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Alan Wake 2

Yup just completed episode 1, probably do 2 and 3 tomorrow. Good fun, although it reminded me one of the reason I did not like AW2 in terms of artistic styling, the colour grading is washed out most of the time, some areas like the house's living room you first encounter looks fine, but other areas have this "look" to them, almost twilight zone?


View: https://youtu.be/teT2E9JUVT4

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although it reminded me one of the reason I did not like AW2 in terms of artistic styling, the colour grading is washed out most of the time, some areas like the house's living room you first encounter looks fine, but other areas have this "look" to them, almost twilight zone?

isn't that intentional?...aren't they going for a specific retro/noire/dreamscape look?
 
The other 2 episodes are much better for the visuals, better than the base game in ways too. I notice the shadows are higher fidelity now, not sure if that has something to do with the updated DLSS files for RR/SR and FG (I manually updated to 3.7 and 3.7.1 and am using Preset E for everything). They are essentially perfect shadow rendering and soften or harden depending on how close you move to or from a light source. There is only one other game I have seen where shadows are this precise and that's Still Wakes the Deep which is UE5.3.

Hopefully other devs take note as this is how lighting and shadow is done, the fact that we now see it done this well in both a UE5 and a bespoke engine AAA title means nobody else has any excuse, and one of those devs is a small indie too.
 
Yup just completed episode 1, probably do 2 and 3 tomorrow. Good fun, although it reminded me one of the reason I did not like AW2 in terms of artistic styling, the colour grading is washed out most of the time, some areas like the house's living room you first encounter looks fine, but other areas have this "look" to them, almost twilight zone?


View: https://youtu.be/teT2E9JUVT4

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Oh is that the creepy girl from the Restaurant who asks the cop about her baby.
 
I'm going to be so poor buying all these recent games so I might have to weed out the best of the best . Purchased the Alan Wake DLC for 10.00 after Epic points and the sale.
 
The RT patch is now out, but don't get excited, it is a completed poor implementation fit only for consoles, not PC.
 
For some reason the Epic store page for Alan Wake 2 (and the DLC) is unavailable in New Zealand. I am super keen to buy the DLC and the only response from Epic/Remedy is that it is a 'technical issue'. Its already been a few weeks. :(
 
Looks like the DLC is bugged. If you try and read something it will lock you into it. So each time you read something you have to exit the game and replay 10-15 minutes of gameplay. The problem is some of it is necessary so when that happens you can't progress. I'd give the DLC a 0/10 because of it.

Edit: Looks like I managed to go through with it. DLC was three separate episodes. Underwhelming plot lines in each. 5/10 for it.
 
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I have a very strange issue in this game that I am only getting after updating to the 560.70 drivers. Enabling frame generation is doing the complete opposite of what should be happening. When I enable it the gpu power consumption and gpu usage goes way up at the same framerate cap. So essentially when I enable it, it is actually disabling it and vice versa. I have spent hours testing and playing this game including earlier this week and this crazy issue never occurred until I installed the newest drivers tonight.
 
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I have a very strange issue in this game that I am only getting after updating to the 560.70 drivers. Enabling frame generation is doing the complete opposite of what should be happening. When I enable it the gpu power consumption and gpu usage goes way up at the same framerate cap. So essentially when I enable it, it is actually disabling it and vice versa. I have spent hours testing and playing this game including earlier this week and this crazy issue never occurred until I installed the newest drivers tonight.
Why are you using frame gen if you're capping the framerate?
 
Why are you using frame gen if you're capping the framerate?

What do you mean? Of course the game's going to be capped in some way with vsync or g-sync on. The whole point is that the setting is doing the exact opposite. When I turn it on it turns it off and when I turn it off it turns it on.
 
What do you mean? Of course the game's going to be capped in some way with vsync or g-sync on. The whole point is that the setting is doing the exact opposite. When I turn it on it turns it off and when I turn it off it turns it on.
The way you worded the original post is confusing: "gpu usage goes way up at the same framerate cap." Are you using the FPS limit in the NVCP?

As far as I know frame gen limits FPS in the same way Reflex does and overrides any frame limiter you may have set. It doesn't use V-Sync to limit the frame rate in order to try and reduce the input latency introduced by frame gen. I know that when I enable frame gen in Cyberpunk that the V-Sync option gets greyed out.
 
I guess the only reason I said frame rate cap in that context was just to indicate that I was seeing the GPU usage and power consumption go way up at the same frame rate when I was supposedly enabling frame generation. Which of course is the complete opposite of what's supposed to be happening.
 
Alan Wake 2- Lake House Expansion

Set in an eerie new location on the shores of Cauldron Lake...within the Federal Bureau of Control's research station, the Lake House, a catastrophic event has occurred, where reckless experiments have caused reality to collide with the Dark Place

coming in October...


