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Assassin's Creed Shadows

That wouldn't really have been enough considering the losses it has suffered and the estimated budget for AC Shadows. It needs to sell nearly 10 million units at full price to break even. That's not even counting Steam or Epic getting their cut.
How would that work ?, I am not sure the DLC attach rate for this and the monthly subscription per sales type of ratio.

But at $70, say 90% of them not bought from the ubisoft store and if they got a not so good %26 average deal to reseller (I imagine a bit less than 30% for a giant for steam), 30% on consoles, 12% on epic, "0%" on Ubisoft to make, 10 millions unit at full price, before any attach rate that $520 millions, single week, that not that different to what the payment structure of Tencent would look like we can imagine (if not better).

Spider-Man 2 a giant 300+ millions plus games (308 millions in production going way overbudget, 35 millions in marketing) needed 7.2 millions full price units to make a profit (and they are counting for all COGS) and I am not sure they are DLC/moneytisation aggressive like Ubisoft.

It was never going to sell 10 million the first week and as you said, even CoD games don't do that well.
Sure but we are talking about that hypothetical scenario (someone brought that even if it would have sold 10 millions units X would have still happened the exact same ways a couple of message above).
 
How would that work ?, I am not sure the DLC attach rate for this and the monthly subscription per sales type of ratio.

But at $70, say 90% of them not bought from the ubisoft store and if they got a not so good %26 average deal to reseller (I imagine a bit less than 30% for a giant for steam), 30% on consoles, 12% on epic, "0%" on Ubisoft to make, 10 millions unit at full price, before any attach rate that $520 millions, single week, that not that different to what the payment structure of Tencent would look like we can imagine (if not better).

Spider-Man 2 a giant 300+ millions plus games (308 millions in production going way overbudget, 35 millions in marketing) needed 7.2 millions full price units to make a profit (and they are counting for all COGS) and I am not sure they are DLC/moneytisation aggressive like Ubisoft.


Sure but we are talking about that hypothetical scenario (someone brought that even if it would have sold 10 millions units X would have still happened the exact same ways a couple of message above).
We know 90% of them were not bought on the Ubisoft store. In fact, Ubisoft claims 27% of "activations" were on Steam. Though we do not know the precise breakdown of the game's supposed player count in terms of how it breaks down between XBOX, PSN and PC sales. We also don't know the split between sales and monthly subscriptions. But nearly a third of their total numbers are via Steam.

No one likes Ubisoft Connect. If that's where most of their sales and player base came from Ubisoft wouldn't have launched the game on Steam.
 
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Do all the different "quest lines" feel disjointed to anyone else? Every time I go into a cutscene I never recognize the NPCs involved, or what they're talking about. It feels like I'm being dropped into the middle of an existing quest and I have no idea what's going on. NPCs that I am meeting for the first time speak to Naoe like we know each other and the conversation is already half started and I'm just like "Who are you? What are you talking about?"

It doesn't help that all the different assassination targets for each quest line are spread out all over the map, so you end up doing them in all different orders. So even if you try to pay attention it's really hard to keep track of dozens of targets simultaneously.

At first I thought I had just missed some flavor text or a line of dialog somewhere but it's happening on basically every quest.
 
Do all the different "quest lines" feel disjointed to anyone else? Every time I go into a cutscene I never recognize the NPCs involved, or what they're talking about. It feels like I'm being dropped into the middle of an existing quest and I have no idea what's going on. NPCs that I am meeting for the first time speak to Naoe like we know each other and the conversation is already half started and I'm just like "Who are you? What are you talking about?"

It doesn't help that all the different assassination targets for each quest line are spread out all over the map, so you end up doing them in all different orders. So even if you try to pay attention it's really hard to keep track of dozens of targets simultaneously.

At first I thought I had just missed some flavor text or a line of dialog somewhere but it's happening on basically every quest.

