...I just said I was using MLAA, not MSAA.
Since MLAA is applied as a post-processing effect, it adds additional input lag. Hopefully AMD has some way to minimize this problem.
er, every modern game has a million things being done as a post process step already. bloom is effectively a post process. it shouldn't be adding input lag.
mlaa should also be superior because of this because it works with the hdr resolve, not against it like msaa