GoodBoy
2[H]4U
- Joined
- Nov 29, 2004
- Messages
- 2,771
Wow, a lot of arguing...
I think you all got a few things wrong, and overlook where this could wind up being better.
"double latency because you gotta send input to the server then it has to send it back" - Um, this is how online gaming already works. You click your mouse, its transmitted to the game server, processed, then results transmitted back. Whether it is to a Dice server or a Stadia server, it's the same back and forth. Where stadia might add lag, if it then transmits all of that outside of google to external server. If this is how it works, then completely agree it's going to add lag. Google isn't stupid tho.. without having read up on how it works, I'm going to guess that google themselves have servers to play on for the offered games. If so, that possible extra latency is eliminated.
So now you are left with the ping time to the stadia server vs the ping time to the games' other servers. probably be + or - 5 or 10ms, but that is just online gaming in general. And sometimes you get put on different servers, not necessarily the closest. So this metric can have variability as it is. If google has their servers on really fat fast pipes (what I would suspect) then your ping could actually go down on average, and even moreso if, like netflix, they can put some local servers in big cities. Your ping to a server in your city would be 1 maybe 2ms. Likely those sets of servers would then be linked on the fat backbone, so the overall feel would likely be the same as online games feel now (possibly better).
In the lag/latency aspects, I wouldn't count them out without more experience/data.
Price on the other hand... it's $60 a month? So in 5 to 8 months, I've basically paid for a console? This doesn't sound very appealing to me.
Also, I've never been a huge console gamer, but being able to resell your games is likely a factor for many, especially teen gamers. Going to guess that you can't resell your stadia games...
So with all the above in mind, who is the target audience for this thing anyway?
If it was say $10 a month, I think this would be a different conclusion. It would take off and in 5 years, own the (majority of the) console market.
***
Edit: some additional thoughts.
Game devs will love this, google/stadia doing some of the hosting for their games.
I would bet that at some point, games' will pay to be placed on the platform.
Also good for game devs as the games are in the cloud and uncopyable, so DRM would not even be needed.
And will be good for gamers (pc primarily) if it cuts down on the rampant cheating that pervades pretty much every online game. Not sure, can people cheat on consoles? Cause if so, then it would reduce/eliminate that for them as well.
Google, get the price down already.
I think you all got a few things wrong, and overlook where this could wind up being better.
"double latency because you gotta send input to the server then it has to send it back" - Um, this is how online gaming already works. You click your mouse, its transmitted to the game server, processed, then results transmitted back. Whether it is to a Dice server or a Stadia server, it's the same back and forth. Where stadia might add lag, if it then transmits all of that outside of google to external server. If this is how it works, then completely agree it's going to add lag. Google isn't stupid tho.. without having read up on how it works, I'm going to guess that google themselves have servers to play on for the offered games. If so, that possible extra latency is eliminated.
So now you are left with the ping time to the stadia server vs the ping time to the games' other servers. probably be + or - 5 or 10ms, but that is just online gaming in general. And sometimes you get put on different servers, not necessarily the closest. So this metric can have variability as it is. If google has their servers on really fat fast pipes (what I would suspect) then your ping could actually go down on average, and even moreso if, like netflix, they can put some local servers in big cities. Your ping to a server in your city would be 1 maybe 2ms. Likely those sets of servers would then be linked on the fat backbone, so the overall feel would likely be the same as online games feel now (possibly better).
In the lag/latency aspects, I wouldn't count them out without more experience/data.
Price on the other hand... it's $60 a month? So in 5 to 8 months, I've basically paid for a console? This doesn't sound very appealing to me.
Also, I've never been a huge console gamer, but being able to resell your games is likely a factor for many, especially teen gamers. Going to guess that you can't resell your stadia games...
So with all the above in mind, who is the target audience for this thing anyway?
If it was say $10 a month, I think this would be a different conclusion. It would take off and in 5 years, own the (majority of the) console market.
***
Edit: some additional thoughts.
Game devs will love this, google/stadia doing some of the hosting for their games.
I would bet that at some point, games' will pay to be placed on the platform.
Also good for game devs as the games are in the cloud and uncopyable, so DRM would not even be needed.
And will be good for gamers (pc primarily) if it cuts down on the rampant cheating that pervades pretty much every online game. Not sure, can people cheat on consoles? Cause if so, then it would reduce/eliminate that for them as well.
Google, get the price down already.
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