Star Citizen - media blowout, Chris Robert's new game

r_motionblur 0 takes care of it without needing to restart or anything.

They just added a free cat - to - pirate cat CCU in the store, if you've beaten pirate swarm. Limit of 1 per person, gone after 2 weeks. I'm still holding onto an andromeda-to-cat CCU until 3.0 and some content for the cat, so that works out well.
 
Well now, 2.6 is a long overdue update! Gonna have to try out the Star Marine FPS mode soon and see how that handles.

It could still use some performance optimizations and the reimplementation of head-tracking and VR, but the UI improvements are most welcome.
 
Awesome, I just saw that, I finished Pirate Swarm a few minutes ago and saw the $0 CCU from Base Caterpillar to Pirate Caterpillar. It looks like it cancels out the option to buy the LTI Pirate Caterpillar so be aware, since I can't see it as a option to buy it now after I purchased the CCU.
 
hmm, I don't know if it's a bug or a change but once you start arena commander (or possibly just customize your loadout) all of your REC-rented ROMS from the EA store get used for that day ( one 24hr cycle starts) regardless if you used them or not.
 
Go into the universe for an hour or so, pretty cool, but I want that motion blur off so much! And, good lord can you die randomly.

Things that have killed me so far:
entering the sleeping area of my Avenger
climbing the ladder to my Cutlass
entering a derelict wreck
getting out of my Avenger bunk
unseen space debris while EVA'ing
a zero G big benny machine
and coming out of quantum cruise right into another ship

I went to check out the new asteroid field at Yela only to find my system was drawing about a third to maybe half of it lol. Most of the up close stuff was there but half the ring was missing. Then I randomly blew up. May have hit an asteroid but I dont think it was drawn in yet.
 
I wonder with them in the news needing more money. If Amazon saw something and came to them with a money deal if they would use there game engine...
 
Back to testing glitches in the world geometry, found a brand new one.

 
Well because mope54 asked I tried to try 2.6.

Anyone who says this is a product far advanced in development has lost their marbles.

I haven't even been able to start the damn game yet.

The launcher is already a broken piece of crap.
It literally froze my cable modem. I had to climb up to the attic to hard reset it to get it working again.

It somehow uses so much connections that it bogs down the entire network, causing overload on both the router and the modem.
I can't even load a single web page while the download is ongoing. And the built in traffic limiter does jack shit. No matter where I set it it still uses all available bandwidth and then some.
Then I figured out the only way to get the limit working is if I set it, then quit the launcher and re-start it. But there is not even an OK, or Apply button in the options tab. That should be standard.

But even after limiting the bandwith usage to two thirds of my internet connection speed. Browsing the net while downloading still feels sluggish and slow. Having steam download something at full speed is not even noticeable in the browsing speed, yet this thing just gobbles up all bandwith without regard to anything else.

So yesterday I finished the download, but didn't feel like trying the game then since it was 1 am when it completed.

This morning I try to start it, and the goddamn launcher won't even load!! It just starts then quits.

I had to delete it manually and re-install, and now I can re-start the 30gb download.

That's why I don't fucking play pre-alphas.
 
Are you freaking kidding me? This is worse than I expected.

There is no advanced graphics options. So I can't disable the stupid annoying overwhelming motion blur in it. It made me sick in 2 seconds. Tried to press ALT-F4. The game crashed. And now it won't even start anymore. It crashes immediately after launch.
 
So I ran an integrity check on the game files now it starts again. But I'd have been better off left in blissful ignorance.

Guys I have to say this is terrible. Much much worse than I expected based on all the enthusiasm of the fanboys.

It's still not a game, just a few modules tacked together. And none of them work properly. All feels terribly sluggish. Tried arena commander I couldn't even use throttle after a few seconds, it stopped responding, I was floating around like a blob unable to go anywhere or do anything meaningful. The graphics looked all white washed like they used a color palette with no reds. Everything is white and blue, and a tiny bit of green here and there, but the entire cockpit is blue. Dabadee.

Then there is the star marine module. Which I have zero interest in. It doesn't feel like anything but a crysis mod, I don't need it and I don't want it. Stop wasting time on that shit. There are plenty of FPS games out there that they have no hope of competing with.

And then there is the space ports where I can walk around in a mid sized completely lifeless map doing nothing. I somehow managed to find my way to the middle where I found a computer console where I could spawn a ship. But there is no way to get to it, since the airlocks aren't working. And after using the console that isn't working either for a second time. As if the use key became unresponsive much like the throttle became unresponsive in flight.

This is no alpha, these are nothing but a few lines of own code tacked on a basic cryengine sdk, with some own maps and textures.

and the controls screen with the tiny little invisible abbreviated texts and the magnifier. OMG talk about inventing a problem then half assing a workaround for it.

