WarZ is the worst game I have ever played discussion thread

So there is no point of the game other than to go around and kill other people weaker than yourself.

It's doesn't sound like a "survival" game at all then, unless by "survival" you mean to avoid other people at all costs who are out to steal your flashlight, until you somehow can access enough hardware to kill other people with flashlights.

They should just call the game "FlashlightZ".

When does it get fun? When you can succesfully kill other newbs easily (provided your character can live that long)?

I'm trying not to sound cynical, but seriously.. it's hard when descriptions of this game's obective is to kill weaker players as fast as possible so that they don't advance.

Have you ever played DayZ? If not, then its hard to explain it to someone who doesn't understand what is trying to be explained.

Your simple "description" of the game can be applied to near every shooter game. "Whats the point? Just to kill people?", and you can probably make a single statement like that for every single videogame genre.
 
That is a terrible mechanic no mater which way you look at it.

Honestly, I was hoping for a survival game with a "safe area" where you can trade items and find groups.

As the game sounds now I will pass on it, and play DayZ with its terribly awkward controls.

Someone needs to develop a mechanic that prevents the game from turning into a deathmatch.

three are safe areas in WarZ where you can do just that. The game is in alpha(probably earlier than it should)) and the vast majority of features are not available.

the very small portion of the playable map is what is causing most of the fuss. Too many players in too small of an area, what else is gonna happen? Go play DayZ and never leave out of cherno and tell me how that goes :)
 
Have you ever played DayZ? If not, then its hard to explain it to someone who doesn't understand what is trying to be explained.

Your simple "description" of the game can be applied to near every shooter game. "Whats the point? Just to kill people?", and you can probably make a single statement like that for every single videogame genre.

The difference is that you aren't ganking someone who is ill-equiped to fight back.

How fun would CoD be if one side had military hardware, and the other side had spoons, then throw in a ridiculous respawn timer?

To simply say that WarZ is just like any other online shooter throws out the actual game design that makes shooting other people fun.
 
The difference is that you aren't ganking someone who is ill-equiped to fight back.

How fun would CoD be if one side had military hardware, and the other side had spoons, then throw in a ridiculous respawn timer?

To simply say that WarZ is just like any other online shooter throws out the actual game design that makes shooting other people fun.

This.
 
I guess I'm one of the few who finds this game actually pretty fun for its current state. I haven't even ever found a gun in the game and am having fun.

They stated from the beginning that re spawn would be 24-48 hours for non hardcore characters, and I don't really see how this is much different from DayZ in that regard (IE, you die and lose everything)

Right now the map they have released is a little too small for how many people are in the world, so there are too many "choke points" If they keep patching/fixing the game at the rate they've been going, I have no doubt it'll be a pretty fun game! I've definitely spent more on games I enjoyed way less. Just be sure you read about games before you purchase it, I feel like OP should not have been surprised by the hour respawn per character...
 
The difference is that you aren't ganking someone who is ill-equiped to fight back.

How fun would CoD be if one side had military hardware, and the other side had spoons, then throw in a ridiculous respawn timer?

To simply say that WarZ is just like any other online shooter throws out the actual game design that makes shooting other people fun.

Actually happened all the time (to me) in DayZ too, and you couldn't even beat people to death with your flashlight lol.
 
Someone needs to develop a mechanic that prevents the game from turning into a deathmatch.

Active admins with instant permaban if you are found deathmatching. Seems like that would solve it.

However, of course, they are going to be lazy/lenient and not do that I'm sure.
 
with all the fuss I went and watched some gameplay videos

looks awesome
 
The difference is that you aren't ganking someone who is ill-equiped to fight back.

How fun would CoD be if one side had military hardware, and the other side had spoons, then throw in a ridiculous respawn timer?

To simply say that WarZ is just like any other online shooter throws out the actual game design that makes shooting other people fun.
But this isn't COD. The point of the game is to start with nothing and move your way up. Everyone starts with nothing, so it is 100% fair. Since you ignored my question of if you have played dayz or not, I'll take that as a no. Again, if you are looking for a deathmatch game there are plenty available that do a better job of it. There is also no problem with the spawn timer as you are free to make as man new characters as you want if you suck at the game.

If you havnt played this game or dayz then your opinion holds little value.
 
three are safe areas in WarZ where you can do just that. The game is in alpha(probably earlier than it should)) and the vast majority of features are not available.

the very small portion of the playable map is what is causing most of the fuss. Too many players in too small of an area, what else is gonna happen? Go play DayZ and never leave out of cherno and tell me how that goes :)

That's cool that they have safe areas I might check out the beta then.