Is it like Far Cry 6 and Watch Dogs Legion, where you essentially get 3-4 mini campaigns loosely strung together into a central story? Could just be everyone feels similar to. I know Valhalla was so long I would meet characters I completely forgot about but had met earlier. The stories would continue on, but there are dozens upon dozens of similar quests it all blended together.
 
I'm guessing Ubisoft balanced kunai headshots around a gamepad joystick, so with a mouse you can just pop them like crazy.
You can cast Heightened Senses and clear an entire enemy camp in slo-mo by running around and headshotting everyone. With the assassination perk it lasts 24 seconds.
 
So far, I like it better than Valhalla. But probably not as much as Odyssey.

I'm kind of a hypocrite. I was completely not going to buy this, but I got someone's Intel code for cheap. I probably wouldn't pay full price.

I think I share the same sentiment. I wasn't a fan of Valhalla. One thing I'm really enjoying about shadows is the loot system. Another area Odyssey was very strong. Shadows has a satisfying character progression and the combat is nice and brutal, One thing I felt was missing from the series until Valhalla introduced more brutal combat with dismemberment etc. I wish Odyssey shared that feature with shadows and Valhalla. Odyssey remains my favourite in the RPG style assassin's creed's but shadows is likely going to be a well earned second place. The stealth in shadows is solid and satisfying too. The Japan setting can at times be stunning to look at, especially with the season changes and winter vistas
 
I think I share the same sentiment. I wasn't a fan of Valhalla. One thing I'm really enjoying about shadows is the loot system. Another area Odyssey was very strong. Shadows has a satisfying character progression and the combat is nice and brutal, One thing I felt was missing from the series until Valhalla introduced more brutal combat with dismemberment etc. I wish Odyssey shared that feature with shadows and Valhalla. Odyssey remains my favourite in the RPG style assassin's creed's but shadows is likely going to be a well earned second place. The stealth in shadows is solid and satisfying too. The Japan setting can at times be stunning to look at, especially with the season changes and winter vistas
Pretty much my same thoughts.

I generally was not a fan of the combat of Valhalla. I largely only played that game to see England during that time period, which I really loved.
 

View: https://www.youtube.com/watch?v=L2Wt-AgYYus

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Assassin’s Creed Shadows Players Discover Major Character Upgrade After Dozens of Hours​


the top post on the popular Assassin’s Creed Reddit page right now is a post highlighting a substantial character upgrade that makes the game easier to play, yet judging by the reaction to the post, many Assassin’s Creed fans don’t know about it. More specifically, the post relays word that you can increase the amount of rations you carry via food vendor interactions.

It took one player dozens of hours to realize that simply by interacting with any given food vendor can increase the amount of rations you can carry by one. This is a type of collectible in the game called “Local Dishes,” and there 16 of them spread across the map. That said, it’s not a 1:1 increase, as you can only hold up to nine rations. Consequently, you have to talk to more than one at any given point to trigger an upgrade.
 
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Yeah there's a quest that tells you to talk to the noodle vendors but I don't think it says anything about ration quantity.
 
Naoe's shoes vanish when she enters buildings, I assume to be respectful to Japanese culture.
But it also happens when she enters caves because Ubisoft is big dumb.

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I just wanted to say, that this game shows how the recent years of fidelity stagnation are entirely a software and design issue. Yes, this game has some minor issues, but wow, what an improvement. The fidelity is so much higher than other things we have seen, with the draw distances of open world maps. I have actually left RT on. Unreal Engine is bad for the industry. AAA developers should still be developing their own in-house technology with low level languages and sound practices. Bethesda and Capcom, I am looking at you... you need to tear down and start over.
 
I just wanted to say, that this game shows how the recent years of fidelity stagnation are entirely a software and design issue. Yes, this game has some minor issues, but wow, what an improvement. The fidelity is so much higher than other things we have seen, with the draw distances of open world maps. I have actually left RT on. Unreal Engine is bad for the industry. AAA developers should still be developing their own in-house technology with low level languages and sound practices. Bethesda and Capcom, I am looking at you... you need to tear down and start over.
Capcom does have a decent in house engine with resident evil. Same goes with Bethesda with idtech. UE5 is definitely garbage though.
 
