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I am definitely doing more of those map walks like the stuff you and some others posted. I have definitely stayed in order as well.
Unfortunately there is too much mixed information. At least some of the YT videos showed me visually where some of these chests were like trying to get the Modified Modifiers out of that DUA Stronghold. Now I know exactly where that box is.
https://www.gamesradar.com/division-2-liberty-exotic-pistol-desert-eagle-how-to-get-guide/
Their guide for the weapons seems to be as good as anything I've seen and I haven't seen people trash it in the comments for errors.
Noted... maybe not a bug?..
Here is the problem: Unless you're a beast it keeps coming up that the higher the difficulty the better your chances are so "Hard" would be the almost most a lot of us could attempt to do some of these missions solo. Challenge would be out of the question (at least for me.) This is where guys on YT were talking about 40 runs to get a drop and so forth.
Its based on when you were in a group. There is a time limit that you can share the gear, but its solely based on when and who you are in a group with. I kind of get why they did it that way but yea I wish I could give my friends some awesome weapons that I picked up soloing that they really need to perfect their build.One more sidebar.
I wish some of these games like Division would also take a cue from Borderlands: Why not let everyone simply share/drop any item or piece of equipment if they want to with other players in a game? Not just items you picked up on that specific run? That's a needless and dumb restriction IMO.
Ok that makes more sense, then yes there are some pretty shitty videos then. I tend to watch certain guys who have been around for a while. Like Willis Gaming and Arekks. They have some really good quality videos and if they get something wrong in the video they then make it right.I think you missunderstood me, I ment there are guides saying that the first lootbox in the hotel drops part one and the 2nd lootbox drops part 2 which did not happen for me and also is not mentioned in other guides as they are like I stated putting 1 item in each section of DC that is hyena controlled (and you also stated correctly)
For the moment I have iirc 2 parts for the handgund and 2 for the sniper (hopefully a third one tonight as the invasion should have moved)
If they don't have room for you in the general clan, get at me for the GenMay clan, I'll boot a rando for ya
I like the screaming european guy, he is a trip. his latest he is having a cow screaming about willis gaming stealing his content lolOk that makes more sense, then yes there are some pretty shitty videos then. I tend to watch certain guys who have been around for a while. Like Willis Gaming and Arekks. They have some really good quality videos and if they get something wrong in the video they then make it right.
I am confused on this "you need an HE 90" talking point as well.
I just saw that video from Him yesterday which now i kinda lost my faith in willis gaming....I don't like plagiarists...I like the screaming european guy, he is a trip. his latest he is having a cow screaming about willis gaming stealing his content lol
I crafted the Liberty and all I can say is "meh". I now have three exotics and honestly none of them seem to be worth the effort. The Liberty has decent power but zero stability. The holstered talent is good though. The Chatterbox is one of the better exotics but again the stability sucks so you have to be up close and personal to cause some real damage. Lastly is the Merciless which seems like a hassle to use with the whole primer/detonator ability. I feel that with all the grind that's required to get these guns they should be better (IMO).To _craft_ Liberty, which is a DE50 pistol type, you have to have a GOLD one in your inventory, purple will not work. You can get all the pieces, and the blueprint separately. The DE50 is just another requirement in addition to the pieces collected from the faction boxes / blueprint.
As with most exotics you cannot get any blueprints unless you have all the pieces.
Liberty is the only exotic that requires a specific High End gun to craft.
I don't know why, it is what it is.
I crafted the Liberty and all I can say is "meh". I now have three exotics and honestly none of them seem to be worth the effort. The Liberty has decent power but zero stability. The holstered talent is good though. The Chatterbox is one of the better exotics but again the stability sucks so you have to be up close and personal to cause some real damage. Lastly is the Merciless which seems like a hassle to use with the whole primer/detonator ability. I feel that with all the grind that's required to get these guns they should be better (IMO).
I crafted the Liberty and all I can say is "meh". I now have three exotics and honestly none of them seem to be worth the effort. The Liberty has decent power but zero stability. The holstered talent is good though. The Chatterbox is one of the better exotics but again the stability sucks so you have to be up close and personal to cause some real damage. Lastly is the Merciless which seems like a hassle to use with the whole primer/detonator ability. I feel that with all the grind that's required to get these guns they should be better (IMO).
