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Assassin's Creed Shadows

Him being granted Samurai status would have been honorary and is a matter of debate in the first place. Calling him the "legendary black samurai" goes far beyond a simple stretching of the truth and approaches the absurd. Again, the idiotic historical consultant Ubisoft hired latched onto a story that is little more than a curious footnote in Japanese history and made up the rest to create and sell a book. A book full of conjecture without any basis in reality or historical fact. The author even admits this in a interview that can be found online.

it's a video game!...not an autobiography...have any of the AC games been 100% accurate to the time period in the game?...just like movies and TV shows say 'Based on a True Story'...it doesn't mean the story is 100% factual...I understand video gamers get a bad rep for not being the most intellectual bunch but geez some folks really fit that stereotype
 
it's a video game!...not an autobiography...have any of the AC games been 100% accurate to the time period in the game?...just like movies and TV shows say 'Based on a True Story'...it doesn't mean the story is 100% factual...I understand video gamers get a bad rep for not being the most intellectual bunch but geez some folks really fit that stereotype
The only thing they got right about Yasuke is his skin color and his location during the time period the game takes place. Comments like this is why I think you work for Kotaku or IGN.
 
it's a video game!...not an autobiography...have any of the AC games been 100% accurate to the time period in the game?...just like movies and TV shows say 'Based on a True Story'...it doesn't mean the story is 100% factual...I understand video gamers get a bad rep for not being the most intellectual bunch but geez some folks really fit that stereotype
"its so accurate that you can learn Japanese history from it" - ubi, before they got called out....
 
The only thing they got right about Yasuke is his skin color and his location during the time period the game takes place. Comments like this is why I think you work for Kotaku or IGN.

and that's the only thing that matters...do you really believe the actual person was fighting Templars and Assassins in Japan?...snap out of your trance and get back to the real world...and no I don't work for any media company
 
and that's the only thing that matters...do you really believe the actual person was fighting Templars and Assassins in Japan?...snap out of your trance and get back to the real world...and no I don't work for any media company
I already covered what is recorded about Yasuke in Japanese history. It's hilarious that you think I'm the one that needs to get back to the real world.
 
I already covered what is recorded about Yasuke in Japanese history. It's hilarious that you think I'm the one that needs to get back to the real world.

I already explained to you what 'Based on a True Story' means which you conveniently ignored...they've taken the real-life person and made a video game out of it...of course not everything in the game is real...that's obvious...it's a freaking video game
 
I already explained to you what 'Based on a True Story' means which you conveniently ignored...they've taken the real-life person and made a video game out of it...of course not everything in the game is real...that's obvious...it's a freaking video game
The issue is them claiming historical accuracy, especially surrounding Yasuke, and then that blew up in their faces. The other issue is also him not being Japanese, which is what many people wanted ... to play as a Japanese samurai. The fact that he's any other race is what people have an issue with, but people are claiming racism when the issue has nothing to do with him being black. Ubisoft started the historical accuracy claims. 99% of what they based Yasuke on was from a book that was 99% made up by a random idiot author that began frantically editing Yasuke's Wikipedia page when all this nonsense came out.
 
The other issue is also him not being Japanese, which is what many people wanted ... to play as a Japanese samurai...

umm...you do get to play as a Japanese samurai...that's why the game has 2 playable characters
 
Getting shader cache stutters after today's patch. Looted a chest, throw a kunai, etc, game freezes for a split second.

hs77dhs.png
 
Last edited:
They marketed it as actual, true history.
Now, I aill admit i didnt pay attention. But, I was under the impression that the game was a historically accurate when it came to area etc etc? Thats why they removed certain religious shrines from the game because Japan made a big deal about it?

Again, I am asking as I didn't really research that they said Yasuke's story about him being a samurai was based on accurate historical accounts? We know he was in Japan of course, but being a samurai is a huge stretch.....Now If they did say he was samurai based on historical accounts..then well thats a pretty stupid thing to say from Ubisoft....Wouldn't be the first time they said something stupid lol.
 
