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Alien: Isolation (PC version) - official thread?

I just started playing this, and I'm loving it. The graphics (lighting in particular) and attention to detail is amazing, it's one of the best looking games I've played in a while. I'm enjoying the tactical aspect of it, instead of just blasting everything in sight, like previous Alien games. Definitely more like the Alien movie, than Aliens.

I haven't had a whole lot of use for the gadgets you can make yet, but maybe I will in the future. I did have one section with three human enemies, and instead of taking them on myself, a noisemaker tossed into their midst ensured that they were quickly dispatched by the xeno. The story and voice acting is pretty good also, and the music and sound really adds to the immersion.

Edit: I also love the little nods to the Alien movie, such as the running in place that the androids do, or the dude with the magazine shoved down his throat ;)
 
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Beat it a few nights ago on nightmare mode without killing anyone (a Steam achievement). This is the mode that hard should've been. There're almost no crafting components or ammo (including flamethrower fuel). This requires you to be EXTREMELY careful so that you're required to rely almost solely on your senses and sneaking ability.

Running is a definite no-no when the creature is close. I lost count on the amount of times I was gutted by the alien, especially in the hellish San Cristobal medical area. Ducking into lockers rarely worked. For the few times I tried used the flamethrower, the xeno just patiently waited outside the bloom until it dissipated, then charged me like an enraged rhino.

I know there are a lot of Aliens fans in the wild, but this is really what an encounter with the beast should've been like all along. It always angered me how depowered the xenos appeared in Cameron's film, with the topper being Vasquez managing pin an alien's head against a vent wall while emptying a handgun. That stunt would NEVER work with the creature in A:I.

A fantastic, incredibly stable game. A little padded, but I didn't mind, as I prefer long campaigns. I just hope to God that Creative Assembly is charged with doing the sequel and that they don't fall prey to any A:CM nonsense.
 
Is this game worth iplaying i have the promo code from buying amd r9 290. I was plan on selling it.
 
This game is heavy on stealth and requires a lot of patience. If you're not the patient type and like games with guns and action, then this probably isn't the game for you. I didn't think I would like the game but this game oozes atmosphere and the graphics/sound are just out of this world. The immersion factor is second to none. And if you're a fan of Alien, well, I'd say it's a must play.
 
I have to confess I haven't spent much time with this game, because shortly after I bought it and began playing, a friend of mine who plays it with an Oculus Rift said "Wait for the consumer Rift to play Isolation, so you can crap yourself stupid." He swears there are times he's so engrossed that he has to rip the unit off his head when he's found by the Alien and he doesn't want to see the death animation- "NOPE!" The DLC's for this game seem to be highly regarded as well.

So, waiting for a Rift so I can have a heart attack in V.R., hopefully it ships sometime this year. I get the feeling a lot of other people are waiting for a Rift before playing Isolation as well.
 
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I honestly don't know if I would play A:I with an OR. It would just seem a little TOO intense of an experience. Even just the first two DLCs (LS and CE) are utterly terrifying. Immersing yourself in the world of Alien with an OR just seems like a coronary waiting to happen.

I'm still amazed at how stable the game is. No CTDs at all. And the only bugs I noticed were the oft-reported floating item issue and one inconsequential vent that I couldn't enter. I also experienced some severe sound synching problems, but when I upgraded to a 970 (from a 550), they disappeared.

I'm also flabbergasted at how perfectly they replicated the xeno. If you can get into a position to get a long look at the alien, you'll notice an insane amount of detail. It's crazy.
 
Heads up, Alien Isolation is 13 bucks on Green Man Gaming. I just loaded and about to take a stab at this game!
 
Heads up, Alien Isolation is 13 bucks on Green Man Gaming. I just loaded and about to take a stab at this game!

Just got it myself from GMG. Have been looking forward to buying it.


Hey, does anyone know if the GMG version comes with that Ripley DLC? Or do I have to buy it separately? If so, is it worth it?
 
Which Ripley one? The Crew Expendable or Last Survivor?

Crew Expendable was fairly short (30 minutes maybe), but pretty good. The most terrifying part for me was recreating navigating through the ventilation ducts...seriously it was the first time I actually yelled out loud when the Xeno grabbed me...my wife was sitting next to me while I was playing it and watching me out of the corner of her eye and jumped when I yelled/jumped lol.

I've heard Last Survivor is better than CE though; I haven't played all of it yet - only got about halfway through when I something came up and I had to quit.
 
IMO, LS is the more stressful of the two (LS vs. CE), but CE employs the post-Brett surviving Nostromo personnel, which is a genuine treat.

Both are hella butt clenching, though. All those damn vents....

The entire game is like watching a 15-hour horror film where almost every minute maximizes the terror and dread. You'll come out the other side, but are you really stronger for it or just that much more terrified of what outer space might have to offer?
 
