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Alan Wake 2

The optimisation for path tracing in this is very very good, 40fps without FG or DLSS and using DLAA at 4K is insane, turn on just FG with DLAA and it can get up to 80fps with no latency issues, turn on DLSS Quality and you're looking at 100fps or over typically. DLSS Performance at 4K is where 130fps is reached with virtually no impact to IQ.

This is a game where tech is implemented right. Few traversal stutters but that is engine related,. the tech is very solid.


View: https://youtu.be/DB-t1CSlV6c
 
The path tracing in this game is AMAZING. I really don't feel like videos do it justice, when you walk around in the game the light and shadows just feel so natural. I think it is reaching the point of "so good you don't notice." Like a really good movie score (the OG Star Wars movies for example) where you are not aware of it as you watch the movie, but its absence is painfully obvious if it is removed. Same kind of thing here, graphics that are getting so good they don't grab your attention and say "Hey! Look at the amazing graphics!" rather it just looks and feels natural.
 
Like a really good movie score (the OG Star Wars movies for example) where you are not aware of it as you watch the movie, but its absence is painfully obvious if it is removed.
I feel that something repeat, but a lot of good movie score are incredibly noticeable and noticed, Jaws for example, hard to think of a score more noticed and deep in everyone memory (about everyone of the jaws generation could do the Jaws score sound from memory), Stars Wars like most Williams score is incredibly noticeable, from the opening to the ending, everyone after watching the movie could sing you the imperial march:

View: https://www.youtube.com/watch?v=vsMWVW4xtwI
When we listen to the opening crawl:

View: https://www.youtube.com/watch?v=iXDnFYu91vY

Does anyone really feel that a composition that try to go unnotice, how bigger and bold classical music wise, choice of volume, crescendo, black screen without too much distraction from it can a filmmaker go, to make its audience aware and appreciative of the score, if star wars is not the ultimate everyone notice it score. MCU would be more going less noticed strategy, everyone can hum...hum with their mouth the star wars classic from memory, just by having seen the movie and never listened to them otherwise.

This does not go unnoticed at all during the movie, outside Jaws not sure I cannot think of a less unnoticed score, did people really not notice; Duel of the fates during the fight ?

This is just one sentence we repeat without thinking, I remember a big time composer during an interview pushing back at the notion after the interviewee said that clichee, asking him to name his favorite movie score and to think if he really did not notice them during the film and how could he remember them and be his favorite if that the case.
 
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The path tracing in this game is AMAZING. I really don't feel like videos do it justice, when you walk around in the game the light and shadows just feel so natural. I think it is reaching the point of "so good you don't notice." Like a really good movie score (the OG Star Wars movies for example) where you are not aware of it as you watch the movie, but its absence is painfully obvious if it is removed. Same kind of thing here, graphics that are getting so good they don't grab your attention and say "Hey! Look at the amazing graphics!" rather it just looks and feels natural.
That's the whole idea of path tracing, to just do what real life lighting does and you are immersed without even needing to notice something is wow, it just feels natural.
 
I think you misunderstand what I'm saying with good scores. It isn't that there are not moments where it stands out, when it is supposed to. The opening or the imperial march are great examples from Star Wars where you are supposed to notice. But there are plenty of other moments where you don't, where it is just in the background, helping to set the mood. You don't notice when you are watching (unless you are an audio nerd like me) but you would sure as hell notice if it got cut out.

As a Star Wars example, without looking it up or watching the movie, what's playing the background when Han and Leia are in the tunnels of Hoth trying to escape? Heck not even the name of the piece, just what instruments (other than strings) are playing? I'm going to bet you can't do it without cheating (I couldn't) not because it isn't good, but because it is. The focus of the scene is not the score, it is just blending in the background, helping to build and add to the tension. However, if you watched it without the music, you'd sure as shit notice.

Well, it can be the same shit with path tracing. There are going to be times where you have something that shows it off, that makes you go "Wow, look at these graphics, that is amazing," but also plenty of times where it just blends in to the background, where there's not a wow moment, but things just look good, and right, and the graphics are so good they don't stand out.
 
I don't know if it's the latest Windows update or not but I'm having consistent frame time spikes now in this game. It's also actually happening in Alan Wake remastered too. I can just sit in one place and every couple of seconds and there's just a little spike over and over and over at nearly perfect intervals. I used ddu and the latest drivers and it made no difference as performance is exactly the same. I know I played the game before the latest Windows update and this behavior absolutely was not happening so that's the only thing I can think of.
 
Thankfully Lake House was actually decent, I enjoyed it. Of course Alan Wake is nowhere to be seen. I know it is a DLC, but it is funny how he is only present in maybe 40% of the game.
 
