Kingdom Come: Deliverance

Kingdom Come Deliverance: PC vs PS4 Pro Graphics Comparison + Frame-Rate Test



those PC graphics look insane...great textures (for the most part), draw distance, lighting, foliage etc...the forest areas look gorgeous...the fact that the developer mentioned how Ultra High settings are meant for GPU's not yet released shows how much this game was built with the PC in mind...CryEngine is the best engine as far as eye candy...that video sealed the deal for me and made me buy the game...I'm just waiting for the 1.3 patch to hit before starting
 
5 days left till release for me. GoG version or it's still not out ;)

Eww.. I can't go back to downloading a bunch of RAR files and manual game updating - especially for this title where I want the auto-update as soon as its available. I know the Galaxy client exists, but then its a lateral move and I might as well just use Steam.

Regardless, it's cool that GOG will be an option.
 
Eww.. I can't go back to downloading a bunch of RAR files and manual game updating - especially for this title where I want the auto-update as soon as its available. I know the Galaxy client exists, but then its a lateral move and I might as well just use Steam.

Regardless, it's cool that GOG will be an option.
But it's not a lateral move. You have options with GOG, unlike Steam.
 
5 days left till release for me. GoG version or it's still not out ;)
Pro-tip: Quit the internet, too many people are going to ruin the story for you.

I'm pretty sure I'm at the final stage of the story now, too tired to keep going tonight. 70 hours in and the only complaint I have is that they could have made the choice harder (I'm assuming - I could be reading it all wrong) by spending a little less effort on the side-quests and more on the main plot early on. I already l know what choice I'll make if I'm right, and I didn't have to agonize over it.

Easily one of the best games I've played. Full stop. And at least on par with Baldur's Gate as far as RPGs go in my opinion. Sure there are a few bugs (the only ones I've hit seem to be caused by reverting to an earlier save without deleting an auto save with a later "in-game" time) but the story is damn good, and I've been easily able to overlook the slight flaws.
 
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I have really enjoyed the game but I'm waiting for a fix for the robber baron save issue, because I had over 80 hours into it when all my saves got corrupted. I really don't want to start all over, I had full plate armor and like 14,000 gold to buy whatever I wanted with.

Also, archery is OP as all fuck. I took down runt with a single arrow to the face. Been doing hit and run attacks on huge bandit camps and never even need to get off the horse, just one arrow to each face and down they go. Once your skill is over 15 and you can use the highest damage bows its ridiculously easy to win without a sweat so I think it will get nerfed as it kind of defeats the purpose of you not being superman.

Also, for people with Vega the console command r_batchtype 1 doubled and sometimes tripled my FPS.
 
I have really enjoyed the game but I'm waiting for a fix for the robber baron save issue, because I had over 80 hours into it when all my saves got corrupted. I really don't want to start all over, I had full plate armor and like 14,000 gold to buy whatever I wanted with.

Also, archery is OP as all fuck. I took down runt with a single arrow to the face. Been doing hit and run attacks on huge bandit camps and never even need to get off the horse, just one arrow to each face and down they go. Once your skill is over 15 and you can use the highest damage bows its ridiculously easy to win without a sweat so I think it will get nerfed as it kind of defeats the purpose of you not being superman.

Also, for people with Vega the console command r_batchtype 1 doubled and sometimes tripled my FPS.
Well if i shoot you in the face with a bow you would go down so...
 
I just started playing but I'm not to crazy about this game so far. The AI and game play mechanic bugs are super annoying. Some decisions made also feel dated like the need for Schapps to save your game. I'll keep playing and cross my fingers that patches improve my experience.
 
All it needs is the save on exit feature coming in 1.3 and I think most people will be happy. The drink to quick save is so you don't save scum.
 
great quote...

Kingdom Come: Deliverance's executive producer, Martin Klíma: "The trend I see in ‘real’ AAA games, like the ones I mentioned above, is toward making games more and more forgiving, better suited to the most casual and absent-minded players; they are games that in effect are ‘playing themselves’. So, you have all those different markers, prompts and handy hints that you never have to think about what to do next...

https://www.pcgamer.com/i-wish-we-h...-says-kingdom-come-deliverance-exec-producer/
 
If they make modding official and I can't see why not now that it's hit over a million in sales, I won't put this game down. Even with the bugs that are annoying I'm loving the game play. Adding modding officially will put this on a Skyrim level on Nexus. The base game is so much better than Bethesda games too adding modding will make it EPIC
 
If they make modding official and I can't see why not now that it's hit over a million in sales, I won't put this game down. Even with the bugs that are annoying I'm loving the game play. Adding modding officially will put this on a Skyrim level on Nexus. The base game is so much better than Bethesda games too adding modding will make it EPIC
Speaking of Skyrim, I get the sense this title is stealing a lot of the potential thunder and sales that a new Elder Scrolls installment before the end of this decade might have had.

