Most receivers that I've seen these days are designed for extremely low latency DD decoding, best measured in the microseconds actually, nevermind milliseconds. They do this specifically with games in mind (e.g. on an xbox.)
Yeah I figure as much. It just can't be avoided, AC3 just wasn't...
I would have expected that too because from the sound of things, the prelude should have superior digital to analog hardware overall than the z5500's.
However, it could easily make sense in his case, namely because DDL's key advantage is that it avoids EMI problems entirely. Every fan, every...
I am not trying to argue anything, I am only trying to find out what means the prelude uses.
But people do believe in that argument, specifically the KX project who made a realtime AC3 encoder for x-fi cards that works with either the kx driver or the creative driver. The lowest latency they...
There are two ways I know of that this can be done. One way, creative themselves described thusly:
And they are right, doing it this way is going to add significant latency, because you are dealing with post-processed audio.
Or, you can encode the audio before it ever leaves the DSP, a la...
The odd part isn't how its configured in windows, but how it is dependent upon how the digital signals are wired. In a proper DDL setup the wiring shouldn't matter. See the edit I made to my post above.
I guess it could be necessary simply because of the way the x-fi is designed. That...
That is certainly an odd implementation. A normal soft DDL implementation would compress the sound on the fly from the dsound buffers as they are made, so the channels match whatever dsound sends out.
Creative's implementation sounds like it has to add latency somewhere since it would have to...
Looking around at the inf files, it looks like this card uses the exact same VEN/DEV hex codes as the X-fi extreme music.
I think that with some or possibly no modification, somebody could install these drivers on an x-fi extreme music and have full DDL support. Depends on whether there are...
When you put something on emule, you should post the size and (off)MD4 hash of it, that way finding the file is easier (or just post the ed2k link if the forums permit it, which some don't.) Since I already found that, I'll go ahead and do that for you:
Size: 154274774
ed2kMD4...
Right, but they don't need 150MB for all of that. The binary driver itself that gets loaded into the kernel is realistically no greater than 5MB, probably closer to about 2MB. And that is for each OS, and there needs to be four of them, so no greater than 20MB just for the binary drivers...
Damn, 150MB for a sound driver? Talk about bloatware. I guess this confirms that the rumors that creative are the ones writing the drivers are true then. I can't picture any other company making a sound driver that oversized.
Maybe they meant Q1 08 for DDL and Q2 08 for DTS? :D
This is why I never buy anything for promised features, only for what features it has out of the box. Though auzentech will probably fulfill this particular promise, you can almost never rely on manufacturers to fulfill future promises.
What? You must have an IQ less than room temperature. I never gave that advice. I only pasted what was written on auzen's website, that doesn't mean I am saying to do it.
EAX and DDL are two completely different things. DDL facilitates 6 channel surround over a single digital cable. EAX is a set of reverb extensions for DS3D, and in itself has nothing to do with surround sound.
No, it is not, they are two totally different things. This is like saying an...
Well, from what I understand there is no EAX at all when you are using spdif out on the prelude currently.
AFAIK this is a hardware limitation of the x-fi itself, thus creative doesn't implement it on their cards. The only way the prelude would get around this is by receiving the digital...
Is there yet any word on whether or not you'll be able to use DDL/DTS and EAX5 at the same time? Any word on the latency of the DDL/DTS encode? (there will invariably be some delay with a real-time bitstream encode, the question is how much - not sure what the maximum allowed limit for DDL...
Digital FTW: one cable does it all. Of course, there are many advantages beyond that as well.
And that is the biggest problem with HRTF/psychovisuals IMO. No matter how much the technology advances, it will never match the tried and true multi-channel configuration.
On that note, check these out:
http://www.av123.com/products_category_brand.php?section=speakers&brand=55
Pretty much every audio related forum I have ever read agrees that these are great speakers. I am looking at trying a pair of those x-ls speakers for my computer.
Well, and this is...
Well, another thing I should mention is that when I say SRS, that isn't necessarily referring to the old technology used in the 80's, but pretty much any HRTF/psychoacoustics related technology that SRS Labs have put into the market. The original SRS made sense in the 80's back when surround...
Ok now you are just proving to me that you are entirely full of sh*t and really have no idea what the hell you are talking about except for repeating crap you read from creatives marketing team, as your point keeps on changing and the level of bullsh*t in your posts keeps increasing.
SRS will...
Haven't you ever heard of SRS? Probably not since you asked that question. But it has been around since the 80's and was the first technology to implement HRTFs.
Of course it wouldn't work with passthrough, that is pretty much a given, unless you want to modify the source audio in a lossy way, only to add effects that would probably take away from the movie rather than add anything to it. I don't see the point in it really as it seems rather...
Ok answer me this. How is it that two sound sources (right and left) are supposed to add depth (vis a vis, front and rear) solely based on the distance that they sit relative to your ears? In order for the scenario you describe to be even remotely true, both speakers would have to be sitting...
He probably will. 2.1 isn't mono, so the only distinction you lose vs say 4.1 or 5.1 is whether it is in front of you or behind you. Easy to tell when it isn't in front of you.
Then I don't understand how you can argue that eax currently works with digital on the prelude, but nobody can hear...
How so? I can hear a night and day difference between having effects and having no effects regardless of the number of channels. That is like playing an mp3 file with an echo effect added, vs no echo effect added. It's a pretty clear difference (depending on how much of an echo is added, of course.)
EAX will work the same with or without surround. EAX has nothing to do with surround, that is handled by the API (be it dsound or openal.)
EAX = Environmental Audio eXtensions. Literally. They are extensions for directsound and openal that add effects like chorus, reverb, echo, envelope...
That would be stupid if they converted digital to analog and back to digital again. Stupid and pointless, you may as well just use analog if that is the case.
I really doubt it is though, they would have to physically connect the DAC's to the ADC's, and since the ADC is only capable of stereo...
If the program outputs true ASIO latency, then it can't output anything that comes from dsound or openal. Those layers come much later in the output stage than any audio that can be considered ASIO compliant. For its purposes, ASIO calls for 2ms maximum latency. In most cases, dsound is going to...
If it works based on ASIO then you can kiss all of your DSP and EAX functions goodbye, as well as making it completely worthless for games, which is thew hole point of DDL, making your software based program completely useless. Why? Because ASIO mandates skipping dsound, openal, etc.
The only...
And truth be told an AC3 encode isn't that processor intensive at all, relatively speaking. The biggest problem with the driverless solution that alg7_munif is suggesting is that without a driver, I don't see how you'd be able to get away without having to pass the audio through about 3...
Look, even a hardware encode is going to add latency and drop performance at least somewhat. How much exactly depends on a number of factors, but there is simply no such thing as an encode layer that is truly instantaneous.
I don't know you, but this combined with the fact that you don't even...
Yes, you have two full blown copies of vista ultimate. There aren't any restrictions on installing e.g. 32-bit and then replacing it with 64-bit on that same key later. Both of those keys work for both the 64-bit and the 32-bit version. You can use each key on a separate machine if you want as...
Ok I just called the Shopintel number and asked about all of this. I spoke to somebody named Gina who told me that these are two independent licenses and can thus be installed on two different computers if it is so desired. She also confirmed to me that these licenses will not lock down to the...
It's the full retail license. The build number across all licenses is the same, whether its an oem license, upgrade license, full license, and across all distributions: basic, premium, business, and ultimate.
I just got mine earlier today. Pretty nice having two keys, now just to find out whether or not both can work concurrently. At this point, I don't see why not.
Yeah, it is the same build. RTM means release to manufacturer, meaning its the final build that the OEM's can start building their...