DLSS benches would be the definition of vendor-specific, but they really only count for determining the difference between DLSS on and off; not for a presentation that tries to imply or mislead people into thinking the DLSS-enabled numbers are what could reasonably be expected across the board for any or most games.So by your logic, any benchmark using DLSS doesn't count because it is game specific and is most definitely vendor specific.
In other words if the Ampere presentation consisted of a roundup of only DLSS-enabled games, with big "Ampere vs Navi" charts, and only a small *DLSS enabled results line of disclaimer text at the bottom of the slides, that would be disingenuous as hell and they'd be getting rightly mocked for it.
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