TES6 will still sell out arenas, but Deliverance raises the bar and the expectations for the genre. Bethesda won't just be able to coast on Skyrim with some half assed effort on the same old Creation Engine and with three total voice actors for the whole game again. The game has changed.

Bah, who am I kidding?! :)
 
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Bethesda won't just be able to coast on the creds of Skyrim with some half assed effort on the same old Creation Engine and with three total voice actors for the whole game again.

The game's changed.

lmao yes they will. people love their shit
 
the interesting thing to come will be to see if and how bethesda chooses to monetize the next skyrim
 
Bethesda games are the standard I and many use because of popularity and the modding ability but games like this and Witcher are the base standard of the modern rpg. Bethesda was the standard for game play with Morrowind and oblivion but they lost that with Skyrim. Without modding their games are forgettable.
 
Has anyone here completed the game yet? I have 60 hours played and just finished helping Father Godwin with his service. Interested to see how far I am without spoilers, otherwise I would just check a wiki or something.
 
I'm going to get well past 60 hours on this by the time I'm ever done with it.

That "In God's Hands" side quest was a bit of a convoluted and lengthy doozy. I had two bugs in it that I was very fortunate to overcome. Be ye aware. (Monastary area)




Bethesda games are the standard I and many use because of popularity and the modding ability but games like this and Witcher are the base standard of the modern rpg. Bethesda was the standard for game play with Morrowind and oblivion but they lost that with Skyrim. Without modding their games are forgettable.


They're being left in the dust fast.

They can only milk Skyrim re-treads for so long (how nuts is this?) and use ancient engines while only releasing two games per decade, tops. Give me a break.

I'm glad to see more CDPRs, Warhorses, and others step up and step out and start making more of these types of games.

Bethesda should have started using the CryEngine a while back. Maybe on Skyrim and certainly on Fallout 4. If they want to continue to operate as is they need to start letting more outfits like Obsidian use the licenses and make more games like what happened on New Vegas.


I say all of this as someone who really likes their games, lumps and all, as well, but they are overdue to get real.

/digression.
 
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I'm going to get well past 60 hours on this by the time I'm ever done with it.

That "In God's Hands" side quest was a bit of a convoluted and lengthy doozy. I had two bugs in it that I was very fortunate to overcome. Be ye aware. (Monastary area)







They're being left in the dust fast.

They can only milk Skyrim re-treads for so long (how nuts is this?) and use ancient engines while only releasing two games per decade, tops. Give me a break.

I'm glad to see more CDPRs, Warhorses, and others step up and step out and start making more of these types of games.

Bethesda should have started using the CryEngine a while back. Maybe on Skyrim and certainly on Fallout 4. If they want to continue to operate as is they need to start letting more outfits like Obsidian use the licenses and make more games like what happened on New Vegas.


I say all of this as someone who really likes their games, lumps and all, as well, but they are overdue to get real.

/digression.
Elder Scrolls is old hat. Skyrim came out over 6 years ago and it's still using a forked engine that was developed over 15 years ago. Not only that, but when you come right down to it the game mechanics and structure have their origins in Daggerfall, which is over 21 years old now. It's very refreshing to have an RPG like KCD released these days.
 
Elder Scrolls is old hat. Skyrim came out over 6 years ago and it's still using a forked engine that was developed over 15 years ago. Not only that, but when you come right down to it the game mechanics and structure have their origins in Daggerfall, which is over 21 years old now. It's very refreshing to have an RPG like KCD released these days.

Absolutely. I welcome more from all corners.

Warhorses's Cinderella story in the making here following Divinity 2's massive success prior and of course the whole CDPR story should offer inspiration far and wide. :)

Guess what? Single player games (RPG or otherwise) aren't dead and there isn't a loot box to be seen anywhere.
 
Very happy to see Warhorse sold over a million copies of KCD already. I'm having a blast with it, and they're keeping the early patches rolling in on the regular. They fixed most of the major issues I've encountered (e.g. flying to my death at alchemy stations) and I'm not sure if they've fixed the stolen item tags (e.g. looting your own arrows off poached animals or bandits marks them as stolen arrows), but even that wasn't deal breaker to me.

In any case, I hope Warhorse uses their new found capital to support this game for the foreseeable future. I'd love to chew through more content or even have this style of gameplay in a different setting.
 
I'm going to get well past 60 hours on this by the time I'm ever done with it.