Capcom does have a decent in house engine with resident evil. Same goes with Bethesda with idtech. UE5 is definitely garbage though.
I am referring to Bethesda itself, ala Starfield \ Fallout \ Elder Scrolls. Capcom's engine is not good, look at how it scaled for Dragon's Dogma 2. Old school games that aren't rendering as much scenery at a time are much easier. This is why Alan Wake looks so good despite being on EU5.
 
I am referring to Bethesda itself, ala Starfield \ Fallout \ Elder Scrolls. Capcom's engine is not good, look at how it scaled for Dragon's Dogma 2. Old school games that aren't rendering as much scenery at a time are much easier. This is why Alan Wake looks so good despite being on EU5.

Alan Wake is not on Unreal, it is on Remedy's in house Northlight engine. It produces amazing visuals but probably not as diverse as Unreal. This isn't a problem as building a specific engine for your specific needs can be a good thing. This Assassin's Creed engine is the 2nd engine I believe to implement an UE style Nanite type technology, and ID's upcoming Doom will have a new engine that does similar. For the new ID tech engine, I just hope it isn't the mess that it was in the Indiana game. I am glad to see this expanding beyond UE. IMO Nanite like technologies are more game changing than ray tracing. Hopefully the ArmA devs implement it in the engine before ArmA4 is released, and optimizes AI spotting around a single draw distance/foliage level of detail. Would cut down on being killed by NPCs hiding in a flat grass that covers their entire body, or moving up and having a tree grow in detail and obscure your vision, but not the AI's.
 
I am referring to Bethesda itself, ala Starfield \ Fallout \ Elder Scrolls. Capcom's engine is not good, look at how it scaled for Dragon's Dogma 2. Old school games that aren't rendering as much scenery at a time are much easier. This is why Alan Wake looks so good despite being on EU5.
I don’t know about DD2, but all the RE engine RE games run/look amazing and even run amazing on both iOS and macOS.
 
I don't know about "secretly", the Drops streams were obviously sponsored by Ubi.
People think streamers did all that for free?
If the influencer did not clearly state to their audience that they are paid by Ubisoft, then I consider that to be secretly paid.

Wonder how much other money was paid to positively "promote" the game.
 
Not sure about secret while that article being an estimate from public figure here...
I'm not affiliated with Ubisoft, and all budget figures are estimates based on publicly available data and market rates from Streamforge's algorithm.

Maybe I am missing something, those were sponsored affair (the opposite of secret)
 
My progress @ 75 hr. Only level 46, I think the cap is 60. Zones stopped scaling at level 35(ish) but the assassination targets don't, I'm still running into some that are level 50+ and I can't kill them.
Wish they didn't stretch out levels this long. I think you can hit 99 faster in Odyssey. I still need around 30 Knowledge points, insane.

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I don’t know about DD2, but all the RE engine RE games run/look amazing and even run amazing on both iOS and macOS.
That was the point. RE Engine doesn't scale up well. Capcom supposedly started refactoring the engine a few years ago so it would, but I don't know when we'll see it. MT Framework was a more scalable engine, but that was built for DX10 and is long outdated.
 
Game seems a little buggy, I've had it hang on launch, and crash 3 times... but only when initially loading in. Once the game's actually running, it seems to be fine for hours.

HDR thankfully doesn't seem to fuck up my desktop after exiting like numerous other games.

I was not expecting Naoe to be so squishy - combat is brutal to start. It's fun so far and a nice change of pace.


Also, I swear you make so much fucking noise. Even crouched you stomp your loud ass feet like a 600-pound animal; and instead of smoothly dropping off ledges sometimes you seem to just cartwheel off it like Kristi Yamaguchi cutting a triple axel.

It's pretty funny how loud and visceral assassinations and combat is. Guards will watch their buddy meander into a bush and think nothing of it as they yelp and red mist suddenly fills the air, paired with the loud ass crunch of steel shattering bone.

