• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Atomfall

So, worth buying but wait a few months for patches?
Based on what I've seen I would say "worth buying but wait for a sale" - but that's because I feel very few games are worth their $60+ asking price these days when I already have tons to play. I know this one is an anomaly at only $50, which is better though.

Mack's review is just out and is short 'n sweet as usual:


View: https://youtu.be/NIhslWW43v0?si=2cOy0XF1ASUCgkmn

The cliffs are:

1743065244720.png


But I'd watch the full vid if you need him to expand a bit on the negative aspects as they may or may not matter to you. For example, they eschewed the commonly used "stealth" system where enemy awareness of the player slowly increases using a UI element. Apparently in this one, if you're within their LOS they notice you (just like in real life). But unlike real life, you can be crouching at the edge of some tall grass and still be hidden which for him broke the immersion a bit. Melee combat is pretty meh, as mentioned earlier in the thread. And he didn't care for some of the perks like concocting a potion that only temporarily makes melee attacks more effective, etc.

All of that sounds outweighed by the good, though, so YMMV
 
we are not use at looking at non-temporal AA very much when we heavily criticize its downside its seem... some alternative are quite worst. Seem an FSR/DLSS update could do a lot of good here (for the non ps4-XboxOne version, it is a bit crazy that those 2 still get that type of release in 2025....).
Because people look at still screenshots and judge the image quality on that not when the game is in motion. It doesn't have to be TAA, but some form of post-process AA is needed with how dependent games are on the shader stage. A temporal algorithm is useful, though, because the math for shaders is already so fuzzy that the error between frames is easier to correct after the fact rather than chasing down stray pixels with color errors in individual moments.I recall getting fixated on that at one point after learning pixel shading and losing hours of my life.
 
Based on what I've seen I would say "worth buying but wait for a sale" - but that's because I feel very few games are worth their $60+ asking price these days when I already have tons to play. I know this one is an anomaly at only $50, which is better though.

Mack's review is just out and is short 'n sweet as usual:


View: https://youtu.be/NIhslWW43v0?si=2cOy0XF1ASUCgkmn

The cliffs are:

View attachment 719597

But I'd watch the full vid if you need him to expand a bit on the negative aspects as they may or may not matter to you. For example, they eschewed the commonly used "stealth" system where enemy awareness of the player slowly increases using a UI element. Apparently in this one, if you're within their LOS they notice you (just like in real life). But unlike real life, you can be crouching at the edge of some tall grass and still be hidden which for him broke the immersion a bit. Melee combat is pretty meh, as mentioned earlier in the thread. And he didn't care for some of the perks like concocting a potion that only temporarily makes melee attacks more effective, etc.

All of that sounds outweighed by the good, though, so YMMV

Thx will take a look, spoiler free hopefully
 
I'll pick this up on a sale most likely. Looks intriguing but I have a huge backlog and I'll wait for some more patches.
 
we are not use at looking at non-temporal AA very much when we heavily criticize its downside its seem... some alternative are quite worst. Seem an FSR/DLSS update could do a lot of good here (for the non ps4-XboxOne version, it is a bit crazy that those 2 still get that type of release in 2025....).
FSR/DLSS are TAA solutions. They have additional components, but at their core they take data from multiple frames and combine them to for the image you see, which is TAA.

The reason everything is TAA is what you see in the videos of this game: It is the only thing that works well these days. Because of the way we use shaders and do lighting and such, oldschool things like MSAA don't work. If you want to see them not work, Control is a great game to test as they let you use it. It does do what it always did, but you find that very little is actually anti-aliased, because polygon edges are only part of the problem. Likewise while a post-processing effect can deal with the final image and look ok static, it can't deal with the aliasing that happens as things change frame to frame and you get the roughness and crawl you see here.

What we really want is just more samples, super sampling AA. A video rendered with good SSAA looks amazing. It cleans everything up, all aliasing of all kinds, and the final image is crisp and clear when done with enough samples. The problem? Each additional sample per pixel literally slows down your frame rate by that much. 2x SSAA, which is nice but not dear enough, halves your FPS. 8x SSAA would take something from 240fps down to 30fps. So nobody is interested in that for any new games, we are already struggling to get the FPS we need. But we still really want to do things through more samples.