Holy shit, a $50 game on sale for $16. I can't pass that up.

Just looked at some reviews on this game, and found this thread. Sounds like horrifying fun. Nice!

I got that deal on humble bundle. Downloading on steam right now!!!!!!!!!!!!!!

Oh snap I'm already scared and I haven't even installed it yet. LOL
 
I said this in the official thread but I think it was under general gaming. I'm a huge Alien fan and while some people thought the length of the game was too long I thought it was just right.

I did my first play through on medium and beat the game in roughly 18-20 hours. Some people said it was repetitive but I didn't find it to be. I guess because I got so sucked into the story I just wanted to know how the game ended and that's probably a reason I beat it in roughly 4 sessions.

Medium is a great balance and for people on their first play through I suggest you play on that difficulty. I didn't want to the game to be so hard that I was dying all the time making the game annoying.

I played it when it came out on the Xbox One but I just purchased it on sale for $16.99 on the PC. From what I've seen/read there are practically no visual differences (game looks really really good even on the Xbone) except maybe the PC version having more AA. Also the PC version runs @ 60FPS vs 30FPS on consoles.

Also the proper way to play this game is by yourself with headphones with the lights turned off. Starting the game for the first time was extremely nerve racking for me.

All in all I absolutely LOVED this game and yes me being a huge Alien definitely helped. If you are a fan on the movies you will definitely appreciate this game and will know that the developers put the time in to make this game as authentic as possible. The game blew me away even though I was trying not to get my hopes up since almost every Alien game thus far has completely sucked.
 
@damstr:
If you apply the tweaked XML graphics setting, you can enable downsampling, different shadow and AA settings, and a few other settings to tweak:
http://steamcommunity.com/sharedfiles/filedetails/?id=324612199

Game runs amazingly well on most hardware, even at slightly high settings. There is a benchmark you can run as well, which I did a few times at different settings...and the Ultra vs High settings didn't make much of a difference really.
 
I am loving the game. I have never felt this kind of tension in a game ever. Especially knowing I can't really attack anyone head-on... even other humans or the synthetics. Describing the feel of the game to a friend of mine was kind of like this,

If Silent Hill is pure horror, and Resident Evil is survival horror/action, then Alien Isolation is cringe-inducing, suspense, and extremely tense.

I definitely puckered up a few times.
 
I am loving the game. I have never felt this kind of tension in a game ever. Especially knowing I can't really attack anyone head-on... even other humans or the synthetics. Describing the feel of the game to a friend of mine was kind of like this,

If Silent Hill is pure horror, and Resident Evil is survival horror/action, then Alien Isolation is cringe-inducing, suspense, and extremely tense.

I definitely puckered up a few times.

I kept referring to it as more "survival terror" - sums it up pretty well I thought :D.
 
My free time being what it is these days, I finally got to play some of this.

I love the production values, the art and sound are great. Buuuuut...

I'm really not liking the game very much, and it's because it doesn't feel like there is much in the way of game mechanics that involve the player.

There are some nicely done areas where your behavior makes it or breaks it, but there seems to be huge swaths where your success is determined by waiting forever (after the 10 minute mark, I feel that I have gone from playing the game to having my game interrupted), or just reloading and looking for a slightly different random seed for the bad guys roaming. There's also huge swaths where I can just sprint around, or creep and crawl, and it doesn't matter. Then there's the enraging things like desperately wanting to find a gun, finding a bunch of ammo, haivng to kill off a bunch of armed dudes by luring them... and you can't pick up the gun that is clearly laying there. Oooh you put in this mechanic where I can disable alarms? Lets do that before we try doing anything with computers, doors, etc. just in case, even if it is hard. Oh what? I hit a plot point cut scene and the alarm will go off no matter what? Got you. There are other more spoilery stupid shit like that where things SHOULD be interactive with the player, but are not until the game wants to fuck the player over.

THEN you get to the point where the alien goes form set dressing to your main obstacle. FFS. The net feeling is that I'm playing the worlds most involved quick time event that just happens to use for input what we are used to seeing for controls. Except more arbitrary. There was at least one point where the computer parked a bad guy right at a critical juncture and forced you to kill them rather than sneak and plan. It didn't move in 15 minutes. The game also did not give you enough resources to kill it and survive the other 4 bad guys patrolling behind you unless you turned down the difficulty.

Maybe I'm missing something, but the more I play it, the less I feel the quality of my play has much influence on the game and that a significant portion of the game mechanic is dying and reloading or waiting very long periods of time.
 
I didn't have to turn down the difficulty in the game. if you had to you were doing something wrong, lack of resources usually means you wasted them where you shouldn't have.

Actually I hate it in games when if you need 4 gadgets to pass an area then it will give you 4 gadgets right in front of that area. So I'd rather praise the game for not acting like everything is there for your entertainment.