Now, I aill admit i didnt pay attention. But, I was under the impression that the game was a historically accurate when it came to area etc etc? Thats why they removed certain religious shrines from the game because Japan made a big deal about it?
Their depiction of Japan is far from historically accurate. It's been criticized for its Chinese architectural style on some buildings and well as historical inaccuracies for things from the wrong period being in the game. The shrines are accurately depicted, which is indeed part of the problem.
Again, I am asking as I didn't really research that they said Yasuke's story about him being a samurai was based on accurate historical accounts? We know he was in Japan of course, but being a samurai is a huge stretch.....Now If they did say he was samurai based on historical accounts..then well thats a pretty stupid thing to say from Ubisoft....Wouldn't be the first time they said something stupid lol.
They did say that he was a "Legendary Black Samurai" or some such nonsense. Again, I've relayed just about the entire historical account above. The actual document Yasuke appears in has almost nothing about him other than what I've previously stated. There is zero evidence he was a Samurai. In the game he assists Oda Nobunaga with Seppuku as his second. This would not have happened. The goal is to sever the spine without decapitating the person committing suicide. This requires significant technique to pull off and years of training. Beheadings are reserved for executions. Messing up as the second committing Seppuku would be extremely problematic.

This would not have been entrusted to an outsider and someone without having demonstrated the necessary swordsmanship to perform that move correctly. It's one of the more incredulous things in the game.
 
It didn't seem particularly historically accurate when I got blown across the room by a magic staff wielded by the pope and had to fist fight him on a secret room sized elevator that descended into the bowels of the Vatican where God lives.

But here we are - it's almost like after 18 years of shipping games with a full screen warning that the games are fiction, that the latest game was fiction

The alternative history angle is _literally the point of the series_, what do you think the creed refers to?
 
it's a freaking video game

This argument has no weight at this point. "It's a video game." "It's a kid's show." "It's a comedy movie." "It's a fantasy show."

No, it's woke garbage, and whenever we see the woke themes we know it's going to be a garbage product. And not garbage because of the woke content, that's irrelevant.

It's garbage product because woke money comes from, and hires, woke people, who are talentless, inexperienced, backed by content-farm hacks. The money goes to all the wrong places, and as a result the content is guaranteed to suck.

JFC anyone who lived through the '90s knows that edgy lesbians doing dude shit was hot AF and completely gobbled up by everyone, not just nerds, but normies, too. Didn't matter if it was TV, movies, or games, at all. That continued for a decade plus. Everyone loved Omar.

None of us are homophobes, we grew up on that shit.

However, the push for trans bullshit has us doubting our younger positions. So I have no problem with posts like these; they only create more people who share my opinions.

Keep up the good work!
 
...you guys are going to make me do it aren't you? You're going to make me post another Rance Wall of Text this time on the controversial cultural elements of Shadows? In all seriousness though, I do think there are elements of merit worth discussing as opposed to picking one of two prepackaged narratives. Before I get to that, some updated game impressions

Game update impressions : As of yet, I've been playing the way I normally do with these game where I typically go off and try to do random side activities I probably shouldn't, gathering materials, leveling up, unlocking gear etc. As of yet, I still do not have Yasuke so nothing more on his play. Naoe is noticeably squishier early on than some of the other AC recent protags - I'm playing on the "Normal / Intended Experience" difficulty that's the second-to hardest for both combat and stealth, and keeping gear parity close to my level (around 10). While it is possible for Naoe to come out of a scrap against many opponents, the deck is stacked against her in many ways without near perfect execution. At this point, the Brutes (guys with clubs) are a real huge threat considering A) you cannot assassinate them until you reach the Knowledge Level 3 tier and buy an ability to allow it. Attempting to do so despite the command being flagged red will mean the enemy will basically grab your arm, deflect you with a small amount of damage, and enter combat. Note that even when you get the ability, it is separate from the amount of HP 'blocks" it takes off so a successful Assassinate may not kill the enemy outright. B) Enemies are relatively tanky and can do a considerable amount of damage to Naoe in one or two strikes at times. The new "armor" system which is present on all enemies except the lowest tier mooks adds to their defense of course, but also gives them resistance to stunning and other benefits. Enemies can take 75%+ of your health in a single blow, especially if its one of the "red flash" unblockables which must be dodged.

