Battlefield 3 General Discussion Thread

Was playing on 64man firestorm today around lunch.

Was in a Venom gunner seat with the chopper full of engies. I swear we must of taken atleast 12-13 direct Stinger hits. I couldn't stop smiling hahah chopper would not go down. Got a nice 28kill streak :D

Eventually the bozo chopper ran into a pole and killed us all LOL.
 
What kind of performance would you say I should be looking at and what part do you think would be the most improvement by upgrading?

Motherboard: GIGABYTE GA-MA790XT-UD4P
Processor: AMD Phenom II X4 945
RAM: G.SKILL 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1333 (PC3 10666)
Graphics Card: XFX Radeon 4890
PSU: Corsair GS700
OS: W7 x64
 
I originally made this for the guys that insisted on the top down 'trick' with the javeline

Javeline test shots

http://www.youtube.com/watch?v=kZNCTLuaA_U

0:10 - Javeline shot at front
0:30 - Javeline shot at back
0:50 - Javeline shot from top front
1:15 - Javeline shot from top back

There are also those that insist on getting killed in one shot by a javeline at the back. News flash, the tank is a moving target. More often than not, Javelines will hit the back of a tank especially if it's soflam guided. Guided missiles follow a target, it does not lead them, so we'd be seeing tanks blowing up a lot more often if direction really did matter. I'm a designated recon so i'm the guy actually looking at the tanks as they get hit. I've never seen a tank get one shotted by a javeline. They must be confusing multiple javelines as a single hit, it isn't unusual for have as many as four javelines fire at a single target simulataneously as soon as i get a lock.

PS: For the smartalecks, yes, i know you can kill a tank in two shots if it was soflam guided, but that's still a long way from a 1 shot kill.
 
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www.youtube.com/watch?v=6RZmm2IjmA8

This was made in response to some tank damage claims.
#1 C4 under the tank will inflict more damage.
#2 Shooting a rocket at the turret from the top of a building will inflict more damage.
#3 There's a spot underneath the barrel tank that will do critical damage in one hit.

#1 False
#2 False
#3 False

Maybe i'm not doing it properly, but if you claim otherwise, i'd appreciate a video demo of you doing it repeatedly and that it's not just random glitch.

0:09 - Control
0:40 - Shot from above
1:00 - C4 Front
1:17 - C4 Back
1:30 - C4 Top
1:43 - C4 Run Over
2:10 - Rocket to Turret Seam
2:25 - Rocket to Lower Hull
2:45 - Rocket to Turret Seam
3:00 - Rocket to Right Tread
3:20 - Rocket to Left Tread
3:40 - Rocket to Slightly Above Turret Seam incase there was bullet... rocket drop
4:10 - Rocket to Turret Barrel
4:25 - Got on humvee for elevated shot
5:10 - Elevated shot at periscope (or whatever that is)
5:30 - Rocket to lower hull
6:20 - Rocket to tanks lower hull while tank is on an an incline


Extra

6:45 - It takes three rockets to kill a humvee from the rear. First shot is always 25% damage, second shot is always 50% damage.
7:20 - In comparison, it takes two rockets to kill a tank from the rear.


PS: I've already tried raising the gun barrel to its highest and shooting beneath it. Damage is still normal.
 

Dude awesome, thanks for taking the time to put that together.

As a side note, despite being rank 50, I played my very first rush match this morning and it was awesome! Maybe it's just because I've only ever played conquest in BF games, or because conquest has been wearing on me a bit, but it was like a breath of fresh air. It's awesome when everyone is focused on the same objective in pub servers, really good fun. Although I'm sure I'm the only one who just started playing rush, if there is anyone else who hasn't tried it yet, I totally recommend it. Great fun, gives new life to the existing maps.
 
Nothing out ranges the guided rockets in the driver seat of the heli though. You can snipe tanks from 2000+ meters away.

Those guided rockets on choppers need to be nerfed imo exactly because of that and the fact that you can shoot them at other choppers from across the sky without being visible.
 
Rush can be really fun or REALLY bad, depending on how good your team is......MAV is super useful on rush maps if you are doing the rushing FYI.

