From NeoGAF on the console version:
These were self found by the time the guy hit paragon 4, just to give some sense of the difference in item droprate, stat allocation and quality.
But the AH didn't affect these decisions at all on the PC version.
They have their problems, but they are better than any other brick and mortar store in the Denver area. Though that's not saying much when their competition is basically Bestbuy.
That's stupid. I was looking at these MSI 670s, would have run about $180 with the 25% off. Still not a bad price at $240, but I'm not gonna get them for that.
Yep. First MMO since Lineage 2 that I failed to reach max level in. I mean, I can still go back without having to resubscribe, but I have no desire to.
Neither am I, but I 100%ed Divinity's Reach, Lion's Arch and the first two human questing zones completely. There's some really cool shit hidden in this game that's not part of the 100% zone completion. One of the vistas in Lion's Arch, if you actually bother to watch the cinematic video it...
Indeed. A lot of the skills that are unappealing are because they are mechanically boring or frustrating to use, not because the damage numbers are too low. It's laughable how they talk about RoV being a signature ability of the DH and, in spite of playing about 50 hours on mine, I never used...
This comes as no surprise to the people who were running the 4700 FA builds or the original, ridiculously overpowered CM builds before they were both nerfed shortly after the game came out.
They seem harmless to me until aspects of the game's design start to clearly revolve around them.
I suppose this could happen one day. I thought the Diablo 3 AH system would be harmless until I realized that every aspect of the core gameplay was built with it firmly in the front of the...
I hold MedianXL to be the greatest loot-driven aRPG ever made. Blizzard should have taken a page out of Valve's book and hired Brother Laz to lead Diablo 3 development.
I find it perplexing that $45 for a triple-A, big name game is considered a bit steep in a world where a CoD rehash is released every year for $60 to millions of buyers with months of overpriced shit DLC afterwards.
I suspect that there's a reason why it's locked to 30. Engine framerates can affect the way that the mechanics of a game work on a fundamental level that can be very difficult to fix. That's why you still jump further in Quake 3 at 125 FPS to this day. Might even still be present in the Call...
Interesting, I guess. But getting the Source engine to run faster is completely redundant at this point. I can pull upwards of 200 FPS in every Source game on a i7 930 @ 4.0GHz, 6GB of RAM and a 560Ti.