The team was just really unskilled, and that extended to all facets of the game. If you dissected the game's graphics on a technical level you would find the polygon counts, geometric complexity, texture count/resolution, fluidity of animation, and so on to be on par with anything out there the...
Soldner did it, and it did it well over a year ago. Sure, the team couldn't code physics or create decent art assets to save their lives, but the game proved it could be done on current hardware as well as run efficiently. Any developer who says to the contrary is outing their own laziness...
The PS3, because a console is only as good as its games, and the PS3 will have the most 3rd party support and AAA exclusive titles. You also won't be supporting Microsoft's aggressive cannibalization of PC gaming if you buy a PS3.
A dedicated soundcard like the A2 ZS is going to have a much better DAC and output stage than the one in any set of multimedia speakers, where it's an afterthought.
PC gaming is dying. The number of made-for-PC titles continues to dwindle, and traditional PC genres such as adventure and flight sim are virtually extinct. Our only hope, the small private development houses, can't seem to turn a profit in this day and age -- or if they do, they get bought...
What does the Quake 1 nailgun have to do with any of this!?
The Hyperblaster may have been the inspiration for the Pulse Gun, but it was definitely not carbon copied ala all the content I've seen from Quake IV thus far.
I wouldn't be able to name that because Quake III was never my cup of...
The model is a carbon copy, save for the trivial alterations. Heck, even the Ripper and Pulse gun from UT99 make an appearance in video #2... Can't wait to see the Redeemer and Translocator too.
You are dead wrong. The Q2 RL has a single barrel, while UT2004's has 3 rotating barrels. Q2's RL has an open magazine stack that feeds from the top, while UT2004's has none externally at all. Completely different design principles and animation.
Those models aren't remotely close, nor do they animate or operate in a similar manner.
On the other hand, the second gun in the first post of this thread also bears a striking resemblance to another weapon from UT2004, the Lightning Gun. A lot of creativity went into this game's art assets...
He had to be consuming more than caffiene to stay awake that long. The last Korean gamer that removed himself from the gene pool this way was hopped up on amphetamines.
It's like they took the level design of Quake 3 and the textures and models from UT2004. In other words, Raven is setting new standards for mediocrity in the FPS genre.