There's a good bit more to it and I'm sure Naoe's abilities will open up as she levels up (for those unaware, you need both the Mastery points granted by leveling and completing objectives to actually each item in the talent trees, but the 'levels' of the trees accessible are guided by Knowledge Points which are infrequently granted for certain events and the like. It takes 7+ Knowledge to go from the starting Tier 1 to Tier 2, etc) , but suffice it to say combat seems to feel different from both AC Classic's "parry+counter to cut them down" and the previous RPG-inspired titles. While it is capable to go head to head with multiple on level enemies, the combination of different enemy types, armor, unit abilities ( particularly the Samurai/Officer type ones who carry a signaling fan of some sort which can allow them to both call in exploding AOE fire arrow strikes and even more importantly, repeatedly summon reinforcements!) makes it much more dangerous especially early on. The additional challenge may be received as welcome or it may be frustrating, but it does require a high level of execution, awareness during battle with multiple enemies ( I would like to see the lock-on/focus system to work more like the earlier games in that it was less 'sticky' as well as better ability to direct attacks at non-locked on enemies if desired; some small refinement would likely be enough), and usage of skills available both prior to and during combat; I presume it also highlights the difference in the play experience vs Yasuke but I';ll need to see that later.

The map traversal and objective/point-of-interest investigation system has also evolved since previous titles. To start with the good, those who critiqued earlier AC titles as basically using your bird and/or eagle vision to tag everything from far away, the system has been refined a bit. There is no bird (at least that I've seen), with the closest thing being climbing high Syncronization points and allowing you to look out over the landscape and discover new landmarks, ?'s etc.. which will then show up on your map. Naoe (and I hear it is exclusively Naoe) does have Eagle Vision which highlights enemies even through walls among other facets, but your ability to "tag" enemies is not predicated on Eagle Vision but rather the common LT/L2 holding slightl zoom in for an Investigation mode. This lets you tag enemies you see, displays all matter of nearby point-of-interest, quest, and loot icons that you can mouse over to 'lock in/remember'. When it comes to Objectives there is by default less hand-holding. Players are given a description of the location - "Person is in X. X is south of Y and near the coast" and then it it is up to them to figure that out - there's no big glowing widget on your map screen from anywhere. Instead, you ride to where you think you should be and start using your Investigation abiility and, when you're close enough, you'll see the same kind of marker that youd' expect to see for loot, except this time it will be blue and brighter. I am to understand there is a "Guided Exploration" game option for those who wanted the old "everyhing is on the map objkective wise, either a direct location or a AOE" from the start without having to follow clues, but I haven't been playing with that. Much like the "always one hit assassination" toggle, its there for those who want or need it without imposing on the default being the more abstract mode which is an improvement. A temporary "Pathfinder" mode can be toggled on whenever you have a map marker or objective and it will basically print a GPS-style line on the floor helping you run or more likely ride to your destination. This can be useful for those who get lost, but this brings me to one of the more difficult issues of map traversal I've found so far. The combination of the relatively close camera follow at a low angle and the sheer volume of trees and other foliage means it can be often difficult to see where you're going in dense woodland; it happens in a way that I don't recall from Origins, Odyssey, or Valhalla despite especially the latter having its share of wooded areas. Attempting to run off one of the narrow dirt paths directly towards somewhere you wish to go may end up with difficulty ; this includes what I described before, combined with sliding down inclines or worse, hitting 'walls" of steep terrain that you slide back down and are not climbable. Ubi must have heard some of the RPG-Creed era critiques on how characters could climb nearly anywhere instead of only handholds, resolving that with a combination of Naoe's grappling hook for ascensions in many areas, but conversely by sticking steep hills that can't really be climbed over a lot of the terrain off the beaten path; a feature made at times annoying because of the aforementioned camera issues plus the sheer frequency one may run into those situaitons. Perhaps with a few patches tweaking a few elements this part of traversal can be refined a bit.

