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Looks like enhancements for MGSV Ground Zeroes and Elite, hopefully it has the DP fix integrated for the 900 series.
It's about stability, you assholes...347.09 Release Notes Page 8 said:An end-user gains nothing by attempting to raise the voltage of the higher performance GPU because its clocks must not exceed those of the other GPU.
Wow, some really nice gains here in the new 347.09 driver... I saw these posted elsewhere:
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Thanks for the heads up!
What's the problem with DP? I haven't noticed anything on this end.
EDIT: nevermind, found this link that explains it... http://hardforum.com/showthread.php?t=1842155 - still hasn't affected me but I'm only running one system with DP.
Except the 347.09 isn't even used in any of those benchmarks...?
Not sure if this is driver related or just Ubisoft being Ubisoft, but SLI flickering BIG TIME with their latest patch. Not sure if it's shadows or textures, but I've tried turning things up and down with settings and the only thing that fixes the issue is turning sli off for the game, but then performance suffers.
This driver re-broke the shadows in FC4 when using SLI
This driver re-broke the shadows in FC4 when using SLI
What video card, and are you referring to the dark shadow SLI bug or something else?
I've reported the issue to NVIDIA
I am using GTX 970s. It is not exactly the same as the dark shadow bug...but very similar. It is like there are no shadows visible, then when you look down it gets shadow dark. Sorry, hard to explain.
347.09 release notes said:Differing GPU Voltages in SLI Mode
When non-identical GPUs are used in SLI mode, they may run at different voltages. This occurs because the GPU clocks are kept as close as possible, and the clock of the higher performance GPU is limited by that of the other. One benefit is that the higher performance GPU saves power by running at slightly reduced voltages.
An end-user gains nothing by attempting to raise the voltage of the higher performance GPU because its clocks must not exceed those of the other GPU.
Vanishing/flickering shadows? Like they go on and off?
Is this with the shadow setting on "Soft Shadows" or "Ultra" ?
Thank you for the info, it will help them get these things fixed.
Yes. Vanishing/flickering shadows is a great description. This is with the setting on "Soft Shadows". I have not tried any other setting, but I will in a bit. Thanks for getting on top of relaying this to nVidia.
Edit: This is weird. I turned the shadows onto the "Ultra" setting and everything looked normal. Then I turned it back to "Soft Shadows" and it seems to look correct now. I will keep you updated on if it goes back to the flickering again.
Edit 2: After alt+tabing back into the game the shadows were messed up again in the "Soft Shadows" mode.
Except the 347.09 isn't even used in any of those benchmarks...?
DSR for SLI setups maybe?
DSR for SLI setups maybe?
So is this beta driver really that much more significant to use than the current 344.75?
Yeah I hope they fix that for you guys since I've been using it for weeks.
So is this beta driver really that much more significant to use than the current 344.75?
Not sure how, but the picture got chopped off. Here's the proper version including the 347.09 numbers and gains:
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^ I am seeing these type of results in FC4 and AC Unity with these new BETA drivers, unbelievable the performance gains made with these drivers and Maxwell. I haven't played anything else yet but I might fire up some Bf4 to see if it also got a nice performance bump, though it doesn't really need one the game runs great now.
Interesting. I just checked my OC with the new Beta a few hours a go. Ran Heaven in a window for 45 minutes, no issue. Did you perform a clean install with Disply Driver Uninstaller?Installed new beta drivers and now my overclock is not stable. Driver crash within 5 min ;/