Master_shake_
Fully [H]
- Joined
- Apr 9, 2012
- Messages
- 17,794
4k pong at 240fps sure.
vr pong is gonna be sweet.
vr pong is gonna be sweet.
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I almost laughed really hard. Cheap console games..
His entire career is defined by being wrong most of the time. If you make a wrong, outlandish claim, it gets a lot of views from people telling you what an idiot you are. This boosts ad traffic and keeps publications in business. It's how much of modern media works.What’s weird is we already have somewhat reliable idea of what Ryzen7nm with Navi is and to some degree what that would be capable of. So why guess so high knowing your already wrong unless you intentionally lied in your analysis.
Care to put money where your mouth is? I'm willing to bet not even 5% of games on the next gen consoles will be able to perform at those settings. I say 5% since I could see a few demos or retro titles being tweaked to work on that.You guys are going to feel so silly when Pachter nails this prediction.
I wish I could get paid for making up asinine things.I'm fully capable of talking out of my ass, too, but I don't get paid the same as these analysts.
Care to put money where your mouth is? I'm willing to bet not even 5% of games on the next gen consoles will be able to perform at those settings. I say 5% since I could see a few demos or retro titles being tweaked to work on that.
1080@60 has been out of reach, and you're hoping for 4k@60? Even if it gets the variable refresh rate someone else brought up, it doesn't matter if half the time you spend playing the game it keeps dipping down into "cinematic mode".What I am hoping for is 4K/60Hz on most games. The console may be able to run higher refresh rates however 99% of people use 60hz screens so no developer will waste their time on 120hz frame rates.
Your comment makes no sense as textures have nearly zero impact on performance unless you don't have enough vram.4K 240 FPS, no problem, reduce textures down to potato levels.
Your comment makes no sense as textures have nearly zero impact on performance unless you don't have enough vram.
So in other words you are clueless. Again textures have basically no impact on performance as long as you have enough vram and your ignorance on the subject changes nothing. They don't even have to use potato textures now and the next generation of consoles will have even more vram.My comment makes perfect sense, misterbobby.
A lot of games designed for PS4 Pro and Xbox One X run at 1080p/60. The GPU is powerful enough in both systems to render 1080p/60 but both systems have weak CPUs and are unable to keep up. I think in the next generation, both the CPU and the GPU will be able to run most if not all games at 1440p/60 (maybe some will even push it up to 4K). The problem is, both MS and Sony give the developers liberty to do whatever they want and most find it a lot easier develop games locked at 30fps because a) they value art over frame rate b) with the limited CPU power, it is hard to ensure a constant 60hz.1080@60 has been out of reach, and you're hoping for 4k@60? Even if it gets the variable refresh rate someone else brought up, it doesn't matter if half the time you spend playing the game it keeps dipping down into "cinematic mode".
It takes time for high-res textures to get loaded into VRAM from the disk, so VRAM bandwidth (data transfer rate) is also important as well on top of the VRAM quantity.So in other words you are clueless. Again textures have basically no impact on performance as long as you have enough vram and your ignorance on the subject changes nothing. They don't even have to use potato textures now and the next generation of consoles will have even more vram.
The point is that he is clueless for thinking texture resolution is any type of limitation to getting 240 fps. It is the very last thing that would ever matter if there is enough vram so saying they would need to use potato level textures to get 240 fps is beyond stupid.It takes time for high-res textures to get loaded into VRAM from the disk, so VRAM bandwidth (data transfer rate) is also important as well on top of the VRAM quantity.
I've seen this first hand with quite a few games, especially DOOM 2016 with the nightmare mode and Fallout 4 with the HD texture pack with a GTX 980 Ti.
With the consoles, the unified memory architectures helps immensely with this task since it normally won't need to copy the memory twice from the disk to RAM to VRAM, but only from DISK to unified RAM, so that is definitely a plus.
You are right, it doesn't look like the higher the resolution of the textures negatively impacts performance.The point is that he is clueless for thinking texture resolution is any type of limitation to getting 240 fps. It is the very last thing that would ever matter if there is enough vram so saying they would need to use potato level textures to get 240 fps is beyond stupid.
What this all boils down to is that you won’t lose framerate performance in this game using the High Resolution Texture Pack. You might be affected by some smoothness issues if you have a 4GB video card however. Video cards from 6GB and upwards should not have any smoothness issues.
We also want to emphasize that hard drive performance can help with the high resolution texture map, especially with lower amounts of VRAM. Your hard drive will simply be accesses more to load these large texture assets. An SSD is optimal. A spinning disk may experience longer pausing or hitching as it loads data slower.
Like AMD.... Hmmm....... Your making yourself look like a fanboy...... so maybe post the link to those rumors so you won't be judged for fake news?240 FPS at 4k even, I believe it when I see it. This is a bit like the recent AMD rumors, going to have to see more, so far it sounds like hype (too good to be true).
1080p 240 fps I can maybe buy, 4K however....
The point is that he is clueless for thinking texture resolution is any type of limitation to getting 240 fps. It is the very last thing that would ever matter if there is enough vram so saying they would need to use potato level textures to get 240 fps is beyond stupid.
You are right, it doesn't look like the higher the resolution of the textures negatively impacts performance.
And I can guarantee you that I can compare performance between low and very high textures in any game out there and the difference will be almost meaningless if there is a difference at all. So again saying we would need potato textures is idiotic as it has nothing to do with being able to hit high framerates or not.Not exactly, but a lot of people get confused by the difference between a skin and a texture. In the bad old days, a 2-dimensional image used as a wrap for a 3D object was a 'skin'. A texture was an additional wrap that identified highs and lows on a skin and, depending on the direction of the light source, gave the 2D skin the appearance of a 3D surface. We think of skins being form-fitted to a particular object, but this wasn't always the case - in the 90's, developers would often make a skin as a large, square graphic, and then use it for many different purposes (if you played Everquest you saw a lot of this - grass that was used as animal skin or the leaves of trees, stone that was used for beaches, buildings or cliff walls, wood that was used for bark, doors, docks, and walls, etc.)
At some point, a skin that had a texture file was called a texture. And I can guarantee you, if you increase the resolution of a texture that has a lot of bump, light and opacity mapping (among other things) you'll slow your fps.
All the marketing positions were filled!Analyst needs a new job.
how they gonna manage to fit all this high end hardware into a package that sells for $500?
1080@60 has been out of reach, and you're hoping for 4k@60? Even if it gets the variable refresh rate someone else brought up, it doesn't matter if half the time you spend playing the game it keeps dipping down into "cinematic mode".
I can see 4K 60FPS and/or 240Hz 1080p with both options provided for a la cart type of consumer preference approach. As for 4K/240Hz this analyst is dreaming or really meant to say what I mentioned and clearly not tech savvy.
Are they going to sell a console for $2000? If so, he might be right. Otherwise, he knows fuck-all.