I'd also like to reference that those playing with a gamepad (I usually play AC titles with one, even though I always play on PC), the game natively supports (ie even without Steam) the DualSense and makes use of its features too. There will be certain audio played through the controller speaker, haptics use and several other features if using DualSense which is a nice touch that is far from assured on games outside of Sony-owned studioes. This reminds me I should try my DualSense Edge as that's actually my primary DualSense model, but awhile ago with another game I was troubleshooting how the DualSense standard was supported, but the Edge was not; I'd like to confirm its at least parity to a regular DualSense here with Shadows. Anyway, I'll keep moving forward and see how the game evolves.
 
It didn't seem particularly historically accurate when I got blown across the room by a magic staff wielded by the pope and had to fist fight him on a secret room sized elevator that descended into the bowels of the Vatican where God lives.

But here we are - it's almost like after 18 years of shipping games with a full screen warning that the games are fiction, that the latest game was fiction

The alternative history angle is _literally the point of the series_, what do you think the creed refers to?
I didn't mean to bring out this whole annoying debate again, but the point I was trying to make was that it isn't really about the character being black, but that the character is not Japanese.
It's the exact same point being raised against the TV series Vikings which has a black viking princess, and Bridgerton, which takes part in 18th century upper class in England, which also has a black queen*.

I know these are just TV series and are not historically accurate, but what is the effing point in doing this?

When Vikings got criticized for this they just said "Well, prove that there weren't any black viking princesses then!", as if that is even remotely possible. But it is EXTREMELY unlikely there ever was, even if the Vikings met people of all colours during their travels.
But what irritates me is WHY. WHY does the series need to have a black viking, or a black queen in Bridgerton, when everyone knows that was not the case at all?

Is it to make black people feel more at home, even if they are just as aware of the fact that there were no black vikings or English queens 1000 years ago as anyone else?

The point is that you are trying to tell a fictional story, no problem, but to set the period you need to have certain things in place that makes the viewer believe that it is actually taking place in the time period it is meant to be in. You don't see any cars or laptops in a series about the old west, like Little House On The Prairie (I'm old), even if it is just fiction and everyone knows it is.

Because, again, why would you?

This is the thing I struggle to understand, why do you need to insert modern day representation into a TV series set in a different time, when you would never, ever, have one of the Romans in Gladiator have a hand gun, even if it is "just fiction"?

It's the same thing, FFS. It's got nothing to do with me "being a racist that can't stand seeing black people on TV".

Why is that so difficult to understand for some people?


* I haven't seen any of these series, so I'm just basing this on articles I've read about them.
 
Are yes-uke & no-ae real characters?

I was thinking they were a play on the words yes & no
 
Yeah, this one makes me a little angry it’s not in this game. Every game for a while now has had the day/night meditation function. I wouldn’t be surprised if it gets patched in.
Two things: Night time in this game makes your character a lot more powerful, so just being able to lock it to permanent night would make you kinda OP. And secondly it may have something to do with the season timer. The mod has an option to stop the flow of time, I'm not sure if anyone has tested the season timer with that. I assume the 2 features are de-coupled but who knows.
 