DayZ is just a deathmatch when you play only in cherno, which is cool if that's what I am in the mood for.

Active admins with instant permaban if you are found deathmatching. Seems like that would solve it.

However, of course, they are going to be lazy/lenient and not do that I'm sure.

I guess that's a solution, not really the one I would hope for, but then again a solution is a solution.

How are the game mechanics?
 
An hour respawn time is fucking ridiculous. That's not any fun. Essentially if your having a bad day, you might be logged on for eight hours and play very little of it. Screw that.


You have 5 char slots. You can have 4 dedicated players you let respawn, the 5th slot you can delete and remake the character as you die. Like someone else said if you die 5 times per hour you really suck and have no business playing anyway. Name of the game is stealth and survival..not run around hitting and shooting stuff like an FPS.

I do agree the respawn time makes no sense since you lose your items on death anyway. If you were allowed to keep your items, I can understand the 1 hour spawn penalty. I do hope it changes, but its not a deal breaker since I can delete a character and remake him anyway.

This game is ALPHA, game rules can still change, you have to test these rules and see how it plays out. If it sucks and everyone hates it, they will change it if they want the game to survive.

They are looking to implement systems that penalize spawn campers and mark heavy PK'ers, so honestly I say just wait and see what the final product looks like before judging.
 
The reason there is a respawn time even though you lose all your items is your character gets "leveled up" with things like small stamina increase over time and other small perks that come with character age. You don't loose this with a death(maybe on hardcore you do, can't remember right now).
 
That is a terrible mechanic no mater which way you look at it.

Honestly, I was hoping for a survival game with a "safe area" where you can trade items and find groups.

As the game sounds now I will pass on it, and play DayZ with its terribly awkward controls.

Someone needs to develop a mechanic that prevents the game from turning into a deathmatch.

There are 2 "safe areas" currently open in the Alpha where you are unable to use weapons or kill other players. This is where you would log out with loot and save it to your global inventory, or trade items and loot OR group up with other players you may know. There will be more safe areas added as more of the map opens up.
 
That's cool that they have safe areas I might check out the beta then.

DayZ is just a deathmatch when you play only in cherno, which is cool if that's what I am in the mood for.



I guess that's a solution, not really the one I would hope for, but then again a solution is a solution.

How are the game mechanics?

I mention it now and then, but there is an excellent mod for ARMA2 called ``wasteland```
There are several variations of it, its all server based so you just join and play, no need to download anything externally.
The original wasteland was made by Tonic...but tonic is an idiot and an asshole and keeps changing the mod so its anything but fun.
The other variation is the Smatra servers. He has 3 of them and even though they ping higher for NA players, they are still very smooth. Smatra`s servers run a modified version of Tonics wasteland.

Basically wasteland is like Dayz, but without zombies(who needs kenyans chasing them all the time).

You join one of 3 teams and randomly spawn on the map. Each town gets random vehicles and objects. Objects can be picked up, moved, loaded into vehicles etc. You use objects to build roadblocks, or awesome bases. Anyone who has played around with the editor knows how awesome the object list for ARMA2 is. Weapons spawn in vehicles...usually crappy guns with limited ammo. There are a number of gun stores where you can buy or sell guns. Players start with money, food and water, all which is dropped if killed. Collecting water barrels or food tables is as essential as finding weapons.
Missions pop up around the map. Usually AI guarded bases, vehicles or downed aircraft that have weapons chaches or special weapons. For example. One mission is a fuel truck, and later missions are damaged helicopters or APCs. So you need to race to the mission, takeout the AI, secure the vehicle and bring a fuel can or fuel truck and recover the vehicle or helicopter...all while the other teams are trying to do the same.

Dayz is cool and all, but its got a lot of stupid crap to it. Wasteland is awesome.

http://www.mmogames.com/gamereviews/arma-ii-wasteland-sandbox-preview/


I have no hope for WarZ. It feels like someone is trying to toss out anything to soak up the dayz popularity.
 
It makes you avoid death. I'm disappointed they even put that option in. Should just be that when you die, that character is now dead for good. To see people complaining about this, just seems they never played DayZ and haven't experienced this.

It's still too kiddie. When you die it should delete the game key and uninstall itself and set fire to the computer, then force you to use tablets for the rest of your life. :eek:
 
DeathPrincess said:
Quote:

Originally Posted by 1Kurgan1

It makes you avoid death. I'm disappointed they even put that option in. Should just be that when you die, that character is now dead for good. To see people complaining about this, just seems they never played DayZ and haven't experienced this.

