How would that work ?, I am not sure the DLC attach rate for this and the monthly subscription per sales type of ratio.That wouldn't really have been enough considering the losses it has suffered and the estimated budget for AC Shadows. It needs to sell nearly 10 million units at full price to break even. That's not even counting Steam or Epic getting their cut.
But at $70, say 90% of them not bought from the ubisoft store and if they got a not so good %26 average deal to reseller (I imagine a bit less than 30% for a giant for steam), 30% on consoles, 12% on epic, "0%" on Ubisoft to make, 10 millions unit at full price, before any attach rate that $520 millions, single week, that not that different to what the payment structure of Tencent would look like we can imagine (if not better).
Spider-Man 2 a giant 300+ millions plus games (308 millions in production going way overbudget, 35 millions in marketing) needed 7.2 millions full price units to make a profit (and they are counting for all COGS) and I am not sure they are DLC/moneytisation aggressive like Ubisoft.
Sure but we are talking about that hypothetical scenario (someone brought that even if it would have sold 10 millions units X would have still happened the exact same ways a couple of message above).It was never going to sell 10 million the first week and as you said, even CoD games don't do that well.