- Joined
- Sep 15, 2011
- Messages
- 3,527
Looks,like one to play once it goes on sale
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Most definitely. If I ran a game studio, I'd make it very clear to employees that attacking fans because you disagree with their political views is a one way ticket to the unemployment line. I wouldn't tolerate it. Attacking customers is a poor business strategy.Actually I think most of the negative reaction was Matt Hansen popping a squat on the player base.
A few of the reviewers have said how pleasantly surprised they have been by the weightiness of the combat which is encouragingMost definitely. If I ran a game studio, I'd make it very clear to employees that attacking fans because you disagree with their political views is a one way ticket to the unemployment line. I wouldn't tolerate it. Attacking customers is a poor business strategy.
That said, my issues with the game based on the gameplay footage I've seen are that its essentially the same dated stuff Bethesda puts out, but somehow with less of the charm. That last part is hard to quantify but its what it looks like to me. Combat looks serviceable, if dated. Graphics are really mediocre. Character models and animation are some of the worst I've seen in over a decade. Even Bethesda does this better.
That's good to hear. I'll admit there is a difference between watching video of it and actually playing it and seeing what it really feels like.A few of the reviewers have said how pleasantly surprised they have been by the weightiness of the combat which is encouraging
This was the biggest surprise for me. I really hope bethesda takes notes from Avowed's combat system for ES6.That's good to hear. I'll admit there is a difference between watching video of it and actually playing it and seeing what it really feels like.
This was the biggest surprise for me. I really hope bethesda takes notes from Avowed's combat system for ES6.
I hear exploration is excellent, the technology powering the game- game engine and main story quest + choices...combat I hear is repetitive along with the lack of enemy variety...animation/character models aren't all that amazing but it was a purposeful design choice by the developer...developers really need to focus on creating a larger number of enemy types in medium to large open world games...the same issue was there with Dragon's Dogma 2
Yeah that I would have to agree. Not saying Avowed is bad. I would honestly agree with a 7/10 so far.probably better to play this before Kingdom Come Deliverance 2...KCD2 is the much better RPG so you would feel the difference
Actually I think most of the negative reaction was Matt Hansen popping a squat on the player base.
Steam numbers mean nothing when the game is also on Xbox app and Battle.net.
Steam has an estimated 132 million active users, I would hazard a guess that Microsoft still considers it to be a fairly important metric and market place.Steam numbers mean nothing when the game is also on Xbox app and Battle.net.
Cyberpunk 2077 has that level of complexity. In some ways its far more sophisticated. In others, its just par with a Bethesda game. But Bethesda has no monopoly on that type of complexity. If anything, Cyberpunk 2077 shows just how dated Bethesda games are.Are there any UE5 games with that level of complexity? Or any other engine/games at all? Even amazing games like TW3 don't do a lot of stuff that Oblivion did.
Until Bethesda decides to license out Creation Engine...
edit: It just occurred to me that Bethesda and Obsidian are both owned by Microsoft. Probably could have used some cross-collab on Avowed.
This isn't entirely true. There is a definite correlation between low Steam numbers and a game doing poorly. We saw this with Star Wars Outlaws and Dragon Age Veilguard. If a game is doing badly on one platform, you can bet its doing badly on all of them. The problem is that we can't know for sure just how bad a game is doing.Steam numbers mean nothing when the game is also on Xbox app and Battle.net.
Nothing like paying $70 for a game that regresses gameplay back to the early 2000's with graphics from 10 years ago.Been playing on Game Pass. I'm enjoying the game but seeing the comparison videos with Skyrim and an even older Oblivion, this game lacks so much (interactions with NPCs, environment, physics, etc.)
. It wouldn't be so bad if they weren't asking $70 for this game. It feels more like a $40 indie game to me.
View: https://www.youtube.com/watch?v=xhL1NZugsBk&t=0s
Its amazing how much regression has occurred with the complexity and immersion of games over 2 decades.