It's still too kiddie. When you die it should delete the game key and uninstall itself and set fire to the computer, then force you to use tablets for the rest of your life.

damn right. you people in this thread telling others they aren't hardcore enough for this game truely don't know what hardcore is until your computers life is in jeopardy.


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Active admins with instant permaban if you are found deathmatching. Seems like that would solve it.

However, of course, they are going to be lazy/lenient and not do that I'm sure.

You sound like one of those people that ranted every time they were killed in zargabad life "He DM'ed me I want compensation, BAN HIM!!"

Ok here is a resaon to kill every player you see. Its only a matter of time until they find a gun and become a threat to you, so kill them now and better your chances of staying alive in the future.

And the poeple that are defending the games realism/hardcore side, are not saying you should be more hardcore or gtfo. I think what we are saying is, this is the way the game was designed, its supposed to be punishing. If you dislike it mabey this isnt the game for you. Dont hate on it, just because of the way it was designed.

Its like some one saying ARMA 2 sucks, its nothing like COD, its way to hard and punishing. The devs should change it and make it more fun for every one. The game isnt flawed, you just dont like the play style.
 
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But this isn't COD. The point of the game is to start with nothing and move your way up. Everyone starts with nothing, so it is 100% fair. Since you ignored my question of if you have played dayz or not, I'll take that as a no. Again, if you are looking for a deathmatch game there are plenty available that do a better job of it. There is also no problem with the spawn timer as you are free to make as man new characters as you want if you suck at the game.

If you havnt played this game or dayz then your opinion holds little value.

LOL! Riiiiiiight. That's a good comeback :rolleyes:

I've never eaten shit either, but I can tell you it probably taste like shit.

First you say people don't get the point of the game, then you say there is no point, then you go back. If I didn't know better, Mit Romney is a big fan of WarZ...

If killing people weaker than you floats your boat, then this game is for you. If you survive long enough to get a decent weapon, then you can shoot newboes too, and call it "fun". Zombies in the game is just window dressing. Just call it for what it is.

I'm just trying to wonder if there is a way to convince a new player to give this game a shot. Again, if you go in with the description: You start with a flashlight, other better armed players will kill you with 1 or 2 shots, you can have 5 characters, and a 1 hour spawn timer between them... that isn't very inticing for some. For others, I guess that's their cup of tea.
 
Ironically similar to someone buying Arma II because they like Call of Duty. Yes WarZ is a survival game. That's it. Try to stay alive as long as possible. The end.

Not really. Someone new to CoD isn't defenseless when they spawn. There isn't a 1 hour respawn timer either.
 
Games good just has a lot of work ahead of it. My buddy and I have been playing every night. Biggest issue I run into is noobs with there graphics on low so they hide in the grass and you can't see them but they can see you clear as day.

I mean few other issues people getting on top of buildings and stuff but in the end all will be fixed. It's pretty fun tho suspenseful. Anyone complaining about it lol It's alpha, it's along the lines of complaining that a newborn baby can't work 40 hours a week and have a job.
 
I just had an idea for a mechanic that would allow for Deathmatching but retain the feel of the game.

1 When a zombie kills you your dead. Loose all your weapons.

2. When a player kills you your dead. Loose gold but no items. Lock out timer on character for 1 hour.

This would allow for players to keep Deathmatching, and not interfere as much with people interested in the survival side as well.
 
This game will teach what reality in a real-life civilization-ending apocalypse would be. If you have anything of value, people will whack you to take it.
 
Monkey God said:
This game will teach what reality in a real-life civilization-ending apocalypse would be. If you have anything of value, people will whack you to take it.

but most people won't....most people will have a flashlight and 4 other characters


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This game will teach what reality in a real-life civilization-ending apocalypse would be. If you have anything of value, people will whack you to take it.

They aren't even taking anything, because the people they are shooting have nothing. They don't even leave their sniper perches. These are people living out their "freeway sniper" fantasies. When their character needs to eat/drink, they just leave the game, move their weapon and ammo into global inventory, delete that character, and make a new one.

In a real survival situation, I don't see 80% of the population sitting on a hill shooting people for fun. They would eventually starve to death or run out of ammo. Or you know, maybe a zombie will notice the 15 fracking rifles going off and investigate.
 
This game will teach what reality in a real-life civilization-ending apocalypse would be. If you have anything of value, people will whack you to take it.