I spared myself from the horror of knowing how shoddy a state this is still in, but I didn't expect this. Did I say 2 years in the other topic? Make it 10. If this is what they can show after 4 years.

It has all the little signs of a project being in it's infancy. This is how a product should look like months after start of development, not years into it.

Now I'm staying away for another 3 years at least. Since my last login into the game was in 2013. I'll try it again in 2019, but I don't expect much after this.
 
So I ran an integrity check on the game files now it starts again. But I'd have been better off left in blissful ignorance.

Guys I have to say this is terrible. Much much worse than I expected based on all the enthusiasm of the fanboys.

It's still not a game, just a few modules tacked together. And none of them work properly. All feels terribly sluggish. Tried arena commander I couldn't even use throttle after a few seconds, it stopped responding, I was floating around like a blob unable to go anywhere or do anything meaningful. The graphics looked all white washed like they used a color palette with no reds. Everything is white and blue, and a tiny bit of green here and there, but the entire cockpit is blue. Dabadee.

Then there is the star marine module. Which I have zero interest in. It doesn't feel like anything but a crysis mod, I don't need it and I don't want it. Stop wasting time on that shit. There are plenty of FPS games out there that they have no hope of competing with.

And then there is the space ports where I can walk around in a mid sized completely lifeless map doing nothing. I somehow managed to find my way to the middle where I found a computer console where I could spawn a ship. But there is no way to get to it, since the airlocks aren't working. And after using the console that isn't working either for a second time. As if the use key became unresponsive much like the throttle became unresponsive in flight.

This is no alpha, these are nothing but a few lines of own code tacked on a basic cryengine sdk, with some own maps and textures.

and the controls screen with the tiny little invisible abbreviated texts and the magnifier. OMG talk about inventing a problem then half assing a workaround for it.

I spared myself from the horror of knowing how shoddy a state this is still in, but I didn't expect this. Did I say 2 years in the other topic? Make it 10. If this is what they can show after 4 years.

It has all the little signs of a project being in it's infancy. This is how a product should look like months after start of development, not years into it.

Now I'm staying away for another 3 years at least. Since my last login into the game was in 2013. I'll try it again in 2019, but I don't expect much after this.

They switched their entire game engine they've been working with for the last 5 years, everything will be cool bro.
 
They switched their entire game engine they've been working with for the last 5 years, everything will be cool bro.
Spoken like someone who hasn't read the thread or anything else and doesn't know what they're talking about.

Lumberyard is also based on Cryengine, just like StarEngine is, as stated above it took very little effort to swap out some of the core engine bits for the lumberyard folks. (remember they *DO* employ folks that worked on CryEngine at Crytek)
 
Hey now, the man clearly had a rough time with the Alpha. Just trying to mellow things out on his end.

I'm sure the engine-change won't have any effect on the release date or anything...........
 
So I ran an integrity check on the game files now it starts again. But I'd have been better off left in blissful ignorance.

Guys I have to say this is terrible. Much much worse than I expected based on all the enthusiasm of the fanboys.

It's still not a game, just a few modules tacked together. And none of them work properly. All feels terribly sluggish. Tried arena commander I couldn't even use throttle after a few seconds, it stopped responding, I was floating around like a blob unable to go anywhere or do anything meaningful. The graphics looked all white washed like they used a color palette with no reds. Everything is white and blue, and a tiny bit of green here and there, but the entire cockpit is blue. Dabadee.

Then there is the star marine module. Which I have zero interest in. It doesn't feel like anything but a crysis mod, I don't need it and I don't want it. Stop wasting time on that shit. There are plenty of FPS games out there that they have no hope of competing with.

And then there is the space ports where I can walk around in a mid sized completely lifeless map doing nothing. I somehow managed to find my way to the middle where I found a computer console where I could spawn a ship. But there is no way to get to it, since the airlocks aren't working. And after using the console that isn't working either for a second time. As if the use key became unresponsive much like the throttle became unresponsive in flight.

This is no alpha, these are nothing but a few lines of own code tacked on a basic cryengine sdk, with some own maps and textures.

and the controls screen with the tiny little invisible abbreviated texts and the magnifier. OMG talk about inventing a problem then half assing a workaround for it.

I spared myself from the horror of knowing how shoddy a state this is still in, but I didn't expect this. Did I say 2 years in the other topic? Make it 10. If this is what they can show after 4 years.

It has all the little signs of a project being in it's infancy. This is how a product should look like months after start of development, not years into it.

Now I'm staying away for another 3 years at least. Since my last login into the game was in 2013. I'll try it again in 2019, but I don't expect much after this.

I'll agree with you that it's not yet a game. However, I haven't had really any of the technical issues that you have. It definitely needs options, but in the Alpha stage, I don't really expect completed menus with a full suite of options. I still have no real interest in playing it beyond checking in on it every so often to see what's new until it's fleshed out more, but what I have seen is promising. IMO Not sure why you had so many problems.
 