Only game play I really hate is SQDM.
 
Thanks for taking the time to put the videos together, I'll have to watch it when I'm not at work (or just do it on my phone.) Did you also try shots to various parts of the cannon base? Like the base of the cannon itself, or the little spot between the cannon base and the turret seam rather than the seam itself? I've always thought the base of the cannon was a weakspot, because as I've mentioned I once went up against one guy the one round on a server and he was the only one that was somehow consistently disabling me in one shot to the front. Then one more shot to finish me off. Going up against other guys, same round, same server, weren't able to do it. Maybe it's not even the turret seam itself, but some other spot on the front. As I also mentioned before, the front of the treads where it slopes down and back was a relatively little known weak spot from the front. One of the mounted TOW launchers could occasionally 1 shot a tank if it got both that weak spot and a good angle.

With my experience though, it seemed to happen far too consistently to just be a random glitch, at least with him, but perhaps he was somehow cheating so all of his shots were detected as shots to the rear.
 
www.youtube.com/watch?v=6RZmm2IjmA8

This was made in response to some tank damage claims.
#1 C4 under the tank will inflict more damage.
#2 Shooting a rocket at the turret from the top of a building will inflict more damage.
#3 There's a spot underneath the barrel tank that will do critical damage in one hit.

#1 False
#2 False
#3 False

Maybe i'm not doing it properly, but if you claim otherwise, i'd appreciate a video demo of you doing it repeatedly and that it's not just random glitch.

0:09 - Control
0:40 - Shot from above
1:00 - C4 Front
1:17 - C4 Back
1:30 - C4 Top
1:43 - C4 Run Over
2:10 - Rocket to Turret Seam
2:25 - Rocket to Lower Hull
2:45 - Rocket to Turret Seam
3:00 - Rocket to Right Tread
3:20 - Rocket to Left Tread
3:40 - Rocket to Slightly Above Turret Seam incase there was bullet... rocket drop
4:10 - Rocket to Turret Barrel
4:25 - Got on humvee for elevated shot
5:10 - Elevated shot at periscope (or whatever that is)
5:30 - Rocket to lower hull
6:20 - Rocket to tanks lower hull while tank is on an an incline


Extra

6:45 - It takes three rockets to kill a humvee from the rear. First shot is always 25% damage, second shot is always 50% damage.
7:20 - In comparison, it takes two rockets to kill a tank from the rear.


PS: I've already tried raising the gun barrel to its highest and shooting beneath it. Damage is still normal.

I think it's retarded that it takes 3 rockets to destroy a humvee. If Akmed over in Iraq can use 2 coke cans and some gun powder to destroy humvee why does it take 3 rockets?:confused:
 
Those guided rockets on choppers need to be nerfed imo exactly because of that and the fact that you can shoot them at other choppers from across the sky without being visible.

Or you can try moving and reduce the damage you take. 2000M was just an example for what weapon has the longest range. Nobody really dies from that range by the chopper rockets.
 
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Those guided rockets on choppers need to be nerfed imo exactly because of that and the fact that you can shoot them at other choppers from across the sky without being visible.

I wish they would nerf them and fix the rocket pod crosshairs for the chopper and jets.
 
I think it's retarded that it takes 3 rockets to destroy a humvee. If Akmed over in Iraq can use 2 coke cans and some gun powder to destroy humvee why does it take 3 rockets?:confused:

up armored humvees will shrug off an RPG or 2
 
Does anyone know if EA plans on changing Origin for BF3? I just got BF3 and using Origin is worse than going to the dentist.
 
Or you can try moving and reduce the damage you take. 2000M was just an example for what weapon has the longest range. Nobody really dies from that range by the chopper rockets.

Are guided rockets even meant to be used as air to air weapons...
Also have you tried Sharqi? A top notch pilot will be able to get you at spawn as you race for elevation in the beginning of the round.

I always viewed them as strafing rounds for the pilot when you go in hot, not sit back and spam them endlessly at targets and be able to hit them from such great distances because they're being auto aimed for you.
 
Does anyone know if EA plans on changing Origin for BF3? I just got BF3 and using Origin is worse than going to the dentist.

