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Diamond - Clover - Snake - Plus -Hex - Hex - Plus - Hex - Diamond - Clover - Snake
12 hours of code cracking and so far we have an emblem. Nifty.
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That's it? LOL. This is for what? Emblems and lore?
Now from what I understand there is 19 different codes or some such and they even change entirely either every hour or every day? I'm just staying firmly on the fence until I see this fully hashed out.
This is crazy....one question instead of having to each obelisk once they are connected to the tower obelisk can you just get the symbols from that or is it something different?
I believe this is all seasonal content. So the SP is required to play it.Do you guys know if Corridors of Time are paywalled or can f2p players do this stuff too?
^^ Those codes work. I just did the first one. I'm assuming once I've done one and gotten that lore it's "locked down" in case I have to quit the game for a while in between runs or some such?
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So if you die, you'll restart at the beginning and you can interact with the object to the left of the ramp to reset the instance. Then you can run another one.
As for the lore, yeah its a one time thing. I've been reading that the only part that matters for the continuation of this puzzle is the symbols at the end from the emblem code.
Once you have all the lore, that's it? Or no one knows anything past that yet?
Not sure, i haven't actually went and did the lore runs myself, only the emblem.. .which worked. So I guess I just answered your question.
Also, i bet you missed one. I had to do the emblem run 3 times before I got it right and was CERTAIN each time that I didn't miss anything. I guess it happens.
So if you die, you'll restart at the beginning...
I'm glad it's over. So there's a "part 2" to all that mess that people are working on or is that it for now? I'm afraid to even imagine what's next at the rate this went.
Not over. The first 19 weren't even really the puzzle. Recap so far: https://www.forbes.com/sites/paulta...update-heres-whats-going-on-now/#5721c8051119
I am completely overwhelmed reading that.
Yeah, i'm not worrying about it. Once its all over, there will be a nice video guide walking us through it.
Probably going to be a sweet blue drop coming out of this
The theory is that it is an Exotic Heavy. Here are the hints making people believe this:
If its Gjallarhorn, people are going to lose their minds. Some, very very upset.
Why's that?
(I'm a filthy casual)
Accidentally ended up on the first page of the thread and decided to read through some comments.I might give it a download if it ends up f2p. I'm still bitter for buying into the first game's hype.
Accidentally ended up on the first page of the thread and decided to read through some comments.
I have a morbid curiosity if you ever did try the game out either during that free period on battle net or with New Light.
I did not - it's currently sitting in my Steam download queue (paused) at 44.8 MB / 79.1 GB.
Edit: Just to be clear, it wasn't because I heard anything particularly bad about the game (quite the contrary), it's due to living in a town with very slow internet - so I've stuck to single player games. This should all change come Spring, once fiber internet is installed to the town. Then I will make my glorious return to multiplayer gaming... and learn how bad playing PVP games I've become.
It was a weapon that was disgustingly OP in D1 and basically a requirement for any difficult content and was so powerful it absolutely broke the game. Some feel it was a D1 weapon that should stay in D1. Some feel very strongly about this.
Bring that shit back. As underperforming as rockets are right now it would basically be a novelty.
What really taught them a lesson was all the complaints that every new weapon dominated the meta, and I mean absolutely dominated. If you had the weapon and no one else did you were going to win. The destiny 1 Bungie response was always to nerf the weapon straight into obscurity and uselessness. And then just tune it back up sometime later.The experience seems to have taught Bungie a lesson, given how they have nerfed nearly everything in the game including Pinnacles. I hate grinding for something only to have it get nerfed, but I understand the need for it in any game that includes PvP. Games like Borderlands, you can make that stuff as outrageous as you want.
I think this is the inherent issue with PvE games with PvP elements, Usually whats good for PvE doesn't translate well into PvP. It could either be a boss melter or a spitball gun. Then people bitch and the dynamics get changed and it screws up everything downstream.What really taught them a lesson was all the complaints that every new weapon dominated the meta, and I mean absolutely dominated. If you had the weapon and no one else did you were going to win. The destiny 1 Bungie response was always to nerf the weapon straight into obscurity and uselessness. And then just tune it back up sometime later.
They’ve sort of learned to be a bit less heavy handed basically.