Thus we turn to another solution to get those samples: Past frames. I mean, we are rendering very similar things every frame, if we could use the data from old frames, that would work and of course it is "free" since we've already rendered them. Now of course it is nowhere near that simple, we don't just blend the old frames with the new ones or anything, there's all kinds of work that goes into a good TAA solution but that is the essence of it is using data from what we already rendered for anti-aliasing. When done well, you get an image with most of the benefits you'd get from SSAA, but at a fraction of the cost. When done poorly you get a blurry mess.

However, these days there really isn't an alternative. It is the only kind of AA we have that doesn't need a ton of extra power and that actually does a good job removing aliasing from everything, including in motion.
 
Atomfall is Already a Big Hit - Game Rant
  • Atomfall has surpassed 1.5 million players across all platforms, less than one week after its launch on March 27.
  • The game is now the most successful launch in Rebellion Developments' 32-year history.
  • Player numbers were likely boosted by the game's day-one release on Xbox Game Pass.
Less than a week after its March 27 release, the action survival title Atomfall is finding huge success, already surpassing 1.5 million players across all platforms. Announced in Summer 2024, Atomfall has been a huge boon for Rebellion Developments, with the developer and publisher reporting a rather impressive milestone thanks to its newest title.

Set in the United Kingdom during an alternate version of the 1960s, Atomfall is packed with tough survival mechanics, including wildly strict resource management, a weak protagonist, and an inventory that will fill up almost instantly if fans aren't careful. Many early reviews have been positive, with players praising the game's graphics and unique and open approach to the survival genre, while others have cited its profound difficulty and mechanical issues as holding it back from true greatness. Regardless, the title is continuing to find incredible success during its first week on shelves, with a new report detailing just how many people have jumped into the action game.

As reported by Pure Xbox, Atomfall has surpassed 1.5 million players across PC and consoles in its first week. While this is already an impressive milestone, publisher and developer Rebellion Developments also announced that its launch is now the most successful in its 32-year history, with CEO Jason Kingsley promising more content for the game in the future. This enormous influx of players is likely due in part to Atomfall's day-one launch on Xbox Game Pass, making the title immediately accessible to a huge number of subscribers. Continuing to speak about the game's success, Kingsley noted that creating something as unique as Atomfall was a risk, but one that clearly paid off.
 
"players", not on steam... what are actual unit sales looking like though? dont like this manipulative language....
No idea on sales; you'd have to ask Rebellion or teh Gabes. The true numbers seem to be harder and harder to ascertain these days, at least initially. Number of "players" will obviously be higher and thus more attractive to investors (not to mention bigger numbers make for more attention-grabbing "news").

My guess is this one is probably doing good numbers on Game Pass. It didn't seem to have the same hype behind it as a larger, more well established franchise so people are probably playing it on GP due to the low risk and ease of availability. Congrats to Rebellion either way though; I didn't realize they could make anything besides Sniper Elite games these days. :)

Yeah, the Easter Eggs are a cool nod to Brits and fans of Brit culture.
 
CD Keys has it for 54.00 for DLX and 40.00 for Reg surprised Epic doesn't have it on sale.
 
DLC is out today Wicked Isle or whatever I haven't picked the game up but considering it.

---cut paste---
The content should be available now. Someone on discord said as long as you haven't completed the main story, you should be able to load a save and head to the docks in Wyndham to meet Bill the boatman.
 
Last edited:
Steam has this game on sale until the June 12 Rebellion games always go on sale
 
I'm giving this game a chance somone said on You tube this game is highly underrated. I'll try it next week on my vacation pretty big file size.
Along with the Sinking City remastered I picked up both games both look depressing.
 
Last edited:
It's good. Solid effort by Rebellion. If you bought it on sale you did well.
 
This game is really difficult it's like x3 times harder than Stalker 2 whatever difficulty I'm playing Stalker 2 on. I was playing on Brawler the game just isn't much fun so it's refund bound.
 
20250717034154_1.jpg


Forced me to use the old visibility in the Door Frame attack I know how to deal with these guys I'll just refund ya.
 
Back
Top