...you guys are going to make me do it aren't you? You're going to make me post another Rance Wall of Text this time on the controversial cultural elements of Shadows? In all seriousness though, I do think there are elements of merit worth discussing as opposed to picking one of two prepackaged narratives. Before I get to that, some updated game impressions

Game update impressions : As of yet, I've been playing the way I normally do with these game where I typically go off and try to do random side activities I probably shouldn't, gathering materials, leveling up, unlocking gear etc. As of yet, I still do not have Yasuke so nothing more on his play. Naoe is noticeably squishier early on than some of the other AC recent protags - I'm playing on the "Normal / Intended Experience" difficulty that's the second-to hardest for both combat and stealth, and keeping gear parity close to my level (around 10). While it is possible for Naoe to come out of a scrap against many opponents, the deck is stacked against her in many ways without near perfect execution. At this point, the Brutes (guys with clubs) are a real huge threat considering A) you cannot assassinate them until you reach the Knowledge Level 3 tier and buy an ability to allow it. Attempting to do so despite the command being flagged red will mean the enemy will basically grab your arm, deflect you with a small amount of damage, and enter combat. Note that even when you get the ability, it is separate from the amount of HP 'blocks" it takes off so a successful Assassinate may not kill the enemy outright. B) Enemies are relatively tanky and can do a considerable amount of damage to Naoe in one or two strikes at times. The new "armor" system which is present on all enemies except the lowest tier mooks adds to their defense of course, but also gives them resistance to stunning and other benefits. Enemies can take 75%+ of your health in a single blow, especially if its one of the "red flash" unblockables which must be dodged.

There's a good bit more to it and I'm sure Naoe's abilities will open up as she levels up (for those unaware, you need both the Mastery points granted by leveling and completing objectives to actually each item in the talent trees, but the 'levels' of the trees accessible are guided by Knowledge Points which are infrequently granted for certain events and the like. It takes 7+ Knowledge to go from the starting Tier 1 to Tier 2, etc) , but suffice it to say combat seems to feel different from both AC Classic's "parry+counter to cut them down" and the previous RPG-inspired titles. While it is capable to go head to head with multiple on level enemies, the combination of different enemy types, armor, unit abilities ( particularly the Samurai/Officer type ones who carry a signaling fan of some sort which can allow them to both call in exploding AOE fire arrow strikes and even more importantly, repeatedly summon reinforcements!) makes it much more dangerous especially early on. The additional challenge may be received as welcome or it may be frustrating, but it does require a high level of execution, awareness during battle with multiple enemies ( I would like to see the lock-on/focus system to work more like the earlier games in that it was less 'sticky' as well as better ability to direct attacks at non-locked on enemies if desired; some small refinement would likely be enough), and usage of skills available both prior to and during combat; I presume it also highlights the difference in the play experience vs Yasuke but I';ll need to see that later.

The map traversal and objective/point-of-interest investigation system has also evolved since previous titles. To start with the good, those who critiqued earlier AC titles as basically using your bird and/or eagle vision to tag everything from far away, the system has been refined a bit. There is no bird (at least that I've seen), with the closest thing being climbing high Syncronization points and allowing you to look out over the landscape and discover new landmarks, ?'s etc.. which will then show up on your map. Naoe (and I hear it is exclusively Naoe) does have Eagle Vision which highlights enemies even through walls among other facets, but your ability to "tag" enemies is not predicated on Eagle Vision but rather the common LT/L2 holding slightl zoom in for an Investigation mode. This lets you tag enemies you see, displays all matter of nearby point-of-interest, quest, and loot icons that you can mouse over to 'lock in/remember'. When it comes to Objectives there is by default less hand-holding. Players are given a description of the location - "Person is in X. X is south of Y and near the coast" and then it it is up to them to figure that out - there's no big glowing widget on your map screen from anywhere. Instead, you ride to where you think you should be and start using your Investigation abiility and, when you're close enough, you'll see the same kind of marker that youd' expect to see for loot, except this time it will be blue and brighter. I am to understand there is a "Guided Exploration" game option for those who wanted the old "everyhing is on the map objkective wise, either a direct location or a AOE" from the start without having to follow clues, but I haven't been playing with that. Much like the "always one hit assassination" toggle, its there for those who want or need it without imposing on the default being the more abstract mode which is an improvement. A temporary "Pathfinder" mode can be toggled on whenever you have a map marker or objective and it will basically print a GPS-style line on the floor helping you run or more likely ride to your destination. This can be useful for those who get lost, but this brings me to one of the more difficult issues of map traversal I've found so far. The combination of the relatively close camera follow at a low angle and the sheer volume of trees and other foliage means it can be often difficult to see where you're going in dense woodland; it happens in a way that I don't recall from Origins, Odyssey, or Valhalla despite especially the latter having its share of wooded areas. Attempting to run off one of the narrow dirt paths directly towards somewhere you wish to go may end up with difficulty ; this includes what I described before, combined with sliding down inclines or worse, hitting 'walls" of steep terrain that you slide back down and are not climbable. Ubi must have heard some of the RPG-Creed era critiques on how characters could climb nearly anywhere instead of only handholds, resolving that with a combination of Naoe's grappling hook for ascensions in many areas, but conversely by sticking steep hills that can't really be climbed over a lot of the terrain off the beaten path; a feature made at times annoying because of the aforementioned camera issues plus the sheer frequency one may run into those situaitons. Perhaps with a few patches tweaking a few elements this part of traversal can be refined a bit.