This is no alpha, these are nothing but a few lines of own code tacked on a basic cryengine sdk, with some own maps and textures.

It's certainly below the threshold of what one might reasonably expect after 5 years and 140 million dollars.

As the years have rolled by, a nagging doubt has grown ever louder: how do we know if the disjointed tech demo modules and hangar simulators - and the endless minor updates to them - aren't just a way of creating the illusion of progress and the appearance of work on an actual project, so that they could continue selling jpgs of ships ad infinitum. Because until they announce "okay we have enough money to finish, sales are closed until release", there will always be that doubt.

I really think Chris Roberts set out to make a legitimate space game rather than outright defraud people, but it turned into a moneymaking business beyond his wildest lottery-winning dreams, and now he has every reason and incentive to conduct that business in a way that maximizes revenue first, and finishes the game whenever (if not never).
 
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I think they pushed too fast to get 2.6 out before Christmas. Needed a few more weeks of hard bug work to clean it up. Feels a bit worse than 2.4 did where it had a lot of glitches and bugs that were pretty bad. 2.5 had issues but it ran much more consistently and overall as intended.

I Like a lot of 2.6 but they took a lot of steps back with the damage registration, FOV, weapons and so on but after a month I'm sure most will be sorted. Submitted about 12 or 14 bug reports so far and added onto another 10 or so for just 2.6 in 2.5 hours of play over 3 days. (probably 30 minutes of that was trying to get the damn terminals on Olisar to register the use key lol.)

I have not yet tried Star Marine, will wait till more things are cleaned up before trying it out. Hopefully they can clean it up soon so people can enjoy it and they can focus on 3.0 and performance stuff.
 
I think they pushed too fast to get 2.6 out before Christmas. Needed a few more weeks of hard bug work to clean it up. Feels a bit worse than 2.4 did where it had a lot of glitches and bugs that were pretty bad. 2.5 had issues but it ran much more consistently and overall as intended.

I Like a lot of 2.6 but they took a lot of steps back with the damage registration, FOV, weapons and so on but after a month I'm sure most will be sorted. Submitted about 12 or 14 bug reports so far and added onto another 10 or so for just 2.6 in 2.5 hours of play over 3 days. (probably 30 minutes of that was trying to get the damn terminals on Olisar to register the use key lol.)

I have not yet tried Star Marine, will wait till more things are cleaned up before trying it out. Hopefully they can clean it up soon so people can enjoy it and they can focus on 3.0 and performance stuff.

Star Marine is actually quite stable, it's the rest of the game that's still buggy, like the 300 series ships got worse, now one can only get into the ship once: when it's landed, any time else and you get pushed through the floor.
Course the 300 series ships won't be in Squadron 42 so they aren't looking at those too hard as of yet it seems. (we're still waiting for our promised redesign...)
 
I'm really enjoying the Vanguard this time around with the new flight changes and the survivability. I wish I could slave the turret to the pilot controls but it may be a bit OP then, plus the 16 size 1 missiles it currently holds is fun lol. I really want to see what the Harbinger brings to the table and where or if they plan to add the extra missiles it was suppose to have since they seem to have done away with the internal missile bays under the engines (or maybe they just never enabled them) and I want to see some more Size 5 fixed gun options. So far it seems to be a really good multirole combat platform.
 
I really think Chris Roberts set out to make a legitimate space game rather than outright defraud people, but it turned into a moneymaking business beyond his wildest lottery-winning dreams, and now he has every reason and incentive to conduct that business in a way that maximizes revenue first, and finishes the game whenever (if not never).

Nah. No way. He's spending a hell of a lot of that money. If he were just in it for the profit, it would permanently destroy his credibility. He'd never make another game. It seems far more likely that his vision is gradiose and the goal just keeps getting further and further away.
 
What I'd like to know is, why do the bullets go through every wall in the map? Will I damage people if i fire wildly?
 
All the bullet penetration calculations are likely handled client side and so a cheat could easily override those values.
 
I'm glad it was discovered/reported so early to bring it to the forefront. If you are not thinking of hackers when your writing code it leaves your code open to exploit.
 
Yea, and there have got to be ways to cover it in the 3.0 or later updates. server side verification, or after match flagging of suspects for review...
 
Idris-M splitting a Freelancer in half with a single railgun shot.:cool:

Battle-Royale.jpg
 
That thing is going to make the Starfarer seem small and that is no small feat. Even though they are both ~100m in length the Banu MM will have about 3 times more interior space as all the volume of the Starfarer's external storage tanks will be integrated inside it.
 
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Jump Point issue 05.01
dm.reddit.com/r/RSIsubscriber/comments/5pb44m/jump_point_jumppoint_0501_jan17_therazorsedge/

mk53Ahr.jpg
 
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