Watch Dogs

hopefully the next official patch from Ubisoft will help with the stuttering...I'm glad I didn't upgrade my video card for this game...looks like even 4GB Radeons and 6GB Titan's still suffer from stutter
 
hopefully the next official patch from Ubisoft will help with the stuttering...I'm glad I didn't upgrade my video card for this game...looks like even 4GB Radeons and 6GB Titan's still suffer from stutter

My 290 on unlocked-ultra (the mod) never had stutter. I did play in borderless window though. Used 14.6 drivers (not the new ones, the original release). I didn't install on an SSD.

It has to be a combination of factors. I do have a 16gb of RAM though, not sure if the game uses it.

*edit*
Should mention, I'm using Windows 7. I remember that their was a lot of micro-stutter when BF4 came out. It was contributed to how Windows 7 vs. Windows 8 did core-parking. I disabled core-parking for BF4, and it remains disabled. So might be worth looking it up. Another thing that helped with the disaster that was BF4 was checking to see if the GFX card was switching power states. With BF4, it kept fluctuating between a low-power (300mhz) and a high-power state. This would cause stuttering. Iirc, my research said that it was because BF4 wasn't forcing it to full-power mode. I rewrote my BIOS with just two power-modes (Ultra-Low and Full) and it fixed that issue with that.

Just throwing some ideas out there for those who haven't been able to play.
 
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I just got the code from a friend and decided to use it rather than ebay it. I am using a 780 and I don't have stutter when driving. It's a very smooth experience apart from me sucking at it and crashing.

I run it in borderless 2560x1440
GPU Max Buffered Frames 1
Textures High
Anti-Aliasing Temporal SMAA
Level of Detail High
Shadows High
Reflections High
Ambient Occlusion MHBAO
Motion Blur On
Depth of Field On
Water Ultra
Shader High

FOV set to 120 in the config.

When the game is running my machine is using just under 5 GB of RAM (of 24 physical available).

Maybe the reason I don't have stutter is that I run off of an SSD? Maybe it's loading textures from disk while driving?
 
You're not stuttering because you're playing on High.
Bump your textures up to Ultra and enjoy the stuttery mess.
 
does adjusting the 'GPU Max Buffered Frames' have an effect on stuttering?...I currently have it set at the default of 3 and was wondering if lower= better?
 
You're not stuttering because you're playing on High.
Bump your textures up to Ultra and enjoy the stuttery mess.

Alright, I see what you mean now. Yes, at everything set to Ultra there's an issue with hesitation/stutter.

But honestly, I didn't realize that this is what the Internet was raging about so hard. I mean, wtf, who cares, just play the damn game on High and be done with it. Not like this is the first game ever which doesn't work well with max gfx settings and current tech.

Of those I played EQ2 and Crysis come to mind, those too had issues at max gfx. At High I have no issues at 2560x1440, I am not going to spend my time whining about that I can't do ultra and will instead just play it through on High and not think about it. #firstworldproblems
 
It is, most people only have 2 GB cards.
And most PC gamers don't usually turn down texture quality.

As far as I know 2 GB isn't enough for High textures.
 
Alright, I see what you mean now. Yes, at everything set to Ultra there's an issue with hesitation/stutter.

But honestly, I didn't realize that this is what the Internet was raging about so hard. I mean, wtf, who cares, just play the damn game on High and be done with it. Not like this is the first game ever which doesn't work well with max gfx settings and current tech.

Of those I played EQ2 and Crysis come to mind, those too had issues at max gfx. At High I have no issues at 2560x1440, I am not going to spend my time whining about that I can't do ultra and will instead just play it through on High and not think about it. #firstworldproblems

I know right? How dare the consumer be upset about poor optimization and unwarranted gameplay + graphical issues!

It's almost like they think they have a right because they paid money for it and everything!
 
Alright, I see what you mean now. Yes, at everything set to Ultra there's an issue with hesitation/stutter.

But honestly, I didn't realize that this is what the Internet was raging about so hard. I mean, wtf, who cares, just play the damn game on High and be done with it. Not like this is the first game ever which doesn't work well with max gfx settings and current tech.

Of those I played EQ2 and Crysis come to mind, those too had issues at max gfx. At High I have no issues at 2560x1440, I am not going to spend my time whining about that I can't do ultra and will instead just play it through on High and not think about it. #firstworldproblems

the difference being that crysis's graphics warranted the performance cards got at that time. you realize you have a $500 graphics card that can't play a game that has no technological edge over the rest of the market at max settings, right? go set textures to medium. that's what 2 GB cards have to play the game with to get no stutter, and then tell me that's justified by how the game looks.

this should help get the point across a bit better

watch_dogs_2014_06_29_17_44_07_179.png


https://dl.dropboxusercontent.com/u/8914988/Captures/AC4BFSP_2014_06_29_17_50_05_984.jpg
 
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It looks terrible because it's 800x600 with no AA whatsoever.

And is that *everything* on Medium or just textures?
 
Yes, at everything set to Ultra there's an issue with hesitation/stutter.

