The genre (spy RPG) doesn't interest me too much, but I have a great respect for the stuff Obsidian puts out. If I hear great things from players I'll give it a whirl. It'll probably surpass my expectations for a spy RPG game.
Exactly my thoughts.
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The genre (spy RPG) doesn't interest me too much, but I have a great respect for the stuff Obsidian puts out. If I hear great things from players I'll give it a whirl. It'll probably surpass my expectations for a spy RPG game.
What I'm expecting is basically a Mass Effect clone (not a bad thing) with its own wrinkles. My gut tells me to expect to see review scores somewhere along the lines of probably a lot of 7/10s, maybe a few strays 6/10s, and maybe an 8/10 here and there if we're lucky.
I hope this is a good game.
If Alpha Protocol is nothing more than a Mass Effect clone then for me it's not a real RPG, which is what I was led to believe. I don't actually think of Mass Effect as being an RPG, since every character you create plays virtually the same as any other. (I love seeing people at the Mass Effect forums telling us about their 'builds' - as if it even matters!)
In Oblivion I can create a stealth character (using arrows) which will be completely different than a fighter character (using swords) which will be completely different than a wizard character (using spells) - my approach to playing the game would have to adjust accordingly for each of those three characters: That's a true RPG.
I was led to believe that Alpha Protocol would be like that - if it's not... well, then I was led down the garden path.
and you didn't like Dragon Age? As long as you stay away from AI exploits like pulling, you get that sort of gameplay depending upon your party makeup and your class.
If Alpha Protocol is nothing more than a Mass Effect clone then for me it's not a real RPG, which is what I was led to believe. I don't actually think of Mass Effect as being an RPG, since every character you create plays virtually the same as any other. (I love seeing people at the Mass Effect forums telling us about their 'builds' - as if it even matters!)
In Oblivion I can create a stealth character (using arrows) which will be completely different than a fighter character (using swords) which will be completely different than a wizard character (using spells) - my approach to playing the game would have to adjust accordingly for each of those three characters: That's a true RPG.
I was led to believe that Alpha Protocol would be like that - if it's not... well, then I was led down the garden path.
Ten years ago we wouldn't even have had this debate - no way would any RPG enthusiast have said that Mass Effect, in its present state, is a real RPG.
In Neverwinter Nights, and in Baldur's Gate, you have to learn about your character - you're never going to succeed as a wizard in BG unless you know your spells.
Every character you create in Mass Effect 2 is pretty much just going to be shooting stuff. Mass Effect is really just a shooter, with a few RPG elements tossed in.
If that's Alpha Protocol, then I'll be disappointed.
I want my stealth guy to be able to get away without having to resort to constant gun violence. If I can't circumvent the constant gun violence - bang, bang, bang... as though it's some kind of a porno film - then what's the point in playing as a stealth character? None at all.
A true RPG would make it so that the characters are diverse.
Diverse. That's our new word for the day.
Hit up 16:40 for some impressions. I do have to say, this is (judging by the videos at least) one of the uglier titles I've seen in a while...
Not conclusive proof of proper RPG status, but http://kotaku.com/5468587/alpha-protocol-impressions-looks-deceive has this paragraph:TI want my stealth guy to be able to get away without having to resort to constant gun violence. If I can't circumvent the constant gun violence - bang, bang, bang... as though it's some kind of a porno film - then what's the point in playing as a stealth character?
Yes, It Can Be Won Without A Trigger Finger: As reported last year, Alpha Protocol can be cleared using 100% non-lethal means. The Sega producer said that you can do one better than finishing a Metal Gear Solid with just use of a tranquilizer gun. Someone from the development team cleared the game using only close quarters combat. It was described as "very challenging."
Not conclusive proof of proper RPG status, but http://kotaku.com/5468587/alpha-protocol-impressions-looks-deceive has this paragraph:
And, guys, the graphics aren't nearly as bad as some of you are saying - the ugliest game in the past five years... that's an exaggeration.
Okay, if you don't like the look of the Unreal engine (I have no idea why, but a lot of people don't) then you're probably not going to like the look of this game much either - but then some people said that Mirror's Edge was ugly... say what? I thought the geometry of Mirror's Edge, and the way the colors were used, was fantastic. I believed the same about Rainbow Six Vegas 2 - the sports complex level was amazing.
If you want to find out what an ugly game is then go buy Quantum of Solace - now THAT'S an ugly game. That's a game that actually does look like it's five years old. Or even the latest Tomb Raider game - it's blocky looking.
You don't have to blame it on UE -- mass effect is based on UE and looks significantly better, and that's one of many UE games that look better. Mirror's Edge didn't point to technical limitations to me either, rather that the sparse look is part of the art style. Even the old texture buffering issue looks like it's there (you can see it in the weapon select and character creation menus really badly), and the models look pretty low poly. I'm not going to write the game off just because of that, but I think it's worth noting.
Wabe you really seem to be setting yourself up for disappointment, almost needlessly so.
I think of AP as more of a Deus Ex or Hitman type game. There are some differing points and added features but I still think the comparison to those 2 are pretty valid. Hell it really seems like a mixture of the two really.
This game came up in the latest episode of Rebel FM as, paraphrased, "no-one who's tried it think it's any good." (comes up almost exactly 60 minutes into the podcast)
I think you've misunderstood me - I actually like the Unreal Engine.
This game came up in the latest episode of Rebel FM as, paraphrased, "no-one who's tried it think it's any good." (comes up almost exactly 60 minutes into the podcast)
Ep 62, 01:01:20-01:02:00. HTH. HAND.
They're game reviewers/journalists.
Sure, I'd waste me time doing that when we both know that it doesn't matter to you who these guys are or even who their sources are. You're either lazy or disingenuous, either way I have nothing to gain by engaging with you.
In other words, it's bullshit.
The podcast DID mention early/multiple builds. It'd feel really wrong if after all these delays that the game still ended up mediocre.
Wait a minute - everyone who has played Alpha Protocol doesn't like it?
Who are these people?
But are we going to give the game a chance, or are we going to trash it without ever having played a single minute of it?
I definitely want to give it a chance.