Because before we had government and society people just ran around killing each other for fun.
 
LOL! Riiiiiiight. That's a good comeback :rolleyes:

I've never eaten shit either, but I can tell you it probably taste like shit.

First you say people don't get the point of the game, then you say there is no point, then you go back. If I didn't know better, Mit Romney is a big fan of WarZ...

If killing people weaker than you floats your boat, then this game is for you. If you survive long enough to get a decent weapon, then you can shoot newboes too, and call it "fun". Zombies in the game is just window dressing. Just call it for what it is.

I'm just trying to wonder if there is a way to convince a new player to give this game a shot. Again, if you go in with the description: You start with a flashlight, other better armed players will kill you with 1 or 2 shots, you can have 5 characters, and a 1 hour spawn timer between them... that isn't very inticing for some. For others, I guess that's their cup of tea.

You have never played DayZ or WarZ, your opinion about anything pertaining to this genre of game is as useful as a screen door on a submarine. Please actually PLAY the game you are are trying to talk about before you return so maybe you can stop making a fool of yourself everytime you post.
 
Because before we had government and society people just ran around killing each other for fun.

Not for fun, for gain. And when we had government and society, we just limited the targets to "those not of our tribe."
 
Monkey God said:
Quote:

Originally Posted by thedocta45

Because before we had government and society people just ran around killing each other for fun.

Not for fun, for gain. And when we had government and society, we just limited the targets to "those not of our tribe."

again, what are you gaining by shooting a noob? another flashlight?

flawed system is flawed. and I have played dayZ


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Hmm...well, all I have to say is, anyone who actually thinks the way DayZ and WarZ are is "realistic" and "what would actually happen" know absolutely nothing about society and human nature.

Killing for some sort of advantage or gain is one thing. Killing "for the hell of it" is quite another.
 
Hmm...well, all I have to say is, anyone who actually thinks the way DayZ and WarZ are is "realistic" and "what would actually happen" know absolutely nothing about society and human nature.

Killing for some sort of advantage or gain is one thing. Killing "for the hell of it" is quite another.

Who exactly said for the hell of it?
 
Obviously, and the thing about games is that you cannot replicate that type of society and mentality because not everyone goes into it to act realistically. Games are played for fun and entertainment, and there's a large enough population of griefers that get a kick out of ruining fun for other people out there in games like this.
 
In a post-apocalyptic world with a now finite supply of manufactured goods, killing anyone you come across could be seen as economically legitimate, morality aside. That being said, teaming up with people definitely is another viable strategy as well; there should be some kinds of bonuses for grouping together. For example, being able to take more wounds, as you have someone around to assist in your care rather than going into shock and bleeding out on your own.

Also, it just sounds like there needs to be a vastly larger zombie impact on firing a weapon. That type of sound can be heard for miles; firing a weapon in an urban or suburban environment needs to be an act of desperation.
 
In a post-apocalyptic world with a now finite supply of manufactured goods, killing anyone you come across could be seen as economically legitimate, morality aside. That being said, teaming up with people definitely is another viable strategy as well; there should be some kinds of bonuses for grouping together. For example, being able to take more wounds, as you have someone around to assist in your care rather than going into shock and bleeding out on your own.

Also, it just sounds like there needs to be a vastly larger zombie impact on firing a weapon. That type of sound can be heard for miles; firing a weapon in an urban or suburban environment needs to be an act of desperation.

I was thinking about letting players(2+) be able to make some kind of revive kit that can bring someone back. It could only be made by (2+) people, the pieces to make it would be extremely rare, would only work if the person has been dead for less then 10 minutes, cant be a headshot..etc. Something that would encourage more teamwork. I agree on the gun sounds too, specially the sniper rifles should attract all zombies in like a 300m radius to you, that way you have to at least shoot and move.
 
Sounds like a game designed to fail quick. Very much designed to cater to the gankers/grifers which means very quickly nobody else will play, and then the gankers will cry because there's nobody left for them to be mean to.
 
Biggest issue I run into is noobs with there graphics on low so they hide in the grass and you can't see them but they can see you clear as day.
.

They fixed this. All quality settings have grass now :p
 
Sounds like an awesome game once they fix a few things. Such as the guns attracting zombies to deter from just ganking senselessly. Also how do you get access?
 
Alpha and Beta access are pre-order bonuses at this point.

It's better to wait and see what happens in the final product, vs the DayZ stand-alone final product. My guess, DayZ will provide a better gameplay experience and will not be pay 2 win.
 
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