This sort of thing highlights the bloat issue Ubisoft has with their quests.
The spread of scores there from PCgamer, I would be find with, in fairly focused or somewhat shorter game.
But in games which are stuffed with tons of quests just to pad the numbers to say "we have tons of quests". You end up with tons of junk and it doesn't seem to even out in the other direction, either. It will be interesting to see if overall, they learned from the criticisms of Odyssey. Quest bloat, in particular.