2 UI, all they had to do was spruce it up a bit to make it more modern looking, there was nothing else that needed to be done. Talk about a giant waste of money.
 
After 2 months of just not feeling like playing bf3 at all, I just played a 2 hour 1800 ticket caspian game. FUN SHIT.

can't believe how bare the landscape was near the end of the round, the place literally got blown to pieces and the area near the forest and checkpoint was just empty with all the cover just gone, looked like a completely different map

Default ticket amount makes the games way too short.
 
I personally think this game doesn't touch BF2. The teamwork is just not there and the lack of VOIP is a shocking step backward. I love the game, but it is no BF2.
 
I personally think this game doesn't touch BF2. The teamwork is just not there and the lack of VOIP is a shocking step backward. I love the game, but it is no BF2.

Agreed. It's more like BC2.5.

The "true" Battlefield series died after BF2 IMO.
 
By the way with respect to the minimap issues, have you guys tried colorblind mode? Does anyone know if that has any impact on the graphics or just the text and icons, ect?
 
By the way with respect to the minimap issues, have you guys tried colorblind mode? Does anyone know if that has any impact on the graphics or just the text and icons, ect?

I play with colorblind mode, because, well I'm colorblind lol and it makes, to my color blind eyes, a tremendous difference in how all the UI stuff shows up. It only does things to the hud. So names over people, names over places, and maybe mini map stuff, but I'm not sure. It doesnt change the graphics though. I mean, not like changing the ground textures and stuff. Its all HUD as far as I'm aware
 
I play with colorblind mode, because, well I'm colorblind lol and it makes, to my color blind eyes, a tremendous difference in how all the UI stuff shows up. It only does things to the hud. So names over people, names over places, and maybe mini map stuff, but I'm not sure. It doesnt change the graphics though. I mean, not like changing the ground textures and stuff. Its all HUD as far as I'm aware

they nixed colorblind mode.....in this patch, but made changes, hopefully it works for you
 
more patch news for PC:
http://blogs.battlefield.com/2012/0...ap-lots-of-fixes-and-new-shortcut-items-live/

The PC Battlefield 3 update goes live tomorrow. It includes a smattering of fixes, tweaks, and additions. Read on for the full details.

On March 29, we are rolling out the big Spring game update for Battlefield 3 on PC! The focus of this massive package is to make the game more stable, fairer, and more balanced. You can find a comprehensive change list in this earlier post.

The ~1.6GB update will start rolling out at around 9AM UTC / 11 AM CET March 29. Below are some of the highlights.

New and improved commo rose
commorose.jpg



This update sees a number of improvements to the commo rose on PC, partially based on feedback from the community. Some of the tweaks we have made are detailed below:

New global call-outs

We have added a number of new commo rose call-outs that you can make to the entire team whenever you want. Where you previously had to look at a Support player to get the option to request ammo, you can now use the commo rose at any time to request ammo, health, or repairs. Using these requests will trigger appropriate icons on the minimap.

Moved orders to commo rose

We moved orders so that they are now exclusive to the commo rose. This means that you will no longer accidentally place an order when you in reality wanted to spot an enemy standing near a flag, for example.

Improved mouse handling

The mouse movement is now always tracked from the center of the commo rose, to make navigation more intuitive.

Quicker activation

You now activate a call-out simply by releasing Q, which should be snappier than the previous implementation.

Improved readability

We tweaked the layout and design of the commo rose to improve readability and give clearer and quicker confirmation of which call-out is currently highlighted.

The available call-outs in the commo rose is context sensitive and will change depending on what you are currently doing in the game – for example, vehicles and infantry each have separate call-outs. Each function should trigger appropriate voice messages as well as icons on the minimap for increased team play possibilities. Players should keep an eye on the minimap for these icons. If you see them flashing, a team mate is requesting aid via the commo rose.




Look for these flashing icons on the mini map. They mean your team mates are trying to tell you something!

Improved minimap

After listening to community feedback, we have implemented alternative new ways to display the minimap. You can now choose between Map, Satellite or Hybrid view mode.


Map mode shows the most important tactical geometries such as buildings, objects, roads and water.
Satellite mode displays a top-down photograph of the level for increased terrain detail.
Hybrid mode combines the Satellite view with a Map overlay, offering a mix of quick tactical awareness and terrain detail.



You can change the minimap mode on the fly by pressing (this key is mappable). You can set your preferred default map mode in the Options menu, where you can also alter the opacity level for the satellite textures. See below for an example of how these map displays compare.



Select the minimap display that suits your map and play style.
Minimap-Modes-2.png




Beep beep! We have horns!