As a Star Wars example, without looking it up or watching the movie, what's playing the background when Han and Leia are in the tunnels of Hoth trying to escape? Heck not even the name of the piece, just what instruments (other than strings) are playing? I'm going to bet you can't do it without cheating (I couldn't) not because it isn't good, but because it is. The focus of the scene is not the score, it is just blending in the background, helping to build and add to the tension. However, if you watched it without the music, you'd sure as shit notice.
Would you try this exercise with movie you consider a bad score..... I would never be able to answer either for 99% of the scene, specially a 40 years old movie that I have not seen in a decade. Same goes for watching a movie without score of movie we do not consider to have a great one, that prett ymuch true for every movie-score ever.

If the statement mean by people using it that score bring attention to them when needed and not when they do not want too, we are getting close to just saying good score at good at achieving what they want to do and want to do good things for the movie, which is getting really close to just saying good score are good score.

If we say that Halloween as a good score, are we really trying to say that Halloween has a score that you are not aware of it when watching it ? If we are not aware of the score for Halloween, The Good, the bad and the ugly, Pirate of the Caribbean Interstellar, Jaws or Star Wars, for what movie do we ? Best score list seem to be filled from score I remember the most and could tell you they are from which movie with the less notes.

I am sure they are very good score, that goes completely under the radar until you remove them, but there is no rule you need to be under the radar to be good, same for base, back vocal or drum, yes they can be good without being something people are aware off, but a song with a very obvious base, back vocal or drum does not become bad for it, art do not tend to have such rules.

If that common expression mean, does not take you out of the movie because it fit with the movie intention, that now a bit trivial and true for everything in general.
 
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My opinion of this game has been all over the place. I’m back to liking it again. It’s just dumb fun.
 
Alan Wake 2 12_25_2024 2_09_46 AM.png



This game gets complicated once you take Alan Wakes character had to use a walkthough to find the Subway tunnel entrance luckily I figured it out after going though that Maze but the actual entrance was on top. If you activate the TV takes you to the 1st DLC but I reloaded the game.
 
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I totally get not liking the gameplay or writing of AW2, but it's hard to fault the production. Tons of crazy effects and graphical eye candy while maintaining top-notch performance. It still looks and runs well on non-elite hardware, but it's next-level if you're spec'd out. I'd love to see other devs make something with the engine for the game.
 
So the game has not turned a profit and people ask why? Maybe if they stopped pandering and focused 100% on Alan Wake the game would have done better in sales? I know I would have been more interested.


View: https://www.youtube.com/embed/dhjBJkvx-gs?si=Wvqb4SKu5ZezvCFE

I put about 15hrs into it and had to call it quits. It just didn't feel like a Alan Wake game at all. It felt more like a junior detective novel, ie Jupiter Brown.
I absolutely loved the first game and played it numerous times as well as the DLC.

Next time less Saga, more Alan Wake. Maybe in a year or 2 I might give it another go, but I highly doubt it.
 
I put about 15hrs into it and had to call it quits. It just didn't feel like a Alan Wake game at all. It felt more like a junior detective novel, ie Jupiter Brown.
I absolutely loved the first game and played it numerous times as well as the DLC.

Next time less Saga, more Alan Wake. Maybe in a year or 2 I might give it another go, but I highly doubt it.

No Saga next time.
 
So as you all know I don’t like this game but there is this issue of second dlc downloaded on my drive. Worth a short romp or skip? I need to delete this game.
 
So as you all know I don’t like this game but there is this issue of second dlc downloaded on my drive. Worth a short romp or skip? I need to delete this game.
I love this game, I thought it was one of the best scary games we've played in awhile. The second DLC is quite fun, has some good callbacks to Control in design, a good monster that got one of the best scares on everyone I've seen in a long time. It's a more serious tone than the Night Springs' DLCs.
 
I mean if you didn't like the game then I don't know that the 2nd DLC will fix anything. While it is a bit different in tone, it's the same fundamental game. We enjoyed it because we enjoyed the whole game.
 
It is more of the same, but IMO it was a bit more scary than the main game. Though the main game was really not that scary either. I enjoyed the 2nd DLC. First one was crappy. Kind of reminded me a bit of a Resident Evil Village level in some ways.
 
So the game has not turned a profit and people ask why? Maybe if they stopped pandering and focused 100% on Alan Wake the game would have done better in sales? I know I would have been more interested.


View: https://www.youtube.com/embed/dhjBJkvx-gs?si=Wvqb4SKu5ZezvCFE

Epic game store and very steep hardware requirements on PC probably put a big damper on sales. A lot of people hate Epic game store with a passion and refuse to buy from there so it is quite probable that they would have made a profit if they launched on steam.
 
game has not turned a profit
I would not equal = no royalties with not turning a profit, royalties would have usually a different way to calculate than using actual profit.

i.e. that:
  • The game was fully funded by Epic Games, and Remedy will be entitled to 50% of net revenue after the Epic fully recoups its investment. As of February 2024, AW2 sold 1.3 million copies globally, meaning it was still not enough to generate revenue for the studio.
  • In March, Virtala told investors that Alan Wake 2 “has already recouped a significant part of the investments made by Epic Games Publishing, and we expect the game to be a meaningful revenue and profitability driver for the year.
Recoup your investment can be a bit more than the first dollar of profit. And the fully funded could have been generous to start with... 1.3 millions copy if it was at an average price point of $60, that would be getting close to work, some gamepass or something like that and library life, could end up profitable.

