Gee, I sure hope those Anonymous guys visit Gaza City sometime and get their props from the happy-go-lucky Islamic fundamentalists they want to be super best friends with.
Why not? Why can't you drop the CPU multiplier to whatever you want and have a correspondingly lower TDP?
And as defaultluser already mentioned, Intel have configurable TDP (cTDP) now so just dial in whatever you want...
Anand: Ivy Bridge Configurable TDP Detailed
If you're running stock speeds then just leave the CPU vcore setting to 'auto'. The auto setting will use the CPU's VID (voltage identification) signal to set the correct vcore for that particular chip.
Yeah, I guess he meant to say Ivy Bridge. Even though IVB was a 'tick' (process change rather than architecture) processor it had architectural improvements as well so 10% faster than SNB sounds no better than IVB.
I haven't got a clue what sort of performance AMD is offering compared to Intel these days but this might help...
http://www.anandtech.com/bench/CPU/2
http://www.anandtech.com/bench/Product/363?vs=147
Thanks for the heads-up pxc, I always enjoy David Kanter's articles. As someone who digs energy-efficient designs, I was already looking forward to Haswell. Now I'm looking forward to the performance gains too. I'll be sure to shop around for a new laptop with Haswell when they ship.
I'm running an Intel Xeon E3 processor on my MSI Z77 board and am very pleased with it. I'm also not bothered by overclocking these days so the Xeon E3 was a good choice for me. This rig has great performance, is silent and idle power consumption is about 44W.:)
That's the beauty of being so vague and using highly ambiguous terms like 'pipeline' and shader 'somethings', you can make what you say match any truth.
You're now saying that a pixel pipeline is the same thing as a shader unit (aka. pixel processor, fragment shader, shader pipeline)? That's...
The general consensus seems to be that R580 will have 3 shader pipes per pixel pipeline. So, that's 16 pixel pipes (like R520) and 48 shader pipes (3x R520). In shader-intensive games it should be quite a bit quicker than R520....... duh. :p