GAME CHANGES
- Crafting
- Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.
- Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House.
- Added Specialized and Superior Skill Mod Blueprints to her stock.
- Added an extra weekly Blueprint to her stock.
- Moved crafting Blueprints from the Base of Operations vendor to her stock.
- Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points.
- Crafted Exotic weapons will now always upgrade to the maximum Gear Score of the World Tier they are crafted in, when the Upgrade Blueprint is used.
- Gear
- Gear will now include better defensive rolls.
- Gear sets
- Hard Wired
- Now grants Skill Damage instead of Shock Duration.
- Ongoing Directive
- Now grants special ammunition into any weapon, including the weapon currently equipped.
- Now grants special ammunition on any kill, not just weapon kills.
- True Patriot
- Decreased debuff cycle from 4 seconds to 2 seconds.
- Increased damage dealt to nearby targets when Full Flag is active to 50%.
- New mods: Auxiliary Skill Battery
- Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power.
- Icons
- The Confidential Gear Set intel item now has a project icon to better reflect its use.
- Loot
- Loot containers will now reset at a preset time of day.
- Control Point reward container will now also reset with this daily timer.
- Improved quality and quantity of Drone Helicopter loot.
- Slightly reduced the maximum available loot from Clan Caches.
- Cabinet loot containers now have a chance to contain Dark Zone keys.
- Increased ammunition drop chance from enemy NPCs to decrease situations where players would run out of ammunition during prolonged fights on higher difficulty activities.
- Missions
- Bank Headquarters
- Reduced difficulty for solo players.
- Roosevelt Island
- Reduced difficulty for solo players.
- NPC AI
- Updated RC Blade to fix various issues.
- Elite Medic's Pulse Grenade has been changed.
- No longer applies disrupt.
- Impact radius reduced.
- The grenade impact radius should now be easier to see.
- Decreased damage of Veteran, Elite and Named NPCs.
- Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped.
- Drone Helicopter
- Increased health.
- Increased damage.
- Improved movement.
- Decreased Outcast Suicide vest explosion radius
- Lowered NPC damage and health above normal difficulty.
- Increased variety of NPCs at higher difficulty levels.
- Recalibration
- Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we're expressing the recalibrated power as a separate number, next to the gear score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.
- Adjusted cost and ability to be recalibrated for
- Terminate
- Knee Cap
- Calculated
- Rewards
- XP from Bounties has been increased.
- All Settlement Weekly Projects now award blueprints.
- Added a new daily Crafting Project that awards blueprints.
- Increased the quality of Weekly Project equipment rewards.
- Skills
- Assault Drone
- PvE: The Drone will now more actively look for a new target once it loses its current target.
- Defender Drone
- Will now drain more quickly once a shot has been deflected.
- Reinforcer Chem Launcher
- Reinforcer gas clouds do not stack anymore.
- Reviver Hive
- Fixed further occurrences of players not being revived.
- Revive time slightly increased.
- Riot Foam Chem Launcher
- Increased base duration of Riot Foam when used against a NPC.
- Scanner Pulse
- Reduced cooldown from 120 seconds to 90 seconds.
- Talents
- Gear Talents
- Berserk
- Increased required max armor depleted from 10% to 20%.
- Now requires 7 Offense Attributes.
- Blacksmith
- Increased Armor repair from 25% to 50%.
- Can now occur every 15 seconds. (was 10 seconds)
- Now requires 7 Defense Attributes.
- Bloodlust
- PvE
- Increased granted Weapon Damage from 25% to 35%.
- Decreased duration from 10 seconds to 5 seconds.
- PvP
- Decreased granted Weapon Damage from 25% to 20%.
- Decreased duration from 10 seconds to 5 seconds.
- Now requires 9 Offense Attributes.
- Bloodsucker
- PvE
- Depleting an enemy's armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
- PvP
- Depleting an enemy's armor adds a stack of 20% bonus armor for 5s. Max stack is 5.
- Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped.
- Critical
- Reduced Critical Hit Damage bonus from 8% to 5%.
- Clutch
- Increased Health gained per Critical Hit from 15% to 20%.
- Reduced Armor gained per Critical Hit from 2% to 1%.
- Entrench
- Increased Armor repair for Headshots from cover from 5% to 10%.
- Knee Cap
- Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%.
- Patience
- After being in cover for 5s, armor repairs by 5% every 1s. (was 3s).
- Now requires 6 Defense Attributes
- Safeguard
- Reduced Duration to 5 seconds.
- Can only occur once every 20 seconds.
- This was already the case but is now reflected in the tooltip.
- Now requires 4 or less Offense Attributes.
- Spotter
- Increased Weapon Damage to Pulsed enemies from 10% to 20%.
- Now requires 5 Utility Attributes.
- Surgical
- Reduced Critical Hit Chance bonus from 8% to 5%.
- Unbreakable
- PvE
- Increased amount of Max Armor repaired when armor is depleted from 25% to 70%.
- Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
- PvP
- Increased Max Armor repaired when armor is depleted from 15% to 25%.
- Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
- Now requires 11 Defense Attributes and no other Talents affecting Armor Kits.
- Weapon Talents
- Frenzy
- PvE
- For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty.
- PvP
- For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty.
- Killer
- Now grants 30% critical damage for 5s.
- Preservation
- PvE
- Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%)
- PvP
- Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%.
- Now requires 7 Defense Attributes.
- Reformation
- Increased Headshot kill skill repair and healing to 50% from 25%.
- Duration decreased from 25 seconds to 20 seconds.
- Now requires 9 Utility Attributes.
- Spike
- Increased skill damage from 25% to 35%.
- Increased duration from 10 seconds to 20 seconds.
- Now requires 5 Utility Attributes.
- Strained
- Increased missing Armor requirement from 5% to 10%.
- Unhinged
- Reduced Damage Bonus from 25% to 20%.
- Reduced Handling negative from 35% to 25%.
- Unstoppable Force
- PvE
- Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor.
- PvP
- Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor.
GENERAL
- Vendors
- Vendors will now verify the players' highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group.
- Weapons
- SOCOM MK20 SSR
- Now has a skin slot from Specialized quality and up.
- Chatterbox
- Damage increased.
- Sweet Dreams / Lullaby
- Damage increased.
- Merciless / Ruthless
- Damage increased.
- Pestilence
- Damage increased.
- Liberty
- Damage increased.
- TAC-50
- Now has 2 zoom states.
- Conflict
- Armor boost
- Boost provided reduced by 50%.
- Armor value on nameplates
- Improved visuals to better reflect how much armor an enemy has.
- Balance
- All players are now scaled to Max World Tier Gear Score.
- Primary stats are set to high-end values.
- Normalized talent overrides are applied.
- Budget distribution of un-normalized items is preserved.
- No additional bonus is applied
- Unlocked mods and talents from un-normalized builds are active.
- Items above Gear Score 500 will be scaled to 500.
- No bonus stats will be applied to these items.
- Recalibration bonuses are not applied.
- PvP specific overrides
- Weapon and Skill global damage modifiers.
- Targeted weapon and skill damage modifiers.
- Assault Rifles now have a 1.25 PvP damage scaler applied.
- Skill behavior overrides.
- Damage boost
- Boost provided reduced by 50%.
- The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations.
- Respawn
- Respawning players are now much more likely to respawn with their teammates.
- Skills
- Skill cooldowns no longer reset when a player is killed.
- PvP
- Damage modifier reduced to increase time to kill.
- Skill modifier increased to let Skills have more impact in PvP.
- Dark Zone
- Contaminated loot
- Bosses now guarantee a contaminated loot drop.
- Higher challenge landmarks can drop multiple contaminated items.
- Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot.
- Dark Zone bag size
- Default bag size increased to 6.
- Tier 1 perk Bag Space now increases bag size to 8.
- Tier 4 perk Bounceback now reduces Dark Zone XP lost on death.