Those kind of deal usually use much simpler raw metric than actual profit you can simply enter in Excel, profit are playable and rarely trusted among party.

A lot of people hate Epic game store with a passion and refuse to buy from there so it is quite probable that they would have made a profit if they launched on steam.
Or not.... and they would have needed to finance it, 100% of the game paid by Epic, 50% of some excel table formula going their way with 0 risk, that's enticing. 50 millions on this always sounded quite risky, Alan wake was nearly 15 years old and not a giant success.
 
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Epic game store and very steep hardware requirements on PC probably put a big damper on sales. A lot of people hate Epic game store with a passion and refuse to buy from there so it is quite probable that they would have made a profit if they launched on steam.
It wouldn't have even made a dent in total sales if it released on Steam since the game has sold poorly across all platforms.
 
I would not equal = no royalties with not turning a profit, royalties would have usually a different way to calculate than using actual profit.

i.e. that:
  • The game was fully funded by Epic Games, and Remedy will be entitled to 50% of net revenue after the Epic fully recoups its investment. As of February 2024, AW2 sold 1.3 million copies globally, meaning it was still not enough to generate revenue for the studio.
  • In March, Virtala told investors that Alan Wake 2 “has already recouped a significant part of the investments made by Epic Games Publishing, and we expect the game to be a meaningful revenue and profitability driver for the year.
Recoup your investment can be a bit more than the first dollar of profit. And the fully funded could have been generous to start with... 1.3 millions copy if it was at an average price point of $60, that would be getting close to work, some gamepass or something like that and library life, could end up profitable.

Those kind of deal usually use much simpler raw metric than actual profit you can simply enter in Excel, profit are playable and rarely trusted among party.


Or not.... and they would have needed to finance it, 100% of the game paid by Epic, 50% of some excel table formula going their way with 0 risk, that's enticing. 50 millions on this always sounded quite risky, Alan wake was nearly 15 years old and not a giant success.
it has NOT sold enough to be profitable, thats just spin.
 
it has NOT sold enough to be profitable, thats just spin.
This is 100% in line with the message you quote, that from them we learned they did not sold enough to get royalties (1.3 millions with a 70 millions euro budget do not indeed work yet).

But this is well known after many horror stories that studios and people that deal with them do not tend to trust and use actual profit sharing, but a pre-define simpler formula.

Has it could end up paying in the future, do match having already sold that many, with DLCs, it could be really close.
 
This is 100% in line with the message you quote, that from them we learned they did not sold enough to get royalties (1.3 millions with a 70 millions euro budget do not indeed work yet).

But this is well known after many horror stories that studios and people that deal with them do not tend to trust and use actual profit sharing, but a pre-define simpler formula.

Has it could end up paying in the future, do match having already sold that many, with DLCs, it could be really close.
Why do people leave out consoles in this conversation? By all accounts, most sales were on consoles, and both Sony and Microsoft take a 30% cut of sales. Best case scenario they have made €50-55 million with that 1.3 million copies sold metric.
 
and both Sony and Microsoft take a 30% cut of sales.
And I imagine 10-12+% goes toward EPIC game store division it is not like they will not charge for distribution for the formula that say when it turn a profit or not...

It is not like we have a good idea of the average sales price (of the game or the DLC) with how aggressive rebate are in that space either. Did they get actual money from Nvidia and other sponsor or only marketing deals.... was it a 50+20 millions net budget of those or gross. Same goes for the many tax credit that "R&D" games studio tend to have from local government.

There was a promo of giving ALan wake 1 for each sales of the 2 for example, I imagine you need to kick some money to Microsoft to do that...

One think we saw with the sony leaks, a lot of the public talk about those kinds of stuff were quite out of line with reality (and in general the people closer to the money entry, like a distributor-publisher get access to money to pay themselve back before people down the line).
 
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coming to Alan Wake 2: DLSS 4 Multi Frame Generation and the improved Ray Reconstruction transformer model...additionally, Nvidia unveiled that Remedy will introduce a new Ultra quality Ray Tracing preset featuring fully ray-traced refractions, fully ray-traced transparent reflections and higher quality fully ray-traced indirect lighting...this will all be part of the next Alan Wake 2 update

the game will also be updated to include the new RTX Mega Geometry technology, which is going to be available on all RTX GPUs and laptops...Nvidia says it can accelerate BVH building for cluster-based geometry systems, enabling up to 100x more ray-traced triangles and better performance in heavily ray-traced scenes, reducing CPU overhead...


View: https://www.youtube.com/watch?v=8Ycy1ddgRfA
 
hopefully RTX Mega Geometry won't be nerfed too much on the 40 series...
 
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