Bladestorm
[H]ard|Gawd
- Joined
- Dec 10, 2006
- Messages
- 1,232
Has anyone here gone from 4K back down to 1440P (or lower)? If so, I'd like to hear your story why.
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The reason I ask is because I've had the Acer XB280HK for about 6 months now, and I've never truly been happy with it. I got it partially due to people telling me that 30fps with G-Sync feels like 60fps, but to me it's still obviously 30fps.
Yeah it's kinda funny to see some of the idiot youtube reviewers say that G Sync makes 30 fps feel like 60fps. 30 fps is still 30 fps and when your frame rate is that low you will totally notice it. Have you considered throwing in a 2nd Titan X? Sure it's the more expensive route but it seems less of a hassle than to sell your current monitor for a new one, plus you'll get to keep the 4k resolution.
I just don't understand why anyone would do 4k in the first place given all the drawbacks. Just for a boost in sharpness?
Well, I tried a few 4K TVs and monitors... eventually settled on a 34UM95 for desktop use and a 1080p OLED for gaming. The improved contrast of OLED does a lot more for PQ than resolution alone, and I sit around 6ft away so it's not pixelated at all. Looks quite stunning really. Hopefully in around 3 years I'll be able to buy a 65" 4K OLED for $3K or less, and by then any 4K standards shouldn't be in question. Until then I'm quite content
If you don't mind my asking, what size OLED did you get?
And some of the new 4m (5.5ms) ips g-sync panel's response times increase at lower hz-fps, like the acer goes up to 8.7 ms GtG at 60hz and higher at lower hz.
Besides, at low fps-hz values you are basically running a low hz monitor with way more screen blur regardless. The ips might just get even worse blur at lower fps values due to the response time but low hz voids motion clarity.
That means in addition to motion clarity being dependent on very low response times, the lower the hz, the more the screen blurs.
So you are losing out on the motion definition, motion path articulation, animation definition (motion definition) and motion blur reduction (image clarity) at the 40 - 60fps (or even 30fps) promoted by many people and web sites regarding g-sync (and now free-sync I guess). So you are getting bad smear style screen blur instead of a tighter soften blur (motion clarity) and getting low motion definition (watching "freeze-frames" of action) when not at higher average frame rates. The smoothness people talk about is the lack of judder, tearing, and frame rate "sinkhole" stops.
http://www.blurbusters.com/gsync/preview/
Yes I just wanted to be clear that in those scenarios people are essentially running a low hz monitor.
- Retarding motion definition/articulation.
- Losing any increase in motion clarity
(possibly making the blur even worse than a 60hz monitor at lower fpz-hz linked in g-sync, and in the acer's case with increased response times at lower hz ranges).
The main draw of this kind of monitor tech is 1440p at high hz with the lowest response time possible, with g-sync (and ulmb option) as a great additional feature.
I can understand the flexibility comment for some games like old code games and emulators that may be locked at low frame rates, but in cases where gamers can trade-off to a scenario of a crippled hz monitor at low frame rate for higher static graphics quality I wanted to be clear of what you would be losing - which ends up being most of the superior features of these modern gaming monitors. Also consider the cost of these monitors and the fact that you could get a much easier to render 1080p g-sync monitor for higher frame rates. Of course it's everyone's own money/monitors and they can do whatever they want with them
I never considered current 4k tech for gaming at all. The reason is 4k won't have 120hz input at 4k without dp 1.3a - 1.4 inputs and 120hz+ circuitry in the monitor as well as having dp 1.3a - 1.4 gpus outputting to it. 4k makes for nice still shots (and is good for desktop/app real-estate) but at 60hz-fps and less you are losing out on all of the other modern gaming monitor advancements.
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