Chikia12187
Weaksauce
- Joined
- May 3, 2018
- Messages
- 122
If this game wasn't rocket science, I'd give it a shot. No thanks $80.00 for a shot at rocket science!!
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lol. You got the effective top of the line graphics card but it's only good up to what amounts to medium Res now.
If this game wasn't rocket science, I'd give it a shot. No thanks $80.00 for a shot at rocket science!!
Sixth on the belly?
3.1.4 released to live with a ton of IFCS, Hoverbike Gravlev, and ESP (enchanced stick precision) improvements.
https://robertsspaceindustries.com/...r-citizen-alpha-3-1-4-live-757485-patch-notes
Object Container Streaming can't come soon enough.
I have to say, that's pretty badass looking.
I'd hope there are firing cutouts to prevent self strike- that's current technology, and not hard to figure out.
I'm sure they'd have thought of that. I just haven't played anything post 2.x and only in my 315, so I have no experience with multi-crew-member ships, or turrets in general. Was purely curious based on the visual perspective above.
In the concept images with all turrets firing forward, the rear turrets are nearly hitting the front turrets. Is the Hammerhead not intended to fire all turrets forward? What are the intended firing arcs and convergence?
The Hammerhead is intended to hold a position with full 360 turret coverage on all angles, rather than be able to point them all in one direction. There are systems in place to prevent the turrets from hitting the ship so whilst they can fire all forwards, it isn’t an optimal solution. Recall that one of the Hammerhead’s chief duties is protecting other ships from attack by fighters and small bombers; the Hammerhead is not a dogfighter, it’s too large and too heavily armed for that. It’s designed to provide, not firepower in one direction, but flexible, massed firepower in any direction while adapting to the flow of combat threats around the ships it’s escorting. And when it’s not escorting anything, the Hammerhead is designed not to be safe to approach from almost any angle.
The way it will work is the turret's targeting computer simply won't let the guns fire when you aim it directly at some part of the ship or another turret. The system is already in place for other ships with turrets like the Cutlass, Constellation, Vanguard etc.
I agree. Having trouble seeing from the perspectives in the pics. Do those rear-turrets clear the front ones well enough? I could see some accidental front-turret destruction.
I mean, you'd still want to be able to shoot forward if you did lose a front turret. Just curious about the mechanics of that. I think most gunners would be fine, but I'd hate for someone to man that in an emergency and damage an expensive ship.
Other people have covered the in game logistics of it well enough but looking at the model, the rear most side mounted turrets will barely clear the forward mounted ones in a straight forward firing arc. Star Citizen has some cool looking ships and some not so cool looking ones.
WOW $27,000.00 who the hell is that nuts to buy this.
Absolutely insane.
In a way I understand the pack of this size and expense. Consider that prior to this the Wing Commander (10,000) and Completionist (15,000) packs offered what many felt was far less for the money as time went on; them not having the newest ships, or the particular ship a backer wanted, copies of those not wanted etc. This prompted many who owned similar packages to ask to trade in certain ships and have them swapped out by CS for others, which is okay, but I understand them wanting to "modernize with a pack that offers everything. The $27,000 price seems to at least be in the ballpark of what it would take to buy every single ship and variant available in the game, including those restricted or limited sale items (like the capital ships shown in that picture)
WOW $27,000.00 who the hell is that nuts to buy this.
Consider this, though: if I buy GTA V for $60, I'm buying all of virtual Los Angeles and every car, motorcycle, airplane and helicopter contained therein for $60. Or if I buy BF4, I get unlimited supplies of tanks, attack helicopters, jets and various other military hardware from multiple armies for $60.
How many ships that are being sold are actually playable? How many are permanently purchasable with in game money?
For fucks sake, CIG still hasn't released ships they have been selling for years.
You'll need to spend a couple hundred bucks to unlock all the online stuff immediately, vs. this Legatus pack that you'll need to spend a thousand bucks just to unlock the opportunity to purchase. Maybe not the best example.GTAV actually makes a fantastic example here. Play GTAV single player and yes, you get all of the content for your $60. However, GTA Online mode has been constantly critiqued about the amount of grinding and real money transactions (ie Shark cards) to have access to those goodies