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I care about total points, and I lead the scoreboard by helping my squad and completing objectives, even if I only have half or less the Kof snipers who do nothing else.
They are claiming it will be added. They also made a few ambiguous statements indicating that if it is released, the context (Q) button will be used for most things, and comments like "bail out" will be among the few selectable phrases. Again, that's assuming DICE doesn't screw the PC community, which is what they've made a 5-year habit of doing.
But you still are forced to create a squad in Battlelog. In BF2 you could create, name, lock, invite, and kick people from the squad. Now you get 2-fewer slots, no ability to create a squad in game, and if you move to another squad you can't communicate with them verbally.
It will still be broken and limited as hell.
Again, that's assuming DICE doesn't screw the PC community, which is what they've made a 5-year habit of doing.
Yeah, I'm not sure where you got that from. Hopefully not the same twitter feed from a dev manager as I did. 99% sure they said you have to form squads in Battlelog, and everything else is capable in game. That still implies that you have to make a squad in battlelog and can manage it in game. Otherwise, there is no reason to have any squad-related features in battlelog.
Scenario: Joined game, friend's squads are full (dammit 4-person squads!!), alt/tab to create in BL or just shit-outta-luck???
Where have you seen that you can CREATE squads in game?
Quite a change in tone. But to address your comment prior to editing, was I wrong in my comment that DICE has been essentially screwing/turning-its-back on the PC community for the past 5 years?
I love how even one of there PR guys admitted that this was an actual beta, although most people are used to an open-beta being a "demo" of sorts.
Glad to know I was right, even by industry standards. Hah
I always assumed a beta was unfinished code that was used for feedback and testing. Never, when I have heard beta, have I thought 'demo' except for in the sense of being able to get a taste of the unfinished product.
It had better be unfinished code, otherwise we're in trouble!
However, I have seen enough of the Beta to know that the game is going to give me many, many hours great entertainment. I know when the game comes out it'll be all I'll be playing for some time.
Well it appears that as long as their are dead horses to beat he'll be here.![]()
... especially prone!
Only people who are delusional saw this as anything other than a beta.
i really hate prone. it is so gay. what is the first thing you do when youre in a fire fight? gay it up and go prone.
i really hate prone. it is so gay. what is the first thing you do when youre in a fire fight? gay it up and go prone.
Nah, even their PR rep understood that many people in the industry release open-beta's as a means of testing distribution methods and general stability, and use it as a PR/demo.
Sorry you can't take your blinders off.
Not sure if serious... >_>
So we're just supposed to stand there and fire away, not take cover, or do anything that might extend our life time?
Interesting.
i usually gay it up and make carrot cake muffins.
yeah i fired up BC2 again last night after being on hiatus during the BF3 beta. i was surprised at how fun the game is and how good it still looks. i half expected to be bored out of my mind after all the fun i was having in the beta.
i'm practicing flying choppers in BC2 in anticipation of BF3. it's something i never bothered to master in any BF game but i figure i'll give flying a shot in BF3. i know everyone says flying is very easy in BC2 and BF3...but i've never been a fan of flying games so it's all new to me (even if you don't constitute BF3 as a 'flying game'). turns out i blow donkey balls at it.
Are you one of those guys who gets inside a heli and promptly do a back flip and crash?![]()
it is in the game so use it. i just dont like it and think it is lame.
Unless there's a new definition of "missing" in the English dictionary.
Now, why do you think it's in the game?
Ohh, right! Survivability!
Going prone in a firefight presents a certain amount of risk as well. First off your head becomes about the only thing they'll be able to hit - and if they hit you in the head well we all know how that ends.
Second if you do win the firefight but took some damage and need to get out of harm's way to recover, it takes just a little bit more time to stand up - and while you're doing so you are completely helpless.
It is kind of obnoxious to play against people who's first reaction is to hit the deck when they get into a firefight, though.
Second if you do win the firefight but took some damage and need to get out of harm's way to recover, it takes just a little bit more time to stand up - and while you're doing so you are completely helpless.
.
i'm practicing flying choppers in BC2 in anticipation of BF3. it's something i never bothered to master in any BF game but i figure i'll give flying a shot in BF3. i know everyone says flying is very easy in BC2 and BF3...but i've never been a fan of flying games so it's all new to me (even if you don't constitute BF3 as a 'flying game'). turns out i blow donkey balls at it.
FYI, picked up a MS XBOX360 controller today and flying helicopters in BC2 just became much more manageable. i went from a "chances are you're going to die as my gunner" pilot to a "this guy's pretty good, he just needs to keep it steady" pilot. in BC2, of course.
I am assuming you can use your mouse and keyboard and then when it is time to fly you can use the controller. If so, I may be doing this for BF3 because flying helicopters and jets in the beta was a nightmare for me using KB&M
GameSpy: The beta didn't support in-game VOIP; players had to form a party through battlelog to be able to chat just to their party. Will Battlefield 3 include in-game VOIP – be it squad or team based – at launch?
Lars: No, on PC this (battlelog) is what we're going to ship with. Then we're going to evaluate how we move forward with this. It's something we've heard from the community, it's something we understand. At the same time, building a game of this size, you can't win all of the battles. The convenience of going in with friends with your party VOIP channel and keep it even after the game, is definitely a strength. That's just the start – we can definitely evolve from there down the road.
If we kept everything on console level for those PC players, then they would rightfully strangle us! I do think we have managed to push the boundaries of the consoles to a level where I feel we've passed the competition. That's all you can ask out of the team at this point.
It's really gold for us to get this insight from the community. Yes, they're loud sometimes, and very passionate about it, but I'd rather have them loud and passionate than not talking to us at all. So I see that as a sign of investment.
Youre head is still visable while standing/crouching.. its a smaller targe so regardless prone is better. Hopefully you aren't playing lone wolf and your squad is supporting you, so when you get up from prone you are covered.
Up to 12 million simultaneously? Amazing. I would like to see the link if possible.
All DICE needs is 30% of them or more to buy day one, and a large percentage of the others to come around over the following months.
7M+ copies this time next year is success in my book.
Yes, he broke the oh so terrible news of Battlerecorder.