Do you remember how absolute garbage the police interaction in Cyberpunk was when it released?Cyberpunk 2077 has that level of complexity. In some ways its far more sophisticated. In others, its just par with a Bethesda game. But Bethesda has no monopoly on that type of complexity. If anything, Cyberpunk 2077 shows just how dated Bethesda games are.
If what a quick Google search tells me is true, that's a bullshit excuse. It's from a studio known for AAA games. It reportedly had a budget close to 100 million dollars and 125-150 developers. While that's on the low side of AAA game budgets out of US and Canada, its more than enough money to make a AAA game when a studio isn't mismanaged and bloated.It's not regression, it's budget. Avowed is a AA game, Oblviion was a spare no expense AAA budget game.
Again, you are missing some details. The game was in development for six fucking years.Adding those little details open up cans of worms that end up being hundreds of man hours to make sure it doesn't end up jank.
I'm sure they wanted to add stuff like that or probably even experimented with it, but disabled it because they don't have the budget or time to make it good enough.
I do indeed. The game, while good was still in an absolutely unfinished state with many of the basics not being implemented and features not being complete or functional. I'm well aware of that games shortcomings. I have about 700 hours in it and I've played it since launch. Despite my obvious enjoyment of that game, it launched in an absolutely unacceptable state. Again, not having basic physics that have been not only possible, but common in games for the last 20 years is bullshit and its inexcusable.Do you remember how absolute garbage the police interaction in Cyberpunk was when it released?
What we do know is that games released on Game Pass universally show low numbers on Steam. Just as an example is The Great Circle, which peaked at 12k concurrent players on Steam, but the game did well enough that Disney reportedly wants the Indiana Jones franchise to continue in more video games.This isn't entirely true. There is a definite correlation between low Steam numbers and a game doing poorly. We saw this with Star Wars Outlaws and Dragon Age Veilguard. If a game is doing badly on one platform, you can bet its doing badly on all of them. The problem is that we can't know for sure just how bad a game is doing.
Avowed is AAA. It's budget was reportedly $80-100 million. Skyrim was made for $100 million. You can't find it now, but I recall when Oblivion came out in 2006 that magazines reported its budget was $50-60 million, which is $80-95 million in 2025 money.It's not regression, it's budget. Avowed is a AA game, Oblviion was a spare no expense AAA budget game.
Adding those little details open up cans of worms that end up being hundreds of man hours to make sure it doesn't end up jank.
I'm sure they wanted to add stuff like that or probably even experimented with it, but disabled it because they don't have the budget or time to make it good enough.
Do you remember how absolute garbage the police interaction in Cyberpunk was when it released?
If what a quick Google search tells me is true, that's a bullshit excuse. It's from a studio known for AAA games. It reportedly had a budget close to 100 million dollars and 125-150 developers. While that's on the low side of AAA game budgets out of US and Canada, its more than enough money to make a AAA game when a studio isn't mismanaged and bloated.
AAA studios do not need anyone to white night for them. They simply need to do better. Expecting these games to be at least as sophisticated as other entries in the genre for more than a decade isn't unreasonable. It's the minimum standard we should expect. Using the Unreal Engine also takes most of the excuses out of the occasion as the processes for implementing these features are not only well documented, but officially supported by the engine's developers.
Again, you are missing some details. The game was in development for six fucking years.
I do indeed. The game, while good was still in an absolutely unfinished state with many of the basics not being implemented and features not being complete or functional. I'm well aware of that games shortcomings. I have about 700 hours in it and I've played it since launch. Despite my obvious enjoyment of that game, it launched in an absolutely unacceptable state. Again, not having basic physics that have been not only possible, but common in games for the last 20 years is bullshit and its inexcusable.
you are the most concerned with fov, thats for sure...FOV cheat table @ fearless.
https://fearlessrevolution.com/viewtopic.php?t=33860
Why does it feel like I'm always posting these.
It maxes out at 105 by default, which is just barely acceptable for 16:9 resolutions.you are the most concerned with fov, thats for sure...