- Tier 10 perk increases bag size to 10.
- Dark Zone brackets
- Reduced bracketing to:
- Level 1 – 30.
- Players in World Tiers.
- NPC AI
- Reduced damage output.
- Increased Time to Kill.
- Landmarks
- Added a short cooldown to landmarks.
- Rogue
- Removed cooldown.
- There is still a 5 second toggle cooldown.
- Thieves Den
- Now allows players to switch weapons.
- Occupied Dark Zone
- Damage modifiers
- Added a separate PvP damage modifier.
- XP
- Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed.
PC
- Text Chat improvements
- Players can toggle displaying personal and group loot drops.
- Text chat will now lose focus after sending a message.
- Group tab will be populated with all raid members when queueing for a raid.
- Improved feedback when attempting invalid actions in text chat.
- Settings
- Added a Neutral Lighting setting to all platforms.
UI
- Settings
- Added "Anti-aliasing" graphics setting with new Ultra alternative for sharper image when in motion.
BUG FIXES
- Character sheet
- Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses.
/The Division Team
- Fixed an issue where NPCs in the Bounty screen had broken animations.
- Fixed an issue where players on PlayStation 4 were unable to complete the Big Game Hunter commendation.
- Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack.
- Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly.
- Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP.
- Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration.
- Fixed various issues where Skill bonuses were not applied properly.
- Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits.
- Fixed an issue where Clan Cashes would scale incorrectly when opened in another player's lower level session.
One more sidebar.
I wish some of these games like Division would also take a cue from Borderlands: Why not let everyone simply share/drop any item or piece of equipment if they want to with other players in a game? Not just items you picked up on that specific run? That's a needless and dumb restriction IMO.
Because people would probably auction off or sell their items to the highest bidder. There's no way this would ever happen. I think it's fine as it is. You can share any item picked up in your group.up to 2 hours since you received that drop. Massive doesn't want some unofficial black market for their in game items.
I guess I can see the slippery slope there but... eh... I just kind of wish they could loosen that up a little bit more.
remembering how in TD1 you would grind certain missions literally 100s of times for certain parts, I think they get off on that and won't change it.
Do we need a mike for grouping or does it really matter? Mine is not working atm and i'm not sure if its needed.
Blueprint is in game. 1st boss on Grand Washington Hotel (invaded). 2nd room, takes 5 minutes to get to him. I've heard (can't confirm) only drops on Challenging. Done it twice on challenging, seen it 2 for 2. So it might go away come this reset if the invaded goes away in this sector. There is some speculation that the rotation part of the invasion will go away, and we will be able to do any invasion after Thursday. I haven't read anything confirming / denying that.
D50 is RNG. Here is a set of "runs" that can net you a lot of gear / weapons in a short-ish amount of time.
https://imgur.com/a/2ItGLy5
Way back in the EQ days there was no easy way to transfer items between characters. You either had to give the item to another player, log off and switch toons and hope they were still there when you got back. Or you could drop it on the ground, log out and log in your other toon and pick it up (as long as no one came along and grabbed it) The best itemsd in game were "no drop" so they coldnt be dropped on the ground or traded, but everything else was free game. Before they put in an auction house people would log in and camp out in a tunnel in east commons and sell shit all day long. They finally put in an auction system but you had to go to the zone the auction house was in and your toon had to actually stand there like a vendor in order to sell amything.
Bump and quote for people's convenience including my own. D50 dedicated hunt time.
Let's hope this small patch released earlier will fix the long loading times
Agents! We've released a small patch for the PC client that should improve the long loading times some players have been experiencing. Restart the game to install the patch and let us know if you have further issues!
Yer old!!
Also, EC Tunnel was for newbs!! NFP all day long!
(Mith Marr server in '99)
I remember the run from Freeport to Qeynos as a newb just so you could experience there and hoping you'd make it. (And vice-versa) May have been difficult, but you KNEW you had done something special back then.
Aside from that, am at GS 499 and will get 500+ the next few days i'd imagine. DID do my first heroic bounty with 3 bosses and didn't die more than 3-4 times so that's a plus.