View: https://www.youtube.com/watch?v=UHfs75K-y4w
 
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I was thinking of replaying this now that there's a NG+ mode, so this DLC is icing on the cake.
 
Alan Wake 2- Lake House Expansion

Set in an eerie new location on the shores of Cauldron Lake...within the Federal Bureau of Control's research station, the Lake House, a catastrophic event has occurred, where reckless experiments have caused reality to collide with the Dark Place

coming in October...


View: https://www.youtube.com/watch?v=UHfs75K-y4w


Holy That is scary remind me of a YouTube video where there was a abandoned forest ranger outpost and had a calendar dating from 2013 due to government spending cuts
 
Alan Wake 2- Lake House Expansion

Set in an eerie new location on the shores of Cauldron Lake...within the Federal Bureau of Control's research station, the Lake House, a catastrophic event has occurred, where reckless experiments have caused reality to collide with the Dark Place

coming in October...


View: https://www.youtube.com/watch?v=UHfs75K-y4w

I have yet to play AW2 but this DLC might have me buying it since I love Control 100%.
 
PS5 pro Enhancements



https://x.com/alanwake/status/1848378922821414955

Alan Wake 2 Announces Anniversary Update and PS5 Pro Enhancements, including 4K Quality Mode with Ray Tracing

Remedy shared a deep dive today that can confirm how the Quality and Performance Modes of Alan Wake 2 have been improved for PS5 Pro, with the former enabling a 30 FPS experience that includes ray tracing at 4K. Two comparison videos showed off what the game will look like on PS5 Pro.

https://www.thefpsreview.com/2024/1...ents-including-quality-mode-with-ray-tracing/

https://www.remedygames.com/article/alan-wake-2-on-playstation-5-pro---behind-the-scenes
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With pc level max details, RT on

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RT off:
alan-wake-2-2560-1440.png


Not an easy game to run, but 860p to reach 60 fps witn no raytracing... RT can use the CPU a bit, maybe that limiting the new rdna 4 RT hardware (if it is in there)
 
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The PC & PS5 pro versions may not be exactly comparable. There are a few differences

One thing though I already see people doing is comparing to how RT performs on PC GPUs. As the article states, things like BVH update rate/distance are lower on PS5Pro - you cannot compare directly!

If you want to learn about how BVH is done on PC for Alan Wake 2, they had a very detailed presentation about it here:


https://www.nvidia.com/en-us/on-demand/session/gdc24-gdc1003/

https://x.com/Dachsjaeger/status/1848422168402493897
 
The PC & PS5 pro versions may not be exactly comparable. There are a few differences

One thing though I already see people doing is comparing to how RT performs on PC GPUs. As the article states, things like BVH update rate/distance are lower on PS5Pro - you cannot compare directly!

If you want to learn about how BVH is done on PC for Alan Wake 2, they had a very detailed presentation about it here:


https://www.nvidia.com/en-us/on-demand/session/gdc24-gdc1003/

https://x.com/Dachsjaeger/status/1848422168402493897
Good catch. Also, the PS5 pro version will only use rt reflections, while the pc presumably used ambient occlusion, global illumination, and shadows as well as far as I know. Not comparable at all.
 
Good catch. Also, the PS5 pro version will only use rt reflections, while the pc presumably used ambient occlusion, global illumination, and shadows as well as far as I know. Not comparable at all.
So they still had to neuter the graphics a great deal to get it to run at 60 FPS without even reaching 2560x1440 resolution. Hilarious since I've yet again seen posts proclaiming that the PS5 Pro will make PC gaming redundant/PC gaming is dying.
 
you cannot compare directly!
That what the pc game numbers show are with PC level max details comments was, ps5 version will have optimized setting and lower one.

Not sure how much we can put weight on this, could be just way too cpu limited or the game really not well made, but this does not go into the PS5 pro RT are more 4070 than 6800xt or the idea it is misleading to think of the ps5 pro gpu as a 60cu 6800 because the core are stronger as a newer tech despite the lower power limit.

A 6800 can run ultra PC setting- pc RT 30 fps 1080p (giving enough cpu) and I imagine would do it comfortably with optimized setting instead, we have to count 1200p vs lower setting, lower RT and time to upscale but it does not seem offbase as being about the same here, like in all other case presented so far.
 
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Yeah they have the Definitive Edition of Alan Wake 2 at Walmart. I can't even remember seeing the original game there without the dlcs. Like they carry Elden Ring with and without the DLCs. The regular release being cheaper.
 
