Saying "no it can't do 4k60" shows that all that has been said here entered on one ear and went down the other.
Again :
It will always depend on graphical fidelity, and what the developer considers as important regarding computing budget.
In general for most types of games developers feel that instead of 60+fps 30fps and more effects are the way to go since they can sell screenshots easier than they can sell input lag and the like.
Even with a 1080ti worth of power most AAA developers would try for 30fps and even more effects, and if given a good enough hardware checkerboard solution you bet your ass that they would use it in order to invest those computing resources in something they would feel adds more value to the game.
Game development is always a balancing act in that regards, similarly to why we don't use ray tracing in current games, sure we could play Ray traced quake 3, but we can also play Battlefield instead with those resources and it's known what has been the public's top choice.
That announcement about gpu accelerated Ray tracing for gaming will be interesting if it ever pans out since, again, historically it has been better to get good enough rasterization and invest the computing budget on everything else.
Again :
It will always depend on graphical fidelity, and what the developer considers as important regarding computing budget.
In general for most types of games developers feel that instead of 60+fps 30fps and more effects are the way to go since they can sell screenshots easier than they can sell input lag and the like.
Even with a 1080ti worth of power most AAA developers would try for 30fps and even more effects, and if given a good enough hardware checkerboard solution you bet your ass that they would use it in order to invest those computing resources in something they would feel adds more value to the game.
Game development is always a balancing act in that regards, similarly to why we don't use ray tracing in current games, sure we could play Ray traced quake 3, but we can also play Battlefield instead with those resources and it's known what has been the public's top choice.
That announcement about gpu accelerated Ray tracing for gaming will be interesting if it ever pans out since, again, historically it has been better to get good enough rasterization and invest the computing budget on everything else.