i know it's an old thread, but in case more people run into this...
the fist technique doesnt make sense, it's like you have to use your knees to hold the monitor from sliding towards you
it came out for me with constant pulling & wiggling
as for the bleed issues, that's likely PLS glow, the...
people act like you can just magically hire someone like it's manual labor, show me all the skilled people that can write a driver? even open source is a mess
open amd's job board, you'll see A LOT of job openings, so are there enough capable people to move into amd's offices?
what amd really...
ouch this article... & this thread.... only some people are correct
no mention of triple buffering is extremely disappointing, almost like nvidia told people to not mention it
there's a big difference between 60, 30, 60, 30, 30, 60, 30, 60, 30, 30, 60, 60, 30, 60, 30, 60, 30, 30, 60 & a solid...
exactly what i'm thinking too, i dont get where people got their crazy ideas, they sound like they forgot what triple buffering is
if the monitor has 60hz ticks, there's no way around the stutters, which are hardly more annoying than the tearing itself especially when you're at like 58fps
uhh that's comparing what 'creative writing classes teach against', not the quality of the work itself, come on
i never understood why it matters if you dont get to play a game in 1 day or 5 days, the game was ready weeks ago so what's the difference? the only release date issue is when pieces...
look at the CF best practices docs, the drives DOES scale by default unless it detects what it thinks are operations that need to be duplicated per gpu
i've seen various games that scale without any profile or tweaking (railworks, section8 prejudice barely, usually every source engine game or...
you can pick what hard drive to use on xbox, you just have to carefully open the proprietary enclosure without breaking it
i hope you know you have to pay for online
plus AA doesnt interfere with you playing out of the box, & SC2 AA also hits nv, just not as hard
http://www.tomshardware.com/reviews/skyrim-performance-benchmark,3074-9.html game can easily get cpu limited, so there's no way there will be 100% gpu usage on more than 1 gpu
protip1: who cares about gpu usage as long as you're scaling in CF/SLI (or not dipping below 60), a somewhat light weight game like this is gonna hit cpu limits, it's not like crysis or metro that will actually use up 100% for dual gpus
protip2: CCC's vsync option is only for opengl, brent or...
how can a site like hardocp not mention the fact that triple buffering is lacking? there are 100s of dx games (& even apps like d3doverrider) that work just fine with vsync without dropping to 30fps
also megatextures appeared in ETQW first, tech4
barely any titles exist, only doom3 &...
ati + fraps recording opengl = slow (doesnt matter if framerate is set to not locked, or if you record at 30 or 60 or any specific fps)
it's been like this for years, back when i tried doom3/aquadelicgt/etqw on an x800 or 9800pro & really old versions of fraps, it was locked to 15 or 10fps then...