So they still had to neuter the graphics a great deal to get it to run at 60 FPS without even reaching 2560x1440 resolution. Hilarious since I've yet again seen posts proclaiming that the PS5 Pro will make PC gaming redundant/PC gaming is dying.
That happens ever time there's a new powerful console and it is never true. PCs are always likely to be more powerful simply because they can cost more. Even when a company is willing to take a loss on hardware, there's only so much they'll subsidize it. They are not throwing in a $2000 GPU in an $800 console, they just can't afford it. So at the highest end, PC always wins out just because of money. Throw $2000 at a GPU and another $1500 on a system to support it, yes it will be better than what a console offers. Because the console market has to appeal to a wide audience and can't do the expensive moonshot systems PCs, can, PCs always offer a higher end target, if you are willing to shell out for it.

That aside, they aren't going to kill PC gaming any more than PCs killed console gaming. Most people don't own the highest end PCs but still enjoy gaming on them. Even if the PS5 Pro is better than the average PC, that doesn't mean people are going to run out, buy one, and then throw away their PC. They are likely to continue to be happy with their PC and keep using it. Some people will get it, some people won't, but it isn't going to "kill" PC gaming.

Finally, PCs are moving targets. When a new powerful console comes out, they are often a pretty good value for the money. Like back in the Xbox 360 days, it took a chonker of a PC to match/beat it. For what you paid, the 360 was a ton of performance. However fast forward 5 years and the 360 was still the 360 and you could suddenly get some good PC for the money.


In terms of Alan Wake 2, I can't imagine that the PS5 Pro version will match a high-end PC. I'll wait for the DF side by side comparison, but just looking at the video and what I've seen playing through on a 4090, nah man, it looks better but it is not the same. That game looks crazy on a PC when you really turn the RT up, the lighting just feels so realistic. It is the kind of thing not as noticeable in screenshot but when you move around you say "man, that just looks... right." It hits hard though, dips below 60fps a lot.
 
PS5 Pro hardware is certainly good for the price. But it isn't going to compare to a $1,200 gaming PC, let alone a top of the line one.
 
The intersting exercise here is not comparing it to a new $1200 PC, but a $1200 pc of 2020, does it beat a 5600x-6800 (to the msrp lucky) and tech wise, how does it hold up against 188mm of AD106 die (a 4060ti) that use 150 watt, not that a 14900k+4090 is faster.
 
The intersting exercise here is not comparing it to a new $1200 PC, but a $1200 pc of 2020, does it beat a 5600x-6800 (to the msrp lucky) and tech wise, how does it hold up against 188mm of AD106 die (a 4060ti) that use 150 watt, not that a 14900k+4090 is faster.

Well the PS5 Pro just came out, so I think comparing it to current PC prices/hardware makes more sense. It does offer good performance for the price, though anyone who thinks a $700 pre-built PC with a Custom OS and whatnot will be faster than hardware that costs $1200 isn't thinking straight.
 
Well the PS5 Pro just came out, so I think comparing it to current PC prices/hardware makes more sense. It does offer good performance for the price, though anyone who thinks a $700 pre-built PC with a Custom OS and whatnot will be faster than hardware that costs $1200 isn't thinking straight.
I meant by that it is unfair, obviously the new $1200 pc should beat it, that to be expected.

The fact a 4 years old ~$1200 PC of the time compete very well, say a
6800: $580
5600x: $300
basic mAtx b450 motherboard + 16GB of 3600 ddr4 + 650watt psu: $350 ?

or a $240 3600x at that time to make an hard drive fit. 2TB was not the sweat spot back then, so that a legit place where we gained.

Would show (if that the case, maybe that game is particularly not well made or something, but seem inline with the rest that we saw), seem to show how difficult to have a jump in performance by dollars since then, when we consider the natural console price advantage and details performance tweaking.
 
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I meant by that it is unfair, obviously the new $1200 pc should beat it, that to be expected.

The fact a 4 years old ~$1200 PC of the time compete very well, say a
6800: $580
5600x: $300
basic mAtx b450 motherboard + 16GB of 3600 ddr4 + 650watt psu: $350 ?

or a $240 3600x at that time to make it fit.

Would show (if that the case, maybe that game is particularly not well made or something, but seem inline with the rest that we saw), seem to show how difficult to have a jump in performance by dollars since then, when we consider the natural console price advantage and details performance tweaking.
You don't even have to go that far. A 3060 Ti can run this game using Digital Foundry's optimized ray tracing settings at 2560x1440 using DLSS Quality at an average of 60 FPS. It will look better than the PS5 Pro doing it.

AMD Ryzen 7 5800X = $160
Air cooler of choice = $50-100
B550 Motherboard = $120-150
16GB (2x8GB) DDR4-3600 memory = $40-60
RTX 3060 Ti (Used) = $170-220
1TB NVME SSD = $50-70
Good 600W PSU = $100
Case = $50-100

That is $740-960. A PS5 Pro after tax in my state is $750, so the price gap isn't that wide if you want similar performance with a better image, not to mention still having access to a much more vast library of games and the other freedoms that come with a PC.
 
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