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David Wang, the new SVP of engineering for AMD’s Radeon Technologies Group (RTG), has clarified that Navi GPUs will remain a traditional, monolith design, as the gaming world lacks software to make a multi-chip module (MCM) made possible by Infinity Fabric worthwhile. Wang likens it to doing “Crossfire in a single package,” but independent software vendors and dwindling multi-GPU support are blocking the way forward.
That infrastructure doesn’t exist with graphics cards outside of CrossFire and Nvidia’s SLI. And even that kind of multi-GPU support is dwindling to the point where it’s practically dead. Game developers don’t want to spend the necessary resources to code their games specifically to work with a multi-GPU array with a miniscule install base, and that would be the same with an MCM design.
That infrastructure doesn’t exist with graphics cards outside of CrossFire and Nvidia’s SLI. And even that kind of multi-GPU support is dwindling to the point where it’s practically dead. Game developers don’t want to spend the necessary resources to code their games specifically to work with a multi-GPU array with a miniscule install base, and that would be the same with an MCM design.