Yes! We have added horns to all jeeps in the game! Nothing says “Get in and man the machine gun so we can take back the airfield!” like three short beeps of the horn. Just press [SPACE] to make your presence known to friendly forces. Warning: Beeping also heard by opposition. Suggest limiting beeping when in enemy territory to keep vehicle in working order. This feature is also present in the PlayStation 3 update that went live yesterday (activated by L1).



Giving all players IR flares

To balance the battlefield and give budding pilots a fighting chance from day 1, we are now giving IR flares to all players. These will be automatically available to you in all air vehicles in the game. So if you’ve had a hard time staying up in the air previously, it should be easier to dodge incoming threats from now on. We hope this small but significant change will mean more players take to the skies and mix up their play style. This feature is also present in the PlayStation 3 update that went live yesterday.



More awards for skillful heli flying

One of the balancing items we have done in this game update is to better reward skillful heli pilots. To do this, we have increased the pilot’s score for transporting passengers who make kills from the heli. The assist score for heli pilots is now 50 points/kill. In a fully loaded transport, four passengers who make 1 kill each will give the pilot a sum total of 200 points. This balancing change is also present in the PlayStation 3 update that went live yesterday.



Making the SOFLAM a passive income gadget

The Recon gadget SOFLAM (laser target painter) has been given a new feature. Now, when a Recon player places it and then leaves it, it will continue to paint targets entering its area of control, continuously giving the Recon player a passive points income. This means a Recon player can place a SOFLAM in a strategic position, then leave it to find a good sniping spot. Combined with fixing a few scoring error in the SOFLAM, it should now be a much more viable source of experience points for Recons. This balancing change is also present in the PlayStation 3 update that went live yesterday.



Suppressing is team play, too!

Another balancing change that reflects how we want every player to be able to contribute to the overall effort is the lowered threshold for achieving the Suppression Ribbon. From a previous requirement of 7, players now only need to perform 3 suppressions in a game to be rewarded the Suppression Ribbon. This means the Support Kit player can rack up scores by skillful use of his LMG. We’ve always know suppression helps – now we are more generously rewarding those team players who help disorient the enemy so we can move in for the kill. This balancing change is also present in the PlayStation 3 update that went live yesterday.



New to the game? Get a flying start with our new shortcut items



Today, we are also offering 10 different shortcut items for sale for Battlefield 3 on PC. If you’re new to the game, this is the perfect way to gain some ground on the veterans online. Or if you’d love to get your hands on those AA missiles for jets instantly, this is for you.



The 10 shortcut items are available now from Origin and include:

Kit Shortcut Bundle: Immediately unlocks all items unique to the four playable classes

Vehicle Shortcut Bundle: Immediately unlocks all items for all vehicles

The Ultimate Bundle: Immediately unlocks all items from all other available shortcut packs



We hope you enjoy the contents of this game update. As always , had to the Battlelog forums or discuss the update with us right here on the blog. See you on the battlefield!


http://mp1st.com/2012/03/28/a-list-of-unannounced-ps3-battlefield-3-patch-notes/

Missed out on all the Battlefield 3 PS3 patch details? No problem! You can catch up on all the latest news right here. As many PlayStation 3 users may have already noticed, a number of features made it into the patch that weren’t officially announced in the recent patch notes provided by DICE. Thanks to a number of good folks, we’ve been able to compile a list of these “hidden” features in one convenient place.

We’d like to thank Reddit user “2wheels” and all who commented on his thread. Of course, we’d also like to thank all of our Twitter and Facebook followers who really helped us out big time today. Big thank you to all of our readers and commenters who’ve helped us compile this list!

Again, these notes will not include what was already mentioned in the official patch notes. Without further adieu and in no particular order:

Updates:
Current map and Next Map is revealed in Server Information screen as a “Play” icon and “Fast Forward”
RPK now has extended mags
The QBB-95 gets an extra heavy barrel unlock at 300 kills
The Extended mag was removed from the MG-36, but replaced with a free heavy barrel
Items like the 12x scope for the Famas or the suppressor for the MK3A1 Jackhammer are removed

Graphical Tweaks:
No blind colour mode, but all the icons seem to be much easier to see
Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly
More saturation
Less blue tint
Easier to see icons


Audio Tweaks:
Can hear footsteps, reloading as well as voiceovers much more clearly


User Interface Tweaks:
Minimap has more focus on team function icons (heal, repair, flags)
Icons for vehicles on spawn screen
Easier to see what spawn point is selected on map when selecting spawn
Other squad leader objectives are marked on flags

Movement Tweaks:
Much better responsiveness (Even better with AA turned off)
Noticeably faster repositioning from prone to standing or crouching position
No more “supercrawl” or “superworm”