I'd also like to reference that those playing with a gamepad (I usually play AC titles with one, even though I always play on PC), the game natively supports (ie even without Steam) the DualSense and makes use of its features too. There will be certain audio played through the controller speaker, haptics use and several other features if using DualSense which is a nice touch that is far from assured on games outside of Sony-owned studioes. This reminds me I should try my DualSense Edge as that's actually my primary DualSense model, but awhile ago with another game I was troubleshooting how the DualSense standard was supported, but the Edge was not; I'd like to confirm its at least parity to a regular DualSense here with Shadows. Anyway, I'll keep moving forward and see how the game evolves.
FTFY

AC Shadows Impressions (So Far):

  • Combat: Harder than past AC games. Naoe is squishy, Brutes are tough, and enemies hit hard (75%+ HP in one blow). Armor system adds resistance. Officers can summon reinforcements & fire strikes. Lock-on feels clunky.
  • Progression: Mastery + Knowledge Points needed to unlock skills. Slow early-game growth.
  • Exploration: No eagle. Landmarks revealed via Sync Points. Objective clues replace direct markers (optional guided mode exists).
  • Traversal: Camera + dense foliage make navigation tricky. Steep, non-climbable terrain can be frustrating. Grappling hook helps.
  • Tech: DualSense support is solid. Need to test DualSense Edge.
Challenging, more tactical AC—combat and exploration feel different but could use refinements.
 
Combat: It's a joke if you play as Yasuke, if not just use Naoe and the Kusarigama. Spam heavy attacks and entanglement, permanent stun and AoE. I actually think it's more powerful than Yasuke because it hits everything around you. Ubisoft will probably nerf this soon as it trivializes combat even more than Yasuke does.

Progression: Just FYI at Knowledge Rank 6 you unlock a bonus Mastery tree, like a simplified version of Odyssey's Mastery perks.

Exploration: Viewpoints only reveal POI's (question marks). Everything else, like side activities, must be defogged. Viewpoints also do not reveal quests. I think Ubisoft does this to encourage you to buy one of the premium map packs. Also, unlike past games, quests will not automatically appear in unfogged areas. They only appear when you physically re-explore the same areas again. As far as I can tell, unless you use MapGenie to track quests, you will definitely miss some. There might be a way to use the Objectives board to find missing quests? Like if you have gaps on it. I have no idea. In short: If you don't use MapGenie, PiggyBack, or a paid map pack in-game, you will miss content unless you manually explore every square inch of the map, which takes dozens of hours. Small note: The piggy map does not track quests therefore it is useless.

I don't think I've ever seen an open world game obfuscate content like ACS does. I think Ubi was trying to reduce map clutter, instead they gated side activities and quest behind a frankly impossible amount of tedious "exploration" and "re-exploration" to the point where no human being could feasibly find it all on their own.
 