This isn't going to be terribly helpful, but I figure with all the origin hate out there I should mention: other than this past Saturday when Origin servers were down, I haven't had an issue with the software. Granted I only use it for BF3 (everything else is via Steam), but I definitely remember Steam being in worse shape than this when it launched. Even having the server browser in Chrome hasn't posed a problem, and it's been nice to review the exact same data when not on my home computer. Hell, I don't even launch BF3 from an icon, I just do it via Battlelog!
 
Have there been any good performance tweak patches since beta? I found my performance lacking on the following machine:

eVGA gtx 460 1gb
8gb g.skill DDR3
AMD 1055T @ 2.8
24in Dell (native is 1900x1200) <-----part of my problem but only LCD I have.


Trying to avoid ps3 version but may be only resort.
 
Are guided rockets even meant to be used as air to air weapons...
Also have you tried Sharqi? A top notch pilot will be able to get you at spawn as you race for elevation in the beginning of the round.

I always viewed them as strafing rounds for the pilot when you go in hot, not sit back and spam them endlessly at targets and be able to hit them from such great distances because they're being auto aimed for you.

Haven't had that problem. I do have a problem with being locked on during the round prep time on Sharqi. I thought the rockets don't work for air, only ground(the guided feature).
 
I've seen good pilots run circles around Sharqi and just decimate all the vehicles on the map. My buddy can almost do this on a good day now. It's fun to watch when they're on your team. It sucks when it happens to you though.
 
Rush can be really fun or REALLY bad, depending on how good your team is......MAV is super useful on rush maps if you are doing the rushing FYI.

Only game play I really hate is SQDM.

I agree. With conquest, if you are a good player on a sucky team at least you have a decent chance of getting some nice kills and score. With Rush if you are on a sucky team it makes it really hard, especially if you are the attacker to do well at all. Team's get so lopsided and stacked in this game it's crazy.
 
Haven't had that problem. I do have a problem with being locked on during the round prep time on Sharqi. I thought the rockets don't work for air, only ground(the guided feature).

The attack chopper pilot, scout chopper, tank, and recon all have laser guiding capability. We've tried it out and once the pilot locks on and the gunner fires, there's no getting away for the helicopters and it's a one hit kill. Jets easily outruns it tho.
 
The attack chopper pilot, scout chopper, tank, and recon all have laser guiding capability. We've tried it out and once the pilot locks on and the gunner fires, there's no getting away for the helicopters and it's a one hit kill. Jets easily outruns it tho.

Im talking about guided rockets not missile. Im well aware of the laser capabilities of the choppers. ;)

My comment was on how I thought guided rockets dont track air, only ground.
 
They don't unless a SOFLAM tags them first. I love SOFLAM/Javelin combo, sometimes it's the only way to take down a chopper.
 
That's my feeling as well, Blue_Scholar, but I don't have any "evidence" to back me up. Just from watching them, it seems like Javs are slower, but I don't know if that's actually the case.
 
Is a SOFLAM guided Javelin rocket better than a Stinger?

From a lethality standpoint, yes. It will one shot kill a helo (unless they changed it recently) and once locked on it will ignore flares (which everyone has) and hit unless the pilot can use ECM to break the lock. Unless you have a stinger squad working, the Javelin is a much more effective anti-helo weapon. It is pretty much the only way to keep Sharqi from being a rape-fest.
 
We were talking about humvees, not tanks.

yeah im tired of humvees taking 1 or 2 rpg hits and still managing to fire the cannon, etc. I know not all of my rpg hits are 100% on target/vulnerable spots but they go unfazed too often
 
yeah im tired of humvees taking 1 or 2 rpg hits and still managing to fire the cannon, etc. I know not all of my rpg hits are 100% on target/vulnerable spots but they go unfazed too often

They take more Javs too, iirc. I think the reasoning is that they're just a transport with limited weapons, so they can take more damage.

The mounted guns suck against infantry in this game.
 
I can't get used to BF3 after playing BC2 for so long. Not sure why. I run a 3:1 or higher K/D ratio on BC2 most of the time. I can't even get close to 1:1 on BF3
 
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