Vehicle Tweaks:
Moved AA on Kharg (US on carrier, Russian at air strip)
Faster vehicle spawn (Mainly air vehicles)
Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds
You can fly through poles from half way and up
Can spawn into AA guns
Jets guided missiles can take out a tank and nearby infantry in 2-3 hits
Below Radar has been buffed
Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable
Havoc is noticeably easier to control
All air vehicles now start with flares as a minimum
Scout heli on Sharqi Rush added for attackers
Jeep horns have been added
Ground vehicles can be locked onto even when no person was or is in it
Jets have reduced bullet damage
Multiple players spawning into same jet/heli seems better
Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar


Equipment and Attachment Tweaks:
Laser marker or maybe guided missile range seems to have been increased
Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now
Tactical light nerf

Greater recoil when suppressed
RPK now has extended mags
The QBB-95 gets an extra heavy barrel unlock at 300 kills
The Extended mag was removed from the MG-36, but replaced with a free heavy barrel
Items like the 12x scope for the Famas or the suppressor for the MK3A1 Jackhammer are removed

Squad Tweaks:
Can change squad without leaving the current squad.
Visible squads now only at 3: Can create new squads
There is a much longer period in which you can be revived

Ribbons and Medal Tweaks:
Nemesis medal reduced to 30 ribbons
Suppression reduced from 7 to 4
MCOM Attacker reduced from 3 to 2
MCOM Defender reduced from 4 to 2
Anti-Explosive increased from 2 to 3
Air Warfare reduced from 6 to 5

Match and Map Tweaks:
Can now quit between rounds
Shorter game start countdown
No minimum player count: Players can move around right away, points begin to count after 8 players join
Match Making option in multi player, seems to be for esport/organized scrims on custom servers
Current map and Next Map is revealed in Server Information screen as a “Play” icon and “Fast Forward”
Separate customizations for US and RU
5-flag Wake Island: Conquest Assault
Added ladder to Sharqi TV tower
On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second
Changed the out-of-bounds: Noshar Canals

Server Tweaks:
Custom Servers, read here for server prices, more servers to come during the week
Over 1000 ticket custom servers on console
Conquest Assault browser filter added

Other Tweaks:
Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate’)
US Assault/Medic’s arms are now darker-skinned to reflect character model
Shortcut bundles added (read here for more details)



Of course, feel free to add, correct, confirm or deny any of these unannounced PS3 patch notes in the comments below! We will update accordingly.

Sources: Comments, Twitter, Facebook, Reddit


this is for PS3 but im sure most of it transfers
 
After BF2? 2142 was waaaayyy better than BF2.

Oh, yeah. I actually didn't play much BF2142 but I forgot it came after BF2. So yeah, post-BF2142 then.

Also, LOL at all the ribbon decreases. As if it wasn't easy enough to get a jillion "Attacker" ribbons.

Other than that, those are some nice improvements. I especially like the global shout outs and starting off with IR Flares.
 
Is the only way to fly well is to use a real joystick? I tried using the XBOX360 controller but it sorta sucked unless I just need to config it a certain way....

I also need to get around to playing the SP campaign. I gave up the first five minutes of fucking up the train/jumping ladder sequence :p
 
Reference the minimap changes above... for the love of everything that is good in this world let some of those transfer over to the Spawn Point Selection screen/system. It's a mess right now, I only have a 100 or so hours playing and I'm just getting the hang of it.
 
Is the only way to fly well is to use a real joystick? I tried using the XBOX360 controller but it sorta sucked unless I just need to config it a certain way....

I also need to get around to playing the SP campaign. I gave up the first five minutes of fucking up the train/jumping ladder sequence :p

Eh, the whole campaign is just an insulting string of QTEs with a mediocre storyline. Console trash.
 
Is the only way to fly well is to use a real joystick? I tried using the XBOX360 controller but it sorta sucked unless I just need to config it a certain way....

As far as I know, the best pilots are using kb/m. I started with a joystick and everything handles so much better on kb/m.
 
They better start SAVING my map setting. I hate having to zoom out every time I spawn... Can't imagine having to change the view type also... I'll be going crazy.

Same thing with my gun's firing mode... I keep having to choose single bullet every spawn.
 
I personally think this game doesn't touch BF2. The teamwork is just not there and the lack of VOIP is a shocking step backward. I love the game, but it is no BF2.

Definatly, but they can alway add voip with patches.

I do miss 6 man squads and commander though
 
Sounds like a sweet friggen patch, alas no bigger squads or commanders, but sounds really nice.
 
I got votekicked for "hacking" today on my most-played server. I guess it's sort of gratifying, but still annoying. I ended up 32-3 before being kicked. Shit, I've played better games than that and no kicks.
 
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