"I had a nightmare about killing someone" - Naoe, 90 seconds before finding bandits in a shrine and absolutely butchering them. I had whiplash from the tone shift when I went from a mini game about relaxing after brutally killing someone to immediately killing more people and painting the surrounding 10 feet and myself with arterial spray. Like of course I get the animation where after stabbing them, I go behind and slash their throat in dramatic fashion.
 
I don't know the fuck is with this game but it loves randomly fucking up at launch. Sometimes it'll crash, sometimes Naoe has corrupted graphics.

Once it's running, it's running and will run fine forever.

I assume it's a game bug because literally nothing else on my system ever has issues and it only ever goes bonkers when it's starting up.
 
I don't know the fuck is with this game but it loves randomly fucking up at launch. Sometimes it'll crash, sometimes Naoe has corrupted graphics.

Once it's running, it's running and will run fine forever.

I assume it's a game bug because literally nothing else on my system ever has issues and it only ever goes bonkers when it's starting up.
It's a Ubisoft game purchased before its six months old. There's your problem. Every Ubisoft game is a technical shit show until its been through half a year's worth of patches. Ubisoft never releases complete products or games in a polished state. Some games like Ghost Recon Breakpoint can take even longer than six months to get unfucked by the developer.

Everyone should know this by now.
 
I'm at like 15 hours and it's still never crashed once during gameplay, only loading initially.

This is certainly an AC game... I like the story beats when they're actually in motion. Like they got a good setup, the hooks are in place... and then they drip feed the fuck out of it in the most annoying way possible.

Like of fucking course you can't sell clothes to me because your silk was stolen by pirates and I can't just go to a different store. Of course we can't just get into the fun and interesting conspiracy without wasting my fucking time with shit like this. Like this could literally just be removed and it would affect nothing plot wise. It's just run to point B to do incredibly simple and uninteresting action, then run back.

They have an interesting setup in place with interesting characters. Just tell the story.

At least the combat is some of the best in the entire series I think.
 
Like of fucking course you can't sell clothes to me because your silk was stolen by pirates and I can't just go to a different store. Of course we can't just get into the fun and interesting conspiracy without wasting my fucking time with shit like this. Like this could literally just be removed and it would affect nothing plot wise. It's just run to point B to do incredibly simple and uninteresting action, then run back.

They have an interesting setup in place with interesting characters. Just tell the story.

This is why I am growing to hate side quests. If they are good and impact the story, they're not really optional. If they're optional, they force you to do them anyways. Few games get it right.
 
I'm at like 15 hours and it's still never crashed once during gameplay, only loading initially.

This is certainly an AC game... I like the story beats when they're actually in motion. Like they got a good setup, the hooks are in place... and then they drip feed the fuck out of it in the most annoying way possible.

Like of fucking course you can't sell clothes to me because your silk was stolen by pirates and I can't just go to a different store. Of course we can't just get into the fun and interesting conspiracy without wasting my fucking time with shit like this. Like this could literally just be removed and it would affect nothing plot wise. It's just run to point B to do incredibly simple and uninteresting action, then run back.

They have an interesting setup in place with interesting characters. Just tell the story.

At least the combat is some of the best in the entire series I think.
There are a bunch of these in the game.
Matsu's maggot quest. Katsuhime asking you to retrieve wine for the grave.

I was ok with the silk one because it sends you to a pirate ship.
 
Why would I pay $70 on Steam when I can pay $15 on Ubisoft

I've beaten Odyssey, Valhalla, and working through Shadows this way.
 
Why would I pay $70 on Steam when I can pay $15 on Ubisoft

I've beaten Odyssey, Valhalla, and working through Shadows this way.
Same thing I’ve said before. I don’t know a single person who bought this on steam personally. They either just have the Ubisoft subscription or got a key cheaper 3rd party and are playing on uplay. Reality is most of the fans of this series are playing on console or uplay, and I’m not certain steam is an accurate gauge at all.
 
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