That "In God's Hands" side quest was a bit of a convoluted and lengthy doozy. I had two bugs in it that I was very fortunate to overcome. Be ye aware. (Monastary area)

Yea I ended up looking how far I am, looks like I'm about 35-40% complete. Guessing I'll be getting around 150 hours on a play through since I know I still have a lot of side content to do. I already did "In God's Hands" fortunately I didn't run into any bugs.

Actually the only bugs I've ran into in the game is the stair climbing and I floated away on my horse before lol. I do occasionally get sound cutting out while in combat, but restarting the game usually fixes that.
 
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I'm 65 hours in and I don't think I'm close to beating it.

Hopefully there develops a great modding community for this game, and forces Bethesda to finally develop their next Elder Scrolls game in a new game engine.
 
LOL come on guys, sure next Elder Scrolls is well along the way in development, this game is not going to change anything. While a million units in sales is impressive for an indie title in todays market it seems like AAA games want "more" in terms of what they can milk from consumers. It is a recurring topic for some youtubers, how games have replaced quality with quantity, making huge game worlds and rubber stamping the same mission types over and over to extend the playtime.
 
LOL come on guys, sure next Elder Scrolls is well along the way in development, this game is not going to change anything. While a million units in sales is impressive for an indie title in todays market it seems like AAA games want "more" in terms of what they can milk from consumers. It is a recurring topic for some youtubers, how games have replaced quality with quantity, making huge game worlds and rubber stamping the same mission types over and over to extend the playtime.

I'm realistic about expectations and impact to be sure. I'm just happy to see that these types of games still perform and some in the industry will see that and work with it. (I have little hope for the big AAAs on this.)
 
Speaking of Skyrim, I get the sense this title is stealing a lot of the potential thunder and sales that a new Elder Scrolls installment before the end of this decade might have had.

TES6 will still sell out arenas, but Deliverance raises the bar and the expectations for the genre. Bethesda won't just be able to coast on Skyrim with some half assed effort on the same old Creation Engine and with three total voice actors for the whole game again. The game has changed.

Bah, who am I kidding?! :)

nothing is going to change...Bethesda is Metacritic's top-ranked major publisher for 2017...

https://www.pcgamer.com/bethesda-is-metacritics-top-ranked-major-publisher-for-2017/
 
nothing is going to change...Bethesda is Metacritic's top-ranked major publisher for 2017...

https://www.pcgamer.com/bethesda-is-metacritics-top-ranked-major-publisher-for-2017/
And before the game changer of morrowind it was bioware that was the rpg king of gaming. We can go through this for all aspects of pc gaming history. KCD is no watershed moment or is witcher 3, divinity and the games of the like. It just shows that pc gaming doesn't sit in a world of only AAA pop. Like all things there is room for the indie underground. EA, Activision and bethesda didn't start out as house hold names.
 
I think the big name publishers like EA and Bethesda have so much power that they dictate to the developers what kind of game they want...look what's happened to Bioware

Agreed. No question about that unfortunately.
 
This game is just great. I have to admit I wasn't liking it at first because of the combat. It felt awkward and slow but after a while I kind of gotten use to it and it seems to work well. Though I have to say I am not thrilled about the horse back riding with the KB/M controls. I think it's just the digital nature of the keyboard, kind of like trying to play a racing game with a KB, it just doesn't feel right.

But the game is still buggy and I think it has to do with quest order. The first main quest I noticed if I did a later part of it before the first part as listed in the journal I get an infinite loading screen. As far as the loading and saving goes, I could deal with it as it is but really I still kind of despise this kind of system. Thankfully they let you skip almost all dialog and cutscenes with a press of a button, so it doesn't become too terrible, but I already know I will still definitely mod the game to have infinite quick saves at some point just because these types of save systems are just a useless waste of time.
 
Buy it once in a life time experience
I haven't really started playing the game

Funny. Still waiting on 1.3 myself though before I devote more time, since I lost several hours of progress last night and got annoyed. Decided to devote meantime to building a new rig around this game with all emphasis on fastest single threaded performance (thus [email protected], since 8700k is just an 8600k with extra heat; Ryzen wasn't even a consideration).

It sounds like patch 1.3 is ready, but they're delaying it until the console versions get done with the certification process. Synchronized release BS rather than as it's ready.
 
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I don't want them to rush the patch. No one wants to see a "solve one problem, create two new ones" issue.
 
I don't want them to rush the patch. No one wants to see a "solve one problem, create two new ones" issue.

I wasn't suggesting rushing; my comment was simply that it sounds like PC version //is already done// but being withheld while Sony and MS certify the patch on their crapboxes.

If they're continuing to bugfix PC version up until console patch is done certifying, cool, but that doesn't usually happen. I understand why they sync the release - because otherwise the PC patch makes the headlines "new KC:D patch is out" and then confused console kids start screaming and bad PR ensues. But I don't have to like it. :D
 
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