So you're criticising the game for not being what you got used to from games. I think it's a pro not a con.

Yes there are scripted and semi-scripted parts in the game. But an enemy that's guarding a choke point is not something that you can't expect to happen in a real situation.

I think this game is the most immersive and believable (if you take the basic premise for granted) in a long long time. In fact I think it's game of the year 2014.

I love the fact that the alien is unpredictable, you can't figure it out on the first level, and use that knowledge until the end.

I think the situation with Alien Isolation is similar to Beyond Two Souls. People dislike it and jump to conclusions because it's not what they expected.

If you are waiting for ten minutes at places you're doing it wrong. I was like that on the first alien infested level too, but it's not a good strategy, the more you wait the more likely you'll get grabbed. I almost gave up on the game too at that point, because I tried to wait for the danger to completely pass. But it doesn't you have to accept that in this game you're always in danger, there is no clear indicators of a clean route to your objective. You have to wing it, and hope for the best. You have to shed your habitual reflexes, they don't work here. And that in my opinion makes this game a leap forward in gameplay design.

Apart from a few things I can't but praise this game in my review.
 
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Great points raz and M76, but I will cut to the chase. This game is pretty hard, and uncomfortably scary. For Christ sake I'm in my 40's now, I should not be screaming like a little girl. I can't play this game for long stretches because it stresses me out. That's pretty hilarious. But I do like this game with its flaws. Pretty much a change of pace for me.
 
Great points raz and M76, but I will cut to the chase. This game is pretty hard, and uncomfortably scary. For Christ sake I'm in my 40's now, I should not be screaming like a little girl. I can't play this game for long stretches because it stresses me out. That's pretty hilarious. But I do like this game with its flaws. Pretty much a change of pace for me.

I dunno. I find the game stressful and annoying, not scary. Not even a little. It's scary like a line at the dmv is scary. Everything is just telegraphed too much. M76 can say if you wait you are doing it wrong. As the character, yeah that's not what you should be doing. As the player if my waiting takes the form of being idle in a room, or reloading 47 times, it's still waiting.

There are portions of the game that are set up well where strategy or daring determine the outcome. There are much more where it's wait for opportunity to be randomly dealt up either by reloading or actually waiting. So far by time spent playing, that's the vast majority of the game.
 
Sounds like you need to dial back the difficulty, raz.

I played it on Medium instead of the "recommended" Hard and had a blast playing it. Though, like KillRoy said, I felt like I couldn't play it for super long stretches because I was always so tense while playing the game - had to take breaks so that I could relax a bit lol.

But I'm a huge fan of the Alien universe and definitely felt like this game did the series justice.

I didn't find the game scary necessarily either...but the atmosphere sucked me in and I loved it.
 
game of the year IMHO.

Most immersive
True to the original story
most atmospheric
one of the rare games that can illicit an emotional response


Most people will counter with shadow of mordor, which was also a great game in its own right... However it lacks the above qualities.
 
the game is awesome no doubt but I found it almost painful to play. your character is too weak and there is too much stress.

As for the first major armed encounter complaint above, it seems like a lot of people are complaining about it, but there is an easier solution. You can rewire the sound from the terminal and kill an enemy each time as they come to investigate. Yeah, obscure.

For other stuff I just never used many consumables as I could have. Note also, although you have a max of 3 or 6 you can commit parts for the next one to free up inventory space.
 
Great points raz and M76, but I will cut to the chase. This game is pretty hard, and uncomfortably scary. For Christ sake I'm in my 40's now, I should not be screaming like a little girl. I can't play this game for long stretches because it stresses me out. That's pretty hilarious. But I do like this game with its flaws. Pretty much a change of pace for me.

I was like that too, I couldn't play it for longer than an hour in a single sitting, because it was just too much stress.

I think the first encounter with the human enemies was not that hard. You just had to figure out the right strategy.

When they come I hid in the storage room, and waited for them to spread out. Then I emerged from the vents when the opportunity risen, and sneaked past them on the upper level, and only had to knock out the one guy who was guarding the door to the staircase. And after that leg it, they won't follow.
 
For the first encounter with humans, just go up the left stairs after you take the tool and throw a flare downstairs/other side of the room, away from the door where you need to go. Then you should be able to crouch sneak past them while they are checking out the flare area through the upstairs lounge room.
 
So a bit late to the party but I started seeing vids in my feed pop up I guess as it has been 10 yrs since release so I figured I would finally give it a whirl - damn, I should have played this earlier. Cut scenes aside it does not look or feel like a 10 yr old game at all, and as a fan of the films (at least, the first two, mixed feelings over Prometheus and Covenant) this game rocks. The set design and the audio is top notch, and the way the Xeno moves is spine chilling. Most fun on a pc I've had in ages!
 
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