True, but still an order of magnitude under a couple of billion.Math fail!
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True, but still an order of magnitude under a couple of billion.Math fail!
True, but still an order of magnitude under a couple of billion.
This further illustrates my point. 10 million copies x $60 each = $60million. Take those same 10 million users and multiply that by $20/month for 1.5 years (expected life of a title) and you wind up with $2.4billion. The game companies will soon believe that they are "losing" money with their current business model. Once they realize the cash cow that is subscription based gaming....watch out.
if you look at the MP component, it's been the same old shit for the last 10 years- deathmatch, some variation of capture the flag in a new skin........
when will/do people get tired of this shit?
Good stories end, though. That's key. Sure, I played through each episode of Half Life and Half Life 2 a few times, but I was done in a matter of weeks for each one.Starcraft wasn't unique and different. Command and Conquer, Dune, and a few other RTS games came before Starcraft. I disagree with your FPS assessment. There are quite a few of them that are still fun to play. The trick is to deliver a good story behind the game, not just make it look good.
On XBox360 (as an example) Microsoft pays for and maintains the network for the game and sells the technology that allows Activision to have a vehicle for their game to be displayed.
Why should Activision get to charge a fee for their multiplayer? What exactly did they contribute?
Good stories end, though. That's key. Sure, I played through each episode of Half Life and Half Life 2 a few times, but I was done in a matter of weeks for each one.
Basically, he's advocating games that end so that we pick up the next one or multiplayer that we continually pay for so it doesn't matter.
I imagine he's not a fan of games like Civilization or Master of Orion with no story and infinite replayability.
Then the $60M purchase number would be closer to correct while the billions in subscription fees wouldn't change.But if it ends up on steam for 3$
Valve just posted an update for the Engineer in TF2. They've made a number of major updates since the 2007 release; more like quarterly, though. From http://www.teamfortress.com:There is a huge difference between charging to play an online FPS and an MMORPG. Companies like Blizzard can charge $15/month to play WoW because they add new content every month or so. Unless they plan on adding new maps, weapons, vehicles, gameplay modes, etc. every month, I cannot see any reason to charge a monthly fee to play CoD online (except, of course, gravy money for the game publisher).
Valve just posted an update for the Engineer in TF2. They've made a number of major updates since the 2007 release; more like quarterly, though.
I don't disagree with any of the above and it proves this guy's point. Final Fantasy, Morrowind, and the non-MMORP Star Wars games are series, so you have to keep paying to continue the story. WoW is pay-to-play.True, but sometimes you can take an old story and put a new twist to it. We had Final Fantasy and EverQuest and Morrowind and a few other fantasy-based games, and you'd think we would get tired of it when Blizzard launched World of Warcraft, but their lore was like no other. It had depth. It had history. It had a beautiful blend of serious and humor. A powerful fan base behind it. I could spend days just reading their web site and wowwiki.com gobbling up their story, forgetting there's a game there, and then when I play it, I take in the story surrounding me. That's why I loved the game. Haven't played it since last September, but it was a lot of fun while it lasted.
Anyone's welcome to make another World War II FPS even, but it has to captivate me with a story that's unique from any other World War II games out there. Wolfenstein is interesting because they didn't just put zombies in the game, but they also backed their story up with a bit of lore. Ditto Star Wars games. They can make another Star Wars game, but don't keep repeating the movies. Go deeper and tell us another story about that universe.
I guess that's what makes me a geek. I look for things beyond the game themselves.
Valve is a private company so they don't have any institutional shareholders breathing down their necks. So yeah, they don't feel compelled to nickel-and-dime us to death, despite the fact that they are delivering the content that would justify it... to the likes of Activision and the 'analysts' who follow them.The difference between activision and valve though...Is that valve seem to make games because they LIKE games. Activision seem to do whatever because they like money. Games never used to be big buisness. 80% of games used to make no profit. I don't know if that is still true, but theres definately more BUISNESS then there was before.
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I imagine he's not a fan of games like Civilization or Master of Orion with no story and infinite replayability.
Aww... crap. And just after I got them working in Win 7.We're going to have to start charging you $0.50 per game of Civ, and $0.01 per turn. I hope you don't mind.
But then everyone would Pirate the game.... Wait a sec, didn't BF:BC2 sell a shit ton of copies? Oh yeah it did.
I don't have MW2 period. I'm sticking with my original plan when I signed the MW2 Multi-player petition.
I play Bad Company 2 because of dedicated servers.
I don't have MW2 period. I'm sticking with my original plan when I signed the MW2 Multi-player petition.
I play Bad Company 2 because of dedicated servers.
Thanks to the strengthening of internet based services and access speed, piracy has become the competing business model (un)fortunately.
On Xbox live, you paid for the internet and modem/router, and the game and console that allows Microsoft to have a veichle for their onlive service.
Why should Microsoft get to charge a fee for their multiplayer?
I am starting to think that DRM and pay to play models will become so outrageous that eventually everyone will just say "screw gaming" and go do other things, then there will be this gaming dark age and eventually a company will come along and make things right again.
And we will call them Valve. Oh, wait...![]()
I forgive you because it is Friday, but I'm pretty sure that is $600 million!