But honestly, I didn't realize that this is what the Internet was raging about so hard. I mean, wtf, who cares, just play the damn game on High and be done with it. Not like this is the first game ever which doesn't work well with max gfx settings and current tech.

it's not just at Ultra texture settings...Watch Dogs has stutter even with the lowest texture and quality settings for most people...it's a memory leak or poor coding or both
 
Then wouldn't it effect everyone?
I don't have any stutter at all, maxed out with High textures. I still think it's the VRAM. If I switch to Ultra textures it freezes every 3-5 seconds while driving.

In my ~30 hours the game has never exceeded 2.5 GB RAM usage and I only have 8 in my rig.
The only people complaining about stuttering are obsolete GTX 770 owners (2 GB) and budget AMD owners (2 GB). Everyone who isn't still stuck in the year 2009 has no stuttering problems.
 
4GB 290 here, I only don't get stutter when playing on high with no AA at 1440p.

What's absolutely terrible is no matter the settings I'll never get 60 fps, even if everything is at the lowest. Not to mention that crossfire has negative effects.

Fun game, the terrible performance has kept me from going back to it though, that and ubisoft promising a patch very soon like 2 weeks ago.
 
it's not just at Ultra texture settings...Watch Dogs has stutter even with the lowest texture and quality settings for most people...it's a memory leak or poor coding or both
Memory leaks don't cause stuttering or hitching unless there simply aren't any available contiguous free blocks for allocations and the kernel has to page out to disk.
 
Alright, I see what you mean now. Yes, at everything set to Ultra there's an issue with hesitation/stutter.

But honestly, I didn't realize that this is what the Internet was raging about so hard. I mean, wtf, who cares, just play the damn game on High and be done with it. Not like this is the first game ever which doesn't work well with max gfx settings and current tech.

Problem is, it says that Ultra is only for computers with 3GB of VRAM. Yet my 3GB GPU stutters like shit on Ultra. It's also the default autodetected setting IIRC for me.

Memory leaks don't cause stuttering or hitching unless there simply aren't any available contiguous free blocks for allocations and the kernel has to page out to disk.

Which is exactly what seems to be going on TBH. I can't keep an eye on my disk writes with the game running, but it really seems like the game isn't freeing up memory when it should be. In Ultra, the game runs smooth enough for the first 10 minutes or so usually. With it set to High it runs rather smooth for hours.
 
I've found that stuttering is nearly non-existent when buffered & pre-rendered frames are turned off totally. This has to be done via config editing or the config tool.

Screenshot%202014-06-29%2020.55.48.png
 
I haven't had any issues with stuttering, but only have a 2gb car so high textures everything else on Ultra, smaa i think. Gets 45-60fps at 1920x1080.
 
Finally completed this game today (excluding 90% of side missions). Get's a solid 7.5/10 due to the fact it runs like dog shit on my system unless I drop down Ultra texture to High. Unique storyline bit on the short side (much like Sleeping Dogs).

Ucrap is horrible, Ubishit is bad at coding optimizations for a PC game/port. Not that much replay value unless you really want 100% on progression stats.
 
I tried that advanced configuration tool and set buffer and render ahead to "0" and still had bad stutter.
 
It's not just you. A lot of people are reporting that the patch that was supposed to fix performance issues released by Ubisoft has actually made performance worse than it was at launch.
 
Tonight I'm going to turn on interpolation and see if the game is still playable. That's one of the only ways I can make GTA4 anything less than a stuttery mess and it doesn't cause much lag as long as you play with a pad. I wonder if it can save this game, too.
 
I've been playing for at least 25 hours and I'm mostly invading other players and doing the side missions...I haven't even completed Act 1 yet...the side missions are better implemented then the Assassin's Creed ones where it was mostly fetch quests and collecting trinkets...with Watch Dogs the side missions can be tough and are more fun

someone mentioned it earlier in this thread and I agree- Watch Dogs is probably Ubisoft's best 1st game of an ongoing series...better then Assassin's Creed 1 for sure...if they can fix the stuttering issues then it's at least a B+
 
I love the CTOS missions where you first open up an area and the gang hide outs, the problem is I crank throu all that content in one night.
 
My GTX580 SLI seems to be able to max out the game with an average 50FPS.
The only setting I need to lower to get this result is texture to medium and AA to SMAA2x.

The problem is that with low texture this game is really a mess.
Is there some workaroung for rig like mine who has good horse power but only 1.5GB per cards?
 
I love the CTOS missions where you first open up an area and the gang hide outs, the problem is I crank throu all that content in one night.
lol every single story mission is a gang hideout in some form or another.
There's always a fortress with ~20 guys you have to kill.
 
I've been playing for at least 25 hours and I'm mostly invading other players and doing the side missions...I haven't even completed Act 1 yet...the side missions are better implemented then the Assassin's Creed ones where it was mostly fetch quests and collecting trinkets...with Watch Dogs the side missions can be tough and are more fun

someone mentioned it earlier in this thread and I agree- Watch Dogs is probably Ubisoft's best 1st game of an ongoing series...better then Assassin's Creed 1 for sure...if they can fix the stuttering issues then it's at least a B+

If you compare the evolution of AC to AC2. Then WD to WD2 should be a big jump. The first game is usually unpolished because it is the build out of the engine and often figuring out what works and what doesn't.
 
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