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This is the worst suggestion you can ever give any gamer.You should try ARMA.
This is the worst suggestion you can ever give any gamer.
Arma is, and always will be a complete glitch infested disaster. Just like it has since day one of its release and just like every.single.mod that has ever come from that horrible engine.
I wouldn't worry about not knowing other people. If you want to add me feel free but I've been playing this a lot since I got it and 7/10 times the entire squad has mics and is working together communicating. Also remember you can always leave a squad and join a different one on your team if you get into one you're not feeling.
Also, are you east coast? If you are look for the 2fjg clan server. I've been playing there 80% of the time because it's one of the best pinging servers for me and there is usually always an admin there, and a lot of good teamwork. Having a microphone is almost required I would say, calling out enemy contact using the directional bearings is a must.
It's not that people don't communicate. Nearly every game I have played, the team communicates fine. The problem is they are still unpredictable. When I play a game with a regular group of friends, we all have a play style that compliments each other. We work very well. Certain things don't have to be communicated. That would be incredibly beneficial in a game like Squad, where every tiny thing you do counts.
Also, call me anti-social, but I don't get into chatting it up with strangers in video games. Especially if I jump in a squad and it's obvious most of them are together and i'm the oddball.
This is the worst suggestion you can ever give any gamer.
Arma is, and always will be a complete glitch infested disaster. Just like it has since day one of its release and just like every.single.mod that has ever come from that horrible engine.
You should try ARMA.
Or maybe its spoken like someone with plenty of playtime in a2, a3, and mods. The engine is the most shit engine that has ever been made for any video game, and thats not an exaggeration. It's a laughable pile of alpha quality mess, exactly like it has been since day one.Spoken like someone who played ArmA for 15 minutes at release and then never touched it again.
I have well over 300 hours in ArmA 3 and probably twice that in ArmA 2. It has bugs, sure, but it's nothing like you are describing. And actually, most of the decently-updated mods make the game that much better.
Spoken like someone who played ArmA for 15 minutes at release and then never touched it again.
I have well over 300 hours in ArmA 3 and probably twice that in ArmA 2. It has bugs, sure, but it's nothing like you are describing. And actually, most of the decently-updated mods make the game that much better.
Oh, and I am never going to chase mods again. I want a good factory install experience. If the devs patch the game or push a patch that's fine. But I am done with;
A. Chasing servers - Dozens of good multiplayer games out there and frankly, with so many connecting you need real solid servers, not the BS servers that other games, including GRAW2, used to run.
B. Chasing mods - This server uses 1.6a but that server is still 1.5. Again, by now the bar has been set and companies need to get onboard and stop letting people convince them that this is something in the + colume.
Actually, when you mentioned servers I got a real let down feeling. If this isn't run on company owned/leased servers, I probably won't touch it. Businesses should know better by now to trust their business model to the vagaries of volunteers.
Or maybe its spoken like someone with plenty of playtime in a2, a3, and mods. The engine is the most shit engine that has ever been made for any video game, and thats not an exaggeration. It's a laughable pile of alpha quality mess, exactly like it has been since day one.
Cool, I missed this one. I may have to check it out.
I mainly play the BF series and was a big Project Reality fan in the beginning, although it lost my interest after a while though, not sure what happened but we slowly drifted apart.
I still play BF4, mostly IO/HC but those are few and far between (needz moar JETZ!1! or something) and it still has arcade roots. There are 'tactical' servers where you cant run, etc, but its just weird.
This might be a good fit, will have to read up a bit..
Spoken like someone who played ArmA for 15 minutes at release and then never touched it again.
I have well over 300 hours in ArmA 3 and probably twice that in ArmA 2. It has bugs, sure, but it's nothing like you are describing. And actually, most of the decently-updated mods make the game that much better.
So you have 500 hours in those games and have yet to realize that they are shitty iterations of a clunky unrefined game engine from 2001 called Operation Flashpoint: Cold War Crisis?
They should just rename the game to keyboard combo keys memorizer simulator since you spend about 99% of the time having to haplessly configure the various different combos for different actions which you will ultimately forget anyway. If your game takes 4 keyboards worth of keys to fulfill functions, you're doing it wrong.
wow...Some of the controls are a bit odd, but that isn't really the problem. It is how they are managed. The squad command interface is entirely clunky and too slow to work with. Middle mouse click for opening doors is odd. The scroll wheel does too much. It changes weapons, chooses your position in a vehicle and more. And it all changes back and fourth too quickly. It will cycle through different topics while you're trying to do something which is a pain.
EDEN is a massive improvement, but still horribly lacking. You can place stuff in 3D and edit loadouts which should have been in ArmA 2. But actually doing anything else is still a pain. Everything is done via scripts and triggers, which is slow and confusing. For more advanced functions it makes sense, but not for the basic ones. Want a unit to activate when something else is dead?
Place trigger. Type:
!alive unit1 && unit 2
Drag waypoint onto said trigger. And a whole bunch of other combinations for something so simple. Hope you don't make typos. The whole trigger system is very clunky and finicky. For basic, common features it should all be automated like DCS:
Lets take the basic pre-done triggers. Select a condition, such as Group Dead. Only groups in the actual mission will show up. No chance of making a typo. Under actions I can select which Groups will activate. And then add in a message, a sound, and many other things. It is so much easier, less cluttered, and very quick to review for errors. In EDEN you still must type all of this into a few tiny boxes and/or spread them across various triggers. And like in ArmA, advanced functions can be done via the script line. But the majority of simple triggers that most missions will feature are essentially plug and play. ArmA 3 needs to implement this.
Then there are other things where the game is still lacking. Team AI is still a bit dumb and gets lost too easily. Guns still don't have both sets of reload animations and while each weapon can have a single unique one, they're still horrible looking. Magazines will appear out of thin air, ect. Bipods/weapon resting leaves much to be desired. Switching fire modes also switches to a grenade launcher, ect.
Some good stuff was added in recent updates, EDEN and the ability to shoot from vehicles, but ArmA 3 still has a long way to go.
So you have 500 hours in those games and have yet to realize that they are shitty iterations of a clunky unrefined game engine from 2001 called Operation Flashpoint: Cold War Crisis?
They should just rename the game to keyboard combo keys memorizer simulator since you spend about 99% of the time having to haplessly configure the various different combos for different actions which you will ultimately forget anyway. If your game takes 4 keyboards worth of keys to fulfill functions, you're doing it wrong.
TrueAgain, it's pretty hard to have a meaningful conversation when the statements are just blatantly false.