sharknice
Supreme [H]ardness
- Joined
- Nov 12, 2012
- Messages
- 5,034
I won't conclude that it isn't a major concern; we just have no firm evidence to show that it is, and saying "proven beyond reasonable doubt" doesn't make it so. I and now Ididar have already pointed out both contradictory evidence and other potential factors. No, I haven't conducted a survey, but I do know that gameplay, reviews, affordability, and sheer sequel fatigue are possibilities given historical patterns.
The problem is that Newtonian physics have still been rigorously tested and are solid, repeatable models. You can't say "games always fail when they push ideology" because that's not only subjective criteria (which ideology? Where's the breaking point?) but demonstrably false in at least some cases. If we're going to abuse the physics analogy, it'd be as if inertia only applied some of the time.
I appreciate that cultural differences meant you had limited exposure to Nintendo, but that doesn't change that Wind Waker was a massively popular game whose art style played a role in its success. I've never watched Titanic, but that doesn't mean it's irrelevant.
The point is that distinctive art often sells games rather than taking away from them. Nintendo's business is arguably built on it.
Destiny 2 lasted for nine years and was second only to Call of Duty when it launched in 2017. I'll agree it was less polarizing, but I wouldn't call Marathon botched.
Woke ideology prioritizes equity over quality. The more woke a game is, the more sacrifices they make to gameplay, story, etc. A lot of the consequences of woke behavior are hidden behind second order effects. But woke ideology inevitably makes games worse.