Combat: It's a joke if you play as Yasuke, if not just use Naoe and the Kusarigama. Spam heavy attacks and entanglement, permanent stun and AoE. I actually think it's more powerful than Yasuke because it hits everything around you. Ubisoft will probably nerf this soon as it trivializes combat even more than Yasuke does.

Progression: Just FYI at Knowledge Rank 6 you unlock a bonus Mastery tree, like a simplified version of Odyssey's Mastery perks.

Exploration: Viewpoints only reveal POI's (question marks). Everything else, like side activities, must be defogged. Viewpoints also do not reveal quests. I think Ubisoft does this to encourage you to buy one of the premium map packs. Also, unlike past games, quests will not automatically appear in unfogged areas. They only appear when you physically re-explore the same areas again. As far as I can tell, unless you use MapGenie to track quests, you will definitely miss some. There might be a way to use the Objectives board to find missing quests? Like if you have gaps on it. I have no idea. In short: If you don't use MapGenie, PiggyBack, or a paid map pack in-game, you will miss content unless you manually explore every square inch of the map, which takes dozens of hours. Small note: The piggy map does not track quests therefore it is useless.

I don't think I've ever seen an open world game obfuscate content like ACS does. I think Ubi was trying to reduce map clutter, instead they gated side activities and quest behind a frankly impossible amount of tedious "exploration" and "re-exploration" to the point where no human being could feasibly find it all on their own.
I actually like the change to make it tough to find stuff. It encourages you to traverse the world and explore to find stuff. There is a lot more now as well scattered around with random NPC conversations that reveal things as well.
 
I actually like the change to make it tough to find stuff. It encourages you to traverse the world and explore to find stuff. There is a lot more now as well scattered around with random NPC conversations that reveal things as well.
Sure it's fun to randomly find things.
However to make sure you find everything in a region, you have to run around like a blind person defogging the entire map. It takes about 3-4 hours per zone. I know it's pissing people off because it's basically the only thing the people on the game's subreddit complain about...
 
Sure it's fun to randomly find things.
However to make sure you find everything in a region, you have to run around like a blind person defogging the entire map. It takes about 3-4 hours per zone. I know it's pissing people off because it's basically the only thing the people on the game's subreddit complain about...
I’m sure for some it will piss them off. That’s just not how I play personally, and I hated how in the recent games it was a map filled with markers, it was exhausting.
 
Sure it's fun to randomly find things.
However to make sure you find everything in a region, you have to run around like a blind person defogging the entire map. It takes about 3-4 hours per zone. I know it's pissing people off because it's basically the only thing the people on the game's subreddit complain about...

It's designed that way to sell the map packs. Create a problem, sell the solution as a microtransaction. It's predatory and a regular practice for Ubisoft.
 
I can't believe they put the Yasuke blocks in enemy camps, if you're playing as Naoe you have to run all the way out of the camp, switch characters, run all the way back and move the block.
Then you have to run all the way back out again, switch back to Naoe, and go back. And guess what, switching characters can push the season forward which respawns the entire camp.

By far the single worst design decision in the entire game.
 
I’m sure for some it will piss them off. That’s just not how I play personally, and I hated how in the recent games it was a map filled with markers, it was exhausting.
Yeah that is exhausting. I've really started to wonder if they are just trolling the OCD people who have to go around and do every little thing.
 
Ubisoft is forming with Tencent a new subsidiary based on its three most popular franchises valued at approximately $4.3 billion....the new subsidiary, in which Tencent is investing 1.16 billion euros for a 25% minority stake, is based on the Assassin's Creed, Far Cry, and Tom Clancy's Rainbow Six brands and will include the development teams of all three series...

https://insider-gaming.com/ubisoft-is-forming-a-new-subsidiary-with-tencent-valued-at-4-3-billion/
Time to chop some heads
 
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