https://investor.nvidia.com/news/press-release-details/2026/NVIDIA-DLSS-5-Delivers-AI-Powered-Breakthrough-in-Visual-Fidelity-for-Games/default.aspx#:~:text=DLSS 5 then uses its deep understanding,applied to maintain each game's unique aesthetic.Or they had time to pivot from the backlash, reforming their strategy.
DLSS 5 provides game developers with detailed controls for intensity, color grading and masking, so artists can determine where and how enhancements are applied to maintain each game’s unique aesthetic.
that was on the first march release, nothing I saw in siggraph seem new versus what the API was rumoured to be announcement week, it was not fully public but it leaked a bit from the people that had access
https://www.tomsguide.com/computing...pc-gaming-breakthrough-or-nvidias-ai-slop-era (closed to public backroom q&a and extra demo)
, but this is all completely in the hands of devs to use however they wish.
There’s changes being made to the cinematic lighting and material depth too, which all contribute to another breakthrough, but one that developers are going to have to figure out the right way to use. Nvidia confirms this is an early build of DLSS 5, and probably with sliders turned all the way to max. So between now